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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
167 lines
6.0 KiB
Plaintext
167 lines
6.0 KiB
Plaintext
/**
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* Harvesting component. Useful if you want to be able to harvest items from living mobs.
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*
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* Used currently on sheep.
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*/
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/datum/component/mob_harvest
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///item used to harvest
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var/obj/item/harvest_tool = /obj/item/razor
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///item used to reduce wait between items
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var/obj/item/fed_item = /obj/item/food/grown/grass
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///typepath of the item you want to harvest
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var/produced_item_typepath = /obj/item/food/bait
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///stand-in name for the item
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var/produced_item_desc = "funny worm"
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///how much is ready to harvest
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var/amount_ready = 1
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///max amount that can be stored between harvests
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var/max_ready = 1
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///time between item creation
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var/item_generation_wait = 10 SECONDS
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///tracked time
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var/item_generation_time = 0
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///time to reduce when fed
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var/item_reduction_time = 2 SECONDS
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///how long it takes to harvest from the mob
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var/item_harvest_time = 5 SECONDS
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///typepath of harvest sound
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var/item_harvest_sound = 'sound/items/welder2.ogg'
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//harvest_type, produced_item_typepath and speedup_type are typepaths, not reference
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/datum/component/mob_harvest/Initialize(harvest_tool, fed_item, produced_item_typepath, produced_item_desc, max_ready, item_generation_wait, item_reduction_time, item_harvest_time, item_harvest_sound)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.harvest_tool = harvest_tool
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src.fed_item = fed_item
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src.produced_item_typepath = produced_item_typepath
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src.produced_item_desc = produced_item_desc
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src.max_ready = max_ready
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src.item_generation_wait = item_generation_wait
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src.item_reduction_time = item_reduction_time
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src.item_harvest_time = item_harvest_time
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item_generation_time = item_generation_wait
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START_PROCESSING(SSobj, src)
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/datum/component/mob_harvest/Destroy(force, silent)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/datum/component/mob_harvest/vv_edit_var(var_name, var_value)
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var/amount_changed
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if(var_name == NAMEOF(src, max_ready))
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var_value = max(0, var_value) //no negatives allowed
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if(amount_ready != min(amount_ready, var_value)) //check to max sure max_ready isn't lower than the amount ready.
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amount_ready = var_value
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amount_changed = TRUE
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if(var_name == NAMEOF(src, amount_ready) && var_value != amount_ready)
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amount_changed = TRUE
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. = ..()
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if(amount_changed && !iscarbon(parent))
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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/datum/component/mob_harvest/process(seconds_per_tick)
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///only track time if we aren't dead and have room for more items
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var/mob/living/harvest_mob = parent
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if(harvest_mob.stat == DEAD || amount_ready >= max_ready)
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return
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item_generation_time -= seconds_per_tick
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if(item_generation_time > 0)
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return
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item_generation_time = item_generation_wait
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amount_ready++
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if(iscarbon(parent))
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return
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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/datum/component/mob_harvest/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(on_attackby))
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// Only do update_icon_state business on non-carbon mobs
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if(!iscarbon(parent))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON_STATE, PROC_REF(on_update_icon_state))
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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/datum/component/mob_harvest/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ATOM_EXAMINE, COMSIG_ATOM_ATTACKBY, COMSIG_ATOM_UPDATE_ICON_STATE))
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///signal called on parent being examined
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/datum/component/mob_harvest/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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if(amount_ready < 1)
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examine_list += span_notice("[parent] seems like they could use a bit more time.")
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if(amount_ready > 1)
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examine_list += span_notice("[parent] looks like they can be harvested about [amount_ready] times.")
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if(amount_ready == 1)
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examine_list += span_notice("[parent] looks ready to be harvested.")
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///signal called on parent being attacked with an item
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/datum/component/mob_harvest/proc/on_attackby(datum/source, obj/item/used_item, mob/user)
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SIGNAL_HANDLER
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if(istype(used_item, harvest_tool))
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INVOKE_ASYNC(src, PROC_REF(harvest_item), user)
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return COMPONENT_NO_AFTERATTACK
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if(istype(used_item, fed_item))
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remove_wait_time(user)
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qdel(used_item)
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return COMPONENT_NO_AFTERATTACK
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/// Signal proc for [COMSIG_ATOM_UPDATE_ICON_STATE]
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/datum/component/mob_harvest/proc/on_update_icon_state(datum/source)
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SIGNAL_HANDLER
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// If this is being used on a carbon or human, don't update any icon states, just leave it
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if(iscarbon(parent))
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return
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var/mob/living/living_parent = parent
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if(living_parent.stat == DEAD)
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return
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living_parent.icon_state = "[living_parent.base_icon_state || initial(living_parent.icon_state)][amount_ready < 1 ? "_harvested" : ""]"
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/**
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* Proc called from attacking the component parent with the correct item, reduces wait time between items
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*
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* Arguments:
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* * mob/user - who is trying to do this
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*/
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/datum/component/mob_harvest/proc/remove_wait_time(mob/user)
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if(amount_ready >= max_ready)
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to_chat(user, span_warning("[parent] looks too full to keep feeding!"))
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return
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item_generation_time -= item_reduction_time
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to_chat(user, span_notice("You feed [parent]."))
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return
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/**
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* Proc called from attacking the component parent with the correct item, handles creating the item
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*
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* Arguments:
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* * mob/user - who is trying to do this
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*/
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/datum/component/mob_harvest/proc/harvest_item(mob/user)
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if(amount_ready < 1)
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to_chat(user, span_warning("[parent] doesn't seem to have enough [produced_item_desc] to harvest."))
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return
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to_chat(user, span_notice("You start to harvest [produced_item_desc] from [parent]..."))
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if(do_after(user, item_harvest_time, target = parent))
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playsound(parent, item_harvest_sound, 20, TRUE)
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to_chat(user, span_notice("You harvest some [produced_item_desc] from [parent]."))
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amount_ready--
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if(!iscarbon(parent))
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var/mob/living/living_parent = parent
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living_parent.update_appearance(UPDATE_ICON_STATE)
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new produced_item_typepath(get_turf(parent))
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return
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