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## About The Pull Request Title. Also, fixes https://github.com/tgstation/tgstation/issues/75568 at the request of @TheVekter ## Why It's Good For The Game This subtype only exists to append ore box behavior and is clearly a relic of pre-2020 mechcode. Keeping it around will only make it harder in the future to add new mechs with ore box support. ## Changelog 🆑 fix: Clarke ore box now has a less confusing dump contents button. /🆑 --------- Co-authored-by: san7890 <the@san7890.com>
95 lines
3.1 KiB
Plaintext
95 lines
3.1 KiB
Plaintext
/datum/component/armor_plate
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var/amount = 0
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var/maxamount = 3
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var/upgrade_item = /obj/item/stack/sheet/animalhide/goliath_hide
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var/datum/armor/armor_mod = /datum/armor/armor_plate
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var/upgrade_name
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/datum/armor/armor_plate
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melee = 10
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/datum/component/armor_plate/Initialize(_maxamount, obj/item/_upgrade_item, datum/armor/_added_armor)
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if(!isobj(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
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RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(applyplate))
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RegisterSignal(parent, COMSIG_QDELETING, PROC_REF(dropplates))
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if(istype(parent, /obj/vehicle/sealed/mecha/ripley))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(apply_mech_overlays))
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if(_maxamount)
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maxamount = _maxamount
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if(_upgrade_item)
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upgrade_item = _upgrade_item
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if(_added_armor)
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armor_mod = _added_armor
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var/obj/item/typecast = upgrade_item
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upgrade_name = initial(typecast.name)
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/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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//upgrade_item could also be typecast here instead
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if(ismecha(parent))
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if(amount)
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if(amount < maxamount)
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examine_list += span_notice("Its armor is enhanced with [amount] [upgrade_name].")
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else
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examine_list += span_notice("It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.")
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else
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examine_list += span_notice("It has attachment points for strapping monster hide on for added protection.")
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else
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if(amount)
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examine_list += span_notice("It has been strengthened with [amount]/[maxamount] [upgrade_name].")
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else
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examine_list += span_notice("It can be strengthened with up to [maxamount] [upgrade_name].")
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/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
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SIGNAL_HANDLER
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if(!istype(I,upgrade_item))
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return
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if(amount >= maxamount)
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to_chat(user, span_warning("You can't improve [parent] any further!"))
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return
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if(istype(I,/obj/item/stack))
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I.use(1)
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else
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if(length(I.contents))
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to_chat(user, span_warning("[I] cannot be used for armoring while there's something inside!"))
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return
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qdel(I)
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var/obj/O = parent
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amount++
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O.set_armor(O.get_armor().add_other_armor(armor_mod))
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if(ismecha(O))
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var/obj/vehicle/sealed/mecha/R = O
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R.update_appearance()
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to_chat(user, span_info("You strengthen [R], improving its resistance against melee, bullet and laser damage."))
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else
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SEND_SIGNAL(O, COMSIG_ARMOR_PLATED, amount, maxamount)
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to_chat(user, span_info("You strengthen [O], improving its resistance against melee attacks."))
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/datum/component/armor_plate/proc/dropplates(datum/source, force)
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SIGNAL_HANDLER
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if(ismecha(parent)) //items didn't drop the plates before and it causes erroneous behavior for the time being with collapsible helmets
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for(var/i in 1 to amount)
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new upgrade_item(get_turf(parent))
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/datum/component/armor_plate/proc/apply_mech_overlays(obj/vehicle/sealed/mecha/mech, list/overlays)
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SIGNAL_HANDLER
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if(amount)
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var/overlay_string = "ripley-g"
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if(amount >= 3)
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overlay_string += "-full"
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if(!LAZYLEN(mech.occupants))
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overlay_string += "-open"
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overlays += overlay_string
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