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Bubberstation/code/datums/components/dejavu.dm
Zephyr ecbcef778d Refactors Regenerate Organs, and a few organ helpers (#74219)
## About The Pull Request

Refactors regenerate organs to be slightly more intelligent in handling
organ changes and replacements.
Noteably:
- We don't remove organs that were modified by the owner; such as
changing out your heart for a cybernetic
- We early break out of the for loop if they aren't supposed to have an
organ there and remove it
- We check for the organ already being correct, and just healing it and
continuing if it is

Also changes the names of some of the organ helpers into snake_case
### Mapping March
Ckey to receive rewards: N/A

## Why It's Good For The Game
## Changelog

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-03-26 17:54:36 +01:00

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/**
* A component to reset the parent to its previous state after some time passes
*/
/datum/component/dejavu
///message sent when dejavu rewinds
var/rewind_message = "You remember a time not so long ago..."
///message sent when dejavu is out of rewinds
var/no_rewinds_message = "But the memory falls out of your reach."
/// The turf the parent was on when this components was applied, they get moved back here after the duration
var/turf/starting_turf
/// Determined by the type of the parent so different behaviours can happen per type
var/rewind_type
/// How many rewinds will happen before the effect ends
var/rewinds_remaining
/// How long to wait between each rewind
var/rewind_interval
/// The starting value of clone loss at the beginning of the effect
var/clone_loss = 0
/// The starting value of toxin loss at the beginning of the effect
var/tox_loss = 0
/// The starting value of oxygen loss at the beginning of the effect
var/oxy_loss = 0
/// The starting value of stamina loss at the beginning of the effect
var/stamina_loss = 0
/// The starting value of brain loss at the beginning of the effect
var/brain_loss = 0
/// The starting value of brute loss at the beginning of the effect
/// This only applies to simple animals
var/brute_loss
/// The starting value of integrity at the beginning of the effect
/// This only applies to objects
var/integrity
/// A list of body parts saved at the beginning of the effect
var/list/datum/saved_bodypart/saved_bodyparts
/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
starting_turf = get_turf(parent)
rewinds_remaining = rewinds
rewind_interval = interval
if(isliving(parent))
var/mob/living/L = parent
clone_loss = L.getCloneLoss()
tox_loss = L.getToxLoss()
oxy_loss = L.getOxyLoss()
stamina_loss = L.getStaminaLoss()
brain_loss = L.get_organ_loss(ORGAN_SLOT_BRAIN)
rewind_type = PROC_REF(rewind_living)
if(iscarbon(parent))
var/mob/living/carbon/C = parent
saved_bodyparts = C.save_bodyparts()
rewind_type = PROC_REF(rewind_carbon)
else if(isanimal_or_basicmob(parent))
var/mob/living/animal = parent
brute_loss = animal.bruteloss
rewind_type = PROC_REF(rewind_animal)
else if(isobj(parent))
var/obj/O = parent
integrity = O.get_integrity()
rewind_type = PROC_REF(rewind_obj)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
/datum/component/dejavu/Destroy()
starting_turf = null
saved_bodyparts = null
return ..()
/datum/component/dejavu/proc/rewind()
to_chat(parent, span_notice(rewind_message))
//comes after healing so new limbs comically drop to the floor
if(starting_turf)
var/area/destination_area = starting_turf.loc
if(destination_area.area_flags & NOTELEPORT)
to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force."))
else
var/atom/movable/master = parent
master.forceMove(starting_turf)
rewinds_remaining --
if(rewinds_remaining)
addtimer(CALLBACK(src, rewind_type), rewind_interval)
else
to_chat(parent, span_notice(no_rewinds_message))
qdel(src)
/datum/component/dejavu/proc/rewind_living()
var/mob/living/master = parent
master.setCloneLoss(clone_loss)
master.setToxLoss(tox_loss)
master.setOxyLoss(oxy_loss)
master.setStaminaLoss(stamina_loss)
master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
rewind()
/datum/component/dejavu/proc/rewind_carbon()
if(saved_bodyparts)
var/mob/living/carbon/master = parent
master.apply_saved_bodyparts(saved_bodyparts)
rewind_living()
/datum/component/dejavu/proc/rewind_animal()
var/mob/living/master = parent
master.bruteloss = brute_loss
master.updatehealth()
rewind_living()
/datum/component/dejavu/proc/rewind_obj()
var/obj/master = parent
master.update_integrity(integrity)
rewind()
///differently themed dejavu for modsuits.
/datum/component/dejavu/timeline
rewind_message = "Your suit rewinds, pulling you through spacetime!"
no_rewinds_message = "\"Rewind complete. You have arrived at: 10 seconds ago.\""
/datum/component/dejavu/timeline/rewind()
playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
. = ..()