Files
Bubberstation/code/datums/components/bumpattack.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

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/**
* Add an auto attack on bump behaviour to item
* valid_inventory_slot: the inventory slot the item could be held in while still bumpattacking with it
* proxy_weapon: the weapon that will gain this behaviour
*/
#define COOLDOWN_BUMP_ATTACK "bump_attack_cooldown"
/datum/component/bumpattack
dupe_mode = COMPONENT_DUPE_UNIQUE
///inventory slot that the item could be stored while still being able to attack with it. DO SLOT_HANDS|SLOT_BACK instead of a list for multiple slots
var/valid_inventory_slot
///whether or not the behaviour would be active on the item
var/active = FALSE
///the mob handling the item
var/mob/living/wearer
///the item that will gain this behaviour
var/obj/item/proxy_weapon
///cool down between each hit
var/attack_cooldown = CLICK_CD_MELEE
/datum/component/bumpattack/Initialize(valid_inventory_slot, obj/item/proxy_weapon)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.valid_inventory_slot = valid_inventory_slot
src.proxy_weapon = proxy_weapon
return ..()
/datum/component/bumpattack/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(check_equip))
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(check_drop))
/datum/component/bumpattack/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
/datum/component/bumpattack/proc/check_equip(obj/item/source, mob/living/user, slot)
SIGNAL_HANDLER
if(!user) // iunno, thoroughness
return
if(slot & valid_inventory_slot)
activate(user)
else
deactivate()
/datum/component/bumpattack/proc/check_drop(datum/source, mob/living/dropper)
SIGNAL_HANDLER
deactivate()
/datum/component/bumpattack/proc/activate(mob/living/user)
if(!istype(user))
return
active = TRUE
wearer = user
RegisterSignal(user, COMSIG_LIVING_MOB_BUMP, PROC_REF(check_bump))
/datum/component/bumpattack/proc/deactivate()
active = FALSE
if(wearer)
UnregisterSignal(wearer, COMSIG_LIVING_MOB_BUMP)
wearer = null
/datum/component/bumpattack/proc/check_bump(mob/living/bumper, mob/living/target)
SIGNAL_HANDLER
var/obj/item/our_weapon = proxy_weapon || parent
if(!istype(our_weapon))
CRASH("[our_weapon] somehow failed istype")
if(!TIMER_COOLDOWN_CHECK(src, COOLDOWN_BUMP_ATTACK))
TIMER_COOLDOWN_START(src, COOLDOWN_BUMP_ATTACK, attack_cooldown)
INVOKE_ASYNC(target, TYPE_PROC_REF(/atom, attackby), our_weapon, bumper)
bumper.visible_message(span_danger("[bumper] charges into [target], attacking with [our_weapon]!"), span_danger("You charge into [target], attacking with [our_weapon]!"), vision_distance = COMBAT_MESSAGE_RANGE)
#undef COOLDOWN_BUMP_ATTACK