mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-06-06 14:51:17 +01:00
3b1460d220
## About The Pull Request A disgruntled scientist, formerly the project lead at an experimental cloaking technology lab, now on the run for stealing the very prototypes they helped create.  You start off with a toggleable cloaking implant (makes you a bit more invisible than a cloaked ninja), and some Stabilized Saturn-X injectors (Which turn you COMPLETELY invisible). The three Saturn-X injectors grant you a cumulative 30 minutes of total invisibility (with the caveat and associated complications of you having to be naked and not able to just take them all at once consequence-free). It may not be as powerful as Waldo and his almighty Knock spell, but don't underestimate how much the camouflage can do for you in the dark.  So go on, blend in with the crew. When the hunters come looking, shed your uniform and disappear... The color of this PR is: **Purple**. ## Why It's Good For The Game Adds some variety to solo fugitive selections (Waldo is still a bastard). Gives the opportunity for High-End SS13 Stealth Gameplay. ## Changelog 🆑 Rhials add: New solo fugitive backstory: The Invisible Man! spriteadd: New purple medipen and admittedly bad camouflage icon hud button sprite. /🆑
53 lines
2.1 KiB
Plaintext
53 lines
2.1 KiB
Plaintext
#define SUCCESSFUL_SPAWN 2
|
|
#define NOT_ENOUGH_PLAYERS 3
|
|
#define MAP_ERROR 4
|
|
#define WAITING_FOR_SOMETHING 5
|
|
|
|
#define EVENT_CANT_RUN 0
|
|
#define EVENT_READY 1
|
|
#define EVENT_CANCELLED 2
|
|
#define EVENT_INTERRUPTED 3
|
|
|
|
///Events that mess with or create artificial intelligences, such as vending machines and the AI itself
|
|
#define EVENT_CATEGORY_AI "AI issues"
|
|
///Events that spawn anomalies, which might be the source of anomaly cores
|
|
#define EVENT_CATEGORY_ANOMALIES "Anomalies"
|
|
///Events pertaining cargo, messages incoming to the station and job slots
|
|
#define EVENT_CATEGORY_BUREAUCRATIC "Bureaucratic"
|
|
///Events that cause breakages and malfunctions that could be fixed by engineers
|
|
#define EVENT_CATEGORY_ENGINEERING "Engineering"
|
|
///Events that spawn creatures with simple desires, such as to hunt
|
|
#define EVENT_CATEGORY_ENTITIES "Entities"
|
|
///Events that should have no harmful effects, and might be useful to the crew
|
|
#define EVENT_CATEGORY_FRIENDLY "Friendly"
|
|
///Events that affect the body and mind
|
|
#define EVENT_CATEGORY_HEALTH "Health"
|
|
///Events reserved for special occassions
|
|
#define EVENT_CATEGORY_HOLIDAY "Holiday"
|
|
///Events with enemy groups with a more complex plan
|
|
#define EVENT_CATEGORY_INVASION "Invasion"
|
|
///Events that make a mess
|
|
#define EVENT_CATEGORY_JANITORIAL "Janitorial"
|
|
///Events that summon meteors and other debris, and stationwide waves of harmful space weather
|
|
#define EVENT_CATEGORY_SPACE "Space Threats"
|
|
///Events summoned by a wizard
|
|
#define EVENT_CATEGORY_WIZARD "Wizard"
|
|
|
|
/// Return from admin setup to stop the event from triggering entirely.
|
|
#define ADMIN_CANCEL_EVENT "cancel event"
|
|
|
|
/// Event can only run on a map set in space
|
|
#define EVENT_SPACE_ONLY (1 << 0)
|
|
/// Event can only run on a map which is a planet
|
|
#define EVENT_PLANETARY_ONLY (1 << 1)
|
|
/// Event timer in seconds
|
|
#define EVENT_SECONDS *0.5
|
|
|
|
///Backstory key for the fugitive solo backstories
|
|
#define FUGITIVE_BACKSTORY_WALDO "waldo"
|
|
#define FUGITIVE_BACKSTORY_INVISIBLE "invisible"
|
|
///Backstory keys for the fugitive team backstories
|
|
#define FUGITIVE_BACKSTORY_PRISONER "prisoner"
|
|
#define FUGITIVE_BACKSTORY_CULTIST "cultist"
|
|
#define FUGITIVE_BACKSTORY_SYNTH "synth"
|