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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
157 lines
5.8 KiB
Plaintext
157 lines
5.8 KiB
Plaintext
#define REAGENT_BLOCKER (1<<0)
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#define TEMPERATURE_BLOCKER (1<<1)
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#define HUSK_BLOCKER (1<<2)
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///Makes a thing rotting, carries with it a start delay and some things that can halt the rot, along with infection logic
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/datum/component/rot
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///The time we were created, allows for cheese smell
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var/start_time = 0
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///The delay in ticks between the start of rot and effects kicking in
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var/start_delay = 0
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///The time in ticks before a rot component reaches its full effectiveness
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var/scaling_delay = 0
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///How strong is the rot? used for scaling different aspects of the component. Between 0 and 1
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var/strength = 0
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///Is the component active right now?
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var/active = FALSE
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///Bitfield of sources preventing the component from rotting
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var/blockers = NONE
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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/datum/component/rot/Initialize(delay, scaling, severity)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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if(isliving(parent))
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var/mob/living/living_parent = parent
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//I think this can break in cases where someone becomes a robot post death, but I uh, I don't know how to account for that
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if(!(living_parent.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
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return COMPONENT_INCOMPATIBLE
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start_delay = delay
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scaling_delay = scaling
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strength = severity
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RegisterSignals(parent, list(COMSIG_ATOM_HULK_ATTACK, COMSIG_ATOM_ATTACK_ANIMAL, COMSIG_ATOM_ATTACK_HAND), PROC_REF(rot_react_touch))
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RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(rot_hit_react))
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if(ismovable(parent))
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AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections)
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RegisterSignal(parent, COMSIG_MOVABLE_BUMP, PROC_REF(rot_react))
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if(isliving(parent))
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RegisterSignal(parent, COMSIG_LIVING_REVIVE, PROC_REF(react_to_revive)) //mobs stop this when they come to life
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RegisterSignal(parent, COMSIG_LIVING_GET_PULLED, PROC_REF(rot_react_touch))
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if(iscarbon(parent))
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var/mob/living/carbon/carbon_parent = parent
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RegisterSignals(carbon_parent.reagents, list(COMSIG_REAGENTS_ADD_REAGENT,
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COMSIG_REAGENTS_REM_REAGENT,
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COMSIG_REAGENTS_DEL_REAGENT), PROC_REF(check_reagent))
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RegisterSignals(parent, list(SIGNAL_ADDTRAIT(TRAIT_HUSK), SIGNAL_REMOVETRAIT(TRAIT_HUSK)), PROC_REF(check_husk_trait))
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check_reagent(carbon_parent.reagents, null)
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check_husk_trait(null)
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if(ishuman(parent))
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var/mob/living/carbon/human/human_parent = parent
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RegisterSignal(parent, COMSIG_HUMAN_CORETEMP_CHANGE, PROC_REF(check_for_temperature))
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check_for_temperature(null, 0, human_parent.coretemperature)
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start_up(NONE) //If nothing's blocking it, start
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/datum/component/rot/UnregisterFromParent()
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. = ..()
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if(ismovable(parent))
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qdel(GetComponent(/datum/component/connect_loc_behalf))
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///One of two procs that modifies blockers, this one handles removing a blocker and potentially restarting the rot
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/datum/component/rot/proc/start_up(blocker_type)
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blockers &= ~blocker_type //Yeet the type
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if(blockers || active) //If it's not empty
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return
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start_time = world.time
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active = TRUE
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///One of two procs that modifies blockers, this one handles adding a blocker and potentially ending the rot
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/datum/component/rot/proc/rest(blocker_type)
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var/old_blockers = blockers
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blockers |= blocker_type
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if(old_blockers || !active) //If it had anything before this
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return
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start_delay = max((start_time + start_delay) - world.time, 0) //Account for the time spent rotting
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active = FALSE
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/datum/component/rot/proc/react_to_revive()
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SIGNAL_HANDLER
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qdel(src)
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/datum/component/rot/proc/check_reagent(datum/reagents/source, datum/reagent/modified)
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SIGNAL_HANDLER
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if(modified && !istype(modified, /datum/reagent/toxin/formaldehyde) && !istype(modified, /datum/reagent/cryostylane))
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return
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if(source.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || source.has_reagent(/datum/reagent/cryostylane))
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rest(REAGENT_BLOCKER)
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return
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start_up(REAGENT_BLOCKER)
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/datum/component/rot/proc/check_for_temperature(datum/source, old_temp, new_temp)
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SIGNAL_HANDLER
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if(new_temp <= T0C-10)
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rest(TEMPERATURE_BLOCKER)
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return
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start_up(TEMPERATURE_BLOCKER)
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/datum/component/rot/proc/check_husk_trait()
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SIGNAL_HANDLER
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if(HAS_TRAIT(parent, TRAIT_HUSK))
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rest(HUSK_BLOCKER)
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return
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start_up(HUSK_BLOCKER)
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/datum/component/rot/proc/rot_hit_react(datum/source, obj/item/hit_with, mob/living/attacker, params)
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SIGNAL_HANDLER
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rot_react_touch(source, attacker)
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/datum/component/rot/proc/rot_react_touch(datum/source, mob/living/react_to)
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SIGNAL_HANDLER
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rot_react(source, react_to, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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/// Triggered when something enters the component's parent.
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/datum/component/rot/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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rot_react(source, arrived)
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///The main bit of logic for the rot component, does a temperature check and has a chance to infect react_to
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/datum/component/rot/proc/rot_react(source, mob/living/react_to, target_zone = null)
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SIGNAL_HANDLER
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if(!isliving(react_to))
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return
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// Don't infect if you're chilled (I'd like to link this with the signals, but I can't come up with a good way to pull it off)
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var/atom/atom_parent = parent
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var/datum/gas_mixture/our_mix = atom_parent.return_air()
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if(our_mix?.temperature <= T0C-10)
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return
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if(!active)
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return
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var/time_delta = world.time - start_time
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// Wait a bit before decaying
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if(time_delta < start_delay)
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return
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var/time_scaling = min((time_delta - start_delay) / scaling_delay, 1)
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if(!prob(strength * 1 * time_scaling))
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return
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//We're running just under the "worst disease", since we don't want these to be too strong
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var/datum/disease/advance/random/rand_disease = new(rand(4 * strength * time_scaling), rand(strength * 5 * time_scaling))
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rand_disease.name = "Unknown"
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react_to.ContactContractDisease(rand_disease, target_zone)
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#undef REAGENT_BLOCKER
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#undef TEMPERATURE_BLOCKER
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#undef HUSK_BLOCKER
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