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## About The Pull Request Refactors regenerate organs to be slightly more intelligent in handling organ changes and replacements. Noteably: - We don't remove organs that were modified by the owner; such as changing out your heart for a cybernetic - We early break out of the for loop if they aren't supposed to have an organ there and remove it - We check for the organ already being correct, and just healing it and continuing if it is Also changes the names of some of the organ helpers into snake_case ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game ## Changelog --------- Co-authored-by: Jacquerel <hnevard@gmail.com>
131 lines
4.2 KiB
Plaintext
131 lines
4.2 KiB
Plaintext
/**
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* A component to reset the parent to its previous state after some time passes
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*/
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/datum/component/dejavu
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///message sent when dejavu rewinds
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var/rewind_message = "You remember a time not so long ago..."
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///message sent when dejavu is out of rewinds
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var/no_rewinds_message = "But the memory falls out of your reach."
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/// The turf the parent was on when this components was applied, they get moved back here after the duration
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var/turf/starting_turf
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/// Determined by the type of the parent so different behaviours can happen per type
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var/rewind_type
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/// How many rewinds will happen before the effect ends
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var/rewinds_remaining
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/// How long to wait between each rewind
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var/rewind_interval
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/// The starting value of clone loss at the beginning of the effect
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var/clone_loss = 0
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/// The starting value of toxin loss at the beginning of the effect
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var/tox_loss = 0
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/// The starting value of oxygen loss at the beginning of the effect
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var/oxy_loss = 0
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/// The starting value of stamina loss at the beginning of the effect
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var/stamina_loss = 0
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/// The starting value of brain loss at the beginning of the effect
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var/brain_loss = 0
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/// The starting value of brute loss at the beginning of the effect
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/// This only applies to simple animals
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var/brute_loss
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/// The starting value of integrity at the beginning of the effect
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/// This only applies to objects
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var/integrity
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/// A list of body parts saved at the beginning of the effect
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var/list/datum/saved_bodypart/saved_bodyparts
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/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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starting_turf = get_turf(parent)
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rewinds_remaining = rewinds
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rewind_interval = interval
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if(isliving(parent))
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var/mob/living/L = parent
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clone_loss = L.getCloneLoss()
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tox_loss = L.getToxLoss()
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oxy_loss = L.getOxyLoss()
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stamina_loss = L.getStaminaLoss()
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brain_loss = L.get_organ_loss(ORGAN_SLOT_BRAIN)
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rewind_type = PROC_REF(rewind_living)
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if(iscarbon(parent))
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var/mob/living/carbon/C = parent
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saved_bodyparts = C.save_bodyparts()
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rewind_type = PROC_REF(rewind_carbon)
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else if(isanimal_or_basicmob(parent))
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var/mob/living/animal = parent
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brute_loss = animal.bruteloss
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rewind_type = PROC_REF(rewind_animal)
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else if(isobj(parent))
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var/obj/O = parent
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integrity = O.get_integrity()
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rewind_type = PROC_REF(rewind_obj)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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/datum/component/dejavu/Destroy()
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starting_turf = null
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saved_bodyparts = null
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return ..()
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/datum/component/dejavu/proc/rewind()
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to_chat(parent, span_notice(rewind_message))
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//comes after healing so new limbs comically drop to the floor
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if(starting_turf)
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var/area/destination_area = starting_turf.loc
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if(destination_area.area_flags & NOTELEPORT)
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to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force."))
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else
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var/atom/movable/master = parent
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master.forceMove(starting_turf)
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rewinds_remaining --
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if(rewinds_remaining)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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else
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to_chat(parent, span_notice(no_rewinds_message))
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qdel(src)
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/datum/component/dejavu/proc/rewind_living()
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var/mob/living/master = parent
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master.setCloneLoss(clone_loss)
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master.setToxLoss(tox_loss)
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master.setOxyLoss(oxy_loss)
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master.setStaminaLoss(stamina_loss)
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master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
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rewind()
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/datum/component/dejavu/proc/rewind_carbon()
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if(saved_bodyparts)
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var/mob/living/carbon/master = parent
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master.apply_saved_bodyparts(saved_bodyparts)
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rewind_living()
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/datum/component/dejavu/proc/rewind_animal()
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var/mob/living/master = parent
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master.bruteloss = brute_loss
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master.updatehealth()
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rewind_living()
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/datum/component/dejavu/proc/rewind_obj()
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var/obj/master = parent
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master.update_integrity(integrity)
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rewind()
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///differently themed dejavu for modsuits.
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/datum/component/dejavu/timeline
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rewind_message = "Your suit rewinds, pulling you through spacetime!"
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no_rewinds_message = "\"Rewind complete. You have arrived at: 10 seconds ago.\""
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/datum/component/dejavu/timeline/rewind()
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playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
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. = ..()
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