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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
103 lines
4.0 KiB
Plaintext
103 lines
4.0 KiB
Plaintext
/**
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* Attached to an atom, creates an explosion when it is interacted with
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*/
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/datum/component/interaction_booby_trap
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/// Explosion radius of light damage
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var/explosion_light_range
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/// Explosion radius of heavy damage
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var/explosion_heavy_range
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/// Sound to play when triggered
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var/triggered_sound
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/// Time to wait between being triggered and blowing up
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var/trigger_delay
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/// Looping sound to clue people in that something is up
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var/datum/looping_sound/active_sound_loop
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/// Using this tool on the atom will defuse the explosive
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var/defuse_tool
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/// List of additional signals which should make this explode
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var/list/additional_triggers
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/// Callback to run when we're going to explode
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var/datum/callback/on_triggered_callback
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/// Callback to run when we've been defused
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var/datum/callback/on_defused_callback
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/// Time until we explode
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var/explode_timer
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/datum/component/interaction_booby_trap/Initialize(
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explosion_light_range = 3,
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explosion_heavy_range = 1, // So we destroy some machine components
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triggered_sound = 'sound/machines/triple_beep.ogg',
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trigger_delay = 0.5 SECONDS,
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sound_loop_type = /datum/looping_sound/trapped_machine_beep,
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defuse_tool = TOOL_SCREWDRIVER,
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additional_triggers = list(),
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datum/callback/on_triggered_callback = null,
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datum/callback/on_defused_callback = null,
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)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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src.explosion_light_range = explosion_light_range
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src.explosion_heavy_range = explosion_heavy_range
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src.triggered_sound = triggered_sound
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src.trigger_delay = trigger_delay
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src.defuse_tool = defuse_tool
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src.additional_triggers = additional_triggers
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src.on_triggered_callback = on_triggered_callback
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src.on_defused_callback = on_defused_callback
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if (sound_loop_type)
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active_sound_loop = new sound_loop_type(parent)
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active_sound_loop.start()
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_touched))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine))
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if (defuse_tool)
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RegisterSignal(parent, COMSIG_ATOM_TOOL_ACT(defuse_tool), PROC_REF(on_defused))
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if (length(additional_triggers))
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RegisterSignals(parent, additional_triggers, PROC_REF(trigger_explosive))
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/datum/component/interaction_booby_trap/Destroy(force, silent)
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UnregisterSignal(parent, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_TOOL_ACT(defuse_tool), COMSIG_ATOM_EXAMINE_MORE) + additional_triggers)
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QDEL_NULL(active_sound_loop)
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QDEL_NULL(on_triggered_callback)
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QDEL_NULL(on_defused_callback)
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return ..()
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/// Called when someone touches the parent atom with their hands, we want to blow up
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/datum/component/interaction_booby_trap/proc/on_touched(atom/source)
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SIGNAL_HANDLER
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trigger_explosive(source)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Start a countdown until destruction
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/datum/component/interaction_booby_trap/proc/trigger_explosive(atom/source)
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SIGNAL_HANDLER
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if (explode_timer)
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return
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explode_timer = addtimer(CALLBACK(src, PROC_REF(explode), source), 0.5 SECONDS)
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source.balloon_alert_to_viewers("beep")
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playsound(parent, triggered_sound, 50, FALSE)
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return
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/// Blow up the parent atom and delete ourselves
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/datum/component/interaction_booby_trap/proc/explode(atom/source)
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on_triggered_callback?.Invoke(source)
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var/turf/origin_turf = get_turf(source)
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new /obj/effect/temp_visual/explosion/fast(origin_turf)
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EX_ACT(source, EXPLODE_HEAVY, source)
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explosion(origin = origin_turf, light_impact_range = explosion_light_range, heavy_impact_range = explosion_heavy_range, explosion_cause = src)
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qdel(src)
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/// Defuse the bomb and delete ourselves
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/datum/component/interaction_booby_trap/proc/on_defused(atom/source, mob/user, obj/item/tool)
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SIGNAL_HANDLER
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on_defused_callback?.Invoke(source, user, tool)
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qdel(src)
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return COMPONENT_BLOCK_TOOL_ATTACK
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/// Give people a little hint
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/datum/component/interaction_booby_trap/proc/on_examine(atom/source, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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var/defuse_hint = (defuse_tool) ? "Perhaps [tool_behaviour_name(defuse_tool)] could help..." : ""
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examine_list += span_warning("There's a light flashing red inside the maintenance panel. [defuse_hint]")
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