Files
Bubberstation/code/modules/surgery
MrMelbert 558afad6a4 Use any item as a prosthetic arm, what's the worst that could happen? (#91573)
## About The Pull Request


![image](https://github.com/user-attachments/assets/84290f87-8750-4972-8ef1-c22d0cde35a4)

Makes the chainsaw arm code generic, so you can attach any normal or
bulky sized item as an arm

Impl. detail:

Items-as-arms just use inhand sprites unless it has
`/datum/element/prosthetic_icon`. Currently used for chainsaws as the
only item with an implanted sprite.

Chainsaw arm nullrod now fully replaces the arm rather than being a
nodrop item.

When surgically adding any non-bodypart item, applying the item will
result in a loose fitting, and it might fall off on attack. The
following step (tape/suture) removes the fall chance.

## Why It's Good For The Game

Chainsaw arms are funny, but why stop at chainsaws beyond it being an
Evil Dead reference?

## Changelog

🆑 Melbert
add: Any normal or bulky sized item can be used as a prosthetic arm,
instead of just chainsaws.
/🆑
2025-06-19 20:02:07 +02:00
..
2025-06-19 09:36:02 +02:00