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This tracks the seconds per tick of a subsystem, however note that it is not completely accurate, as subsystems can be delayed, however it's useful to have this number as a multiplier or ratio, so that if in future someone changes the subsystem wait time code correctly adjusts how fast it applies effects regexes used git grep --files-with-matches --name-only 'DT_PROB' | xargs -l sed -i 's/DT_PROB/SPT_PROB/g' git grep --files-with-matches --name-only 'delta_time' | xargs -l sed -i 's/delta_time/seconds_per_tick/g'
34 lines
1001 B
Plaintext
34 lines
1001 B
Plaintext
/**
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* spinny.dm
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*
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* It's a component that spins things a whole bunch, like [proc/dance_rotate] but without the sleeps)
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*/
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/datum/component/spinny
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/// How many turns are left?
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var/steps_left
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/// Turns clockwise by default, or counterclockwise if the reverse argument is TRUE
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var/turn_degrees = 90
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/datum/component/spinny/Initialize(steps = 12, reverse = FALSE)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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steps_left = steps
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turn_degrees = (reverse ? -90 : 90)
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START_PROCESSING(SSfastprocess, src)
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/datum/component/spinny/Destroy(force, silent)
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/datum/component/spinny/process(seconds_per_tick)
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steps_left--
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var/atom/spinny_boy = parent
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if(!istype(spinny_boy) || steps_left <= 0)
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qdel(src)
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return
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// 25% chance to make 2 turns instead of 1 since the old dance_rotate wasn't strictly clockwise/counterclockwise
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spinny_boy.setDir(turn(spinny_boy.dir, turn_degrees * (prob(25) ? 2 : 1)))
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