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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
77 lines
2.6 KiB
Plaintext
77 lines
2.6 KiB
Plaintext
/**
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* ### Keep Me Secure component!
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*
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* Component that attaches to items, invoking a function to react when left unmoved and unsecured for too long.
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* Used for Nuclear Authentication Disks, and whiny plushy as an example (which changes sprites depending on whether it considers itself secure.)
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*/
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/datum/component/keep_me_secure
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/// callback for the parent being secure
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var/datum/callback/secured_callback
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/// callback for the parent being unsecured
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var/datum/callback/unsecured_callback
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/// The last secure location the parent was at.
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var/turf/last_secured_location
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/// The last world time the parent moved.
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var/last_move
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/datum/component/keep_me_secure/Initialize(secured_callback, unsecured_callback)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.secured_callback = secured_callback
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src.unsecured_callback = unsecured_callback
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/datum/component/keep_me_secure/RegisterWithParent()
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last_move = world.time
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if (secured_callback || unsecured_callback)
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START_PROCESSING(SSobj, src)
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine_more))
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/datum/component/keep_me_secure/UnregisterFromParent()
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STOP_PROCESSING(SSobj, src)
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UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
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/// Returns whether the game is supposed to consider the parent "secure".
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/datum/component/keep_me_secure/proc/is_secured()
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var/obj/item/item_parent = parent
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if (last_secured_location == get_turf(item_parent))
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return FALSE
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var/mob/holder = item_parent.pulledby || get(parent, /mob)
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if (isnull(holder?.client))
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return FALSE
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return TRUE
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/datum/component/keep_me_secure/process(seconds_per_tick)
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if(is_secured())
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last_secured_location = get_turf(parent)
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last_move = world.time
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if(secured_callback)
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secured_callback.Invoke(last_move)
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else
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if(unsecured_callback)
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unsecured_callback.Invoke(last_move)
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/// signal sent when parent is examined
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/datum/component/keep_me_secure/proc/on_examine(mob/living/source, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_boldnotice("[parent] should be secured at all times.")
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if(is_secured())
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examine_list += span_notice("Right now, it is.")
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else
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examine_list += span_warning("Right now, it isn't...")
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examine_list += span_notice("Examine closer for more info.")
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/// signal sent when parent is examined more
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/datum/component/keep_me_secure/proc/on_examine_more(mob/living/source, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("For [parent] to be secure, it needs to be:")
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examine_list += span_notice("1. Always on the move, and...")
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examine_list += span_notice("2. Held or dragged by someone.")
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