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This PR gives a small update to the patch of eden lavaland ruin, and adds a new item that can be used as an upgrade to the plasma mod core. The idea around this item is that it's a flower that has absorbed all the plasma and bad-vibes in the small area around the ruin, leaving an area full of plants, and a flower full of energy. This flower can be taken from the oasis and turned into a functional MOD core using some wires. As a MOD core, it is the same as the plasma mod core, but has a higher energy capacity, being equivalent to a super power cell. It also gives you a cool pollen effect, and spawns butterflies around you while your suit is active. These butterflies disappear when they get too far away, or if the suit deactivates. They also don't leave corpses, so they shouldn't cause too much clutter.
90 lines
3.0 KiB
Plaintext
90 lines
3.0 KiB
Plaintext
/datum/component/spawner
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/// Time to wait between spawns
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var/spawn_time
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/// Maximum number of atoms we can have active at one time
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var/max_spawned
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/// Visible message to show when something spawns
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var/spawn_text
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/// List of atom types to spawn, picked randomly
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var/list/spawn_types
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/// Faction to grant to mobs (only applies to mobs)
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var/list/faction
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/// List of weak references to things we have already created
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var/list/spawned_things = list()
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/// Time until we next spawn
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COOLDOWN_DECLARE(spawn_delay)
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/datum/component/spawner/Initialize(spawn_types = list(), spawn_time = 30 SECONDS, max_spawned = 5, faction = list(FACTION_MINING), spawn_text = null)
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if (!islist(spawn_types))
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CRASH("invalid spawn_types to spawn specified for spawner component!")
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src.spawn_time = spawn_time
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src.spawn_types = spawn_types
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src.faction = faction
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src.spawn_text = spawn_text
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src.max_spawned = max_spawned
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RegisterSignal(parent, COMSIG_QDELETING, PROC_REF(stop_spawning))
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START_PROCESSING((spawn_time < 2 SECONDS ? SSfastprocess : SSprocessing), src)
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/datum/component/spawner/process()
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try_spawn_mob()
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/// Stop spawning mobs
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/datum/component/spawner/proc/stop_spawning(force)
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SIGNAL_HANDLER
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STOP_PROCESSING(SSprocessing, src)
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spawned_things = list()
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/// Try to create a new mob
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/datum/component/spawner/proc/try_spawn_mob()
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if(!COOLDOWN_FINISHED(src, spawn_delay))
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return
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validate_references()
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if(length(spawned_things) >= max_spawned)
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return
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var/atom/spawner = parent
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COOLDOWN_START(src, spawn_delay, spawn_time)
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var/chosen_mob_type = pick(spawn_types)
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var/atom/created = new chosen_mob_type(spawner.loc)
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created.flags_1 |= (spawner.flags_1 & ADMIN_SPAWNED_1)
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spawned_things += WEAKREF(created)
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if (isliving(created))
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var/mob/living/created_mob = created
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created_mob.faction = src.faction
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RegisterSignal(created, COMSIG_MOB_STATCHANGE, PROC_REF(mob_stat_changed))
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if (spawn_text)
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spawner.visible_message(span_danger("[created] [spawn_text] [spawner]."))
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SEND_SIGNAL(src, COMSIG_SPAWNER_SPAWNED, created)
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RegisterSignal(created, COMSIG_QDELETING, PROC_REF(on_deleted))
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/// Remove weakrefs to atoms which have been killed or deleted without us picking it up somehow
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/datum/component/spawner/proc/validate_references()
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for (var/datum/weakref/weak_thing as anything in spawned_things)
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var/atom/previously_spawned = weak_thing.resolve()
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if (!previously_spawned)
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spawned_things -= weak_thing
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continue
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if (!isliving(previously_spawned))
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continue
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var/mob/living/spawned_mob = previously_spawned
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if (spawned_mob.stat != DEAD)
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continue
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spawned_things -= weak_thing
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/// Called when an atom we spawned is deleted, remove it from the list
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/datum/component/spawner/proc/on_deleted(atom/source)
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SIGNAL_HANDLER
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spawned_things -= WEAKREF(source)
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/// Called when a mob we spawned dies, remove it from the list and unregister signals
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/datum/component/spawner/proc/mob_stat_changed(mob/living/source)
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if (source.stat != DEAD)
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return
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spawned_things -= WEAKREF(source)
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UnregisterSignal(source, list(COMSIG_QDELETING, COMSIG_MOB_STATCHANGE))
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