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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
140 lines
4.8 KiB
Plaintext
140 lines
4.8 KiB
Plaintext
/obj/item/style_meter
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name = "style meter attachment"
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desc = "Attach this to a pair of glasses to install a style meter system in them. \
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You get style points from performing stylish acts and lose them for breaking your style. \
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The style affects the quality of your mining, with you being able to mine ore better during a good chain. \
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A responsive data HUD gives you the ability to reflect lavaland-based projectiles by punching them with an empty hand. \
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In addition, at high style, you are able to swap an item in your hand with one in your backpack by <b>hitting</b> one with another."
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icon_state = "style_meter"
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icon = 'icons/obj/clothing/glasses.dmi'
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/// The style meter component we give.
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var/datum/component/style/style_meter
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/// Mutable appearance added to the attached glasses
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var/mutable_appearance/meter_appearance
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/// If this is multitooled, which is passed onto the component on-creation, if one doesn't currently exist
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var/multitooled = FALSE
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/obj/item/style_meter/Initialize(mapload)
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. = ..()
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meter_appearance = mutable_appearance(icon, icon_state)
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RegisterSignal(src, COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL), PROC_REF(on_multitool))
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/obj/item/style_meter/Destroy(force)
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if(istype(loc, /obj/item/clothing/glasses))
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clean_up(loc)
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return ..()
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/obj/item/style_meter/examine(mob/user)
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. = ..()
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. += span_notice("You feel like a <b>multitool</b> could be used on this.")
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/obj/item/style_meter/afterattack(atom/movable/attacked_atom, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(!istype(attacked_atom, /obj/item/clothing/glasses))
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return
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forceMove(attacked_atom)
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attacked_atom.add_overlay(meter_appearance)
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RegisterSignal(attacked_atom, COMSIG_ITEM_EQUIPPED, PROC_REF(check_wearing))
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RegisterSignal(attacked_atom, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
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RegisterSignal(attacked_atom, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(attacked_atom, COMSIG_CLICK_ALT, PROC_REF(on_altclick))
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RegisterSignal(attacked_atom, COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL), PROC_REF(on_multitool))
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balloon_alert(user, "style meter attached")
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playsound(src, 'sound/machines/click.ogg', 30, TRUE)
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if(!iscarbon(attacked_atom.loc))
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return
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var/mob/living/carbon/carbon_wearer = attacked_atom.loc
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if(carbon_wearer.glasses != attacked_atom)
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return
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style_meter = carbon_wearer.AddComponent(/datum/component/style, multitooled)
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/obj/item/style_meter/Moved(atom/old_loc, Dir, momentum_change)
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. = ..()
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if(!istype(old_loc, /obj/item/clothing/glasses))
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return
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clean_up(old_loc)
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/// Check if the glasses that this meter is linked with are being worn
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/obj/item/style_meter/proc/check_wearing(datum/source, mob/equipper, slot)
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SIGNAL_HANDLER
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if(!(slot & ITEM_SLOT_EYES))
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if(style_meter)
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QDEL_NULL(style_meter)
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return
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style_meter = equipper.AddComponent(/datum/component/style, multitooled)
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/// Signal proc for when the meter-holding glasses are dropped/unequipped
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/obj/item/style_meter/proc/on_drop(datum/source, mob/user)
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SIGNAL_HANDLER
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if(!style_meter)
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return
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QDEL_NULL(style_meter)
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/// Signal proc for on-examine
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/obj/item/style_meter/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("You feel like a <b>multitool</b> could be used on this.")
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examine_list += span_notice("<b>Alt-click</b> to remove the style meter.")
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/// Signal proc to remove from glasses
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/obj/item/style_meter/proc/on_altclick(datum/source, mob/user)
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SIGNAL_HANDLER
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if(istype(loc, /obj/item/clothing/glasses))
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clean_up()
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forceMove(get_turf(src))
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return COMPONENT_CANCEL_CLICK_ALT
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/// Signal proc for when the glasses or the meter is multitooled
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/obj/item/style_meter/proc/on_multitool(datum/source, mob/living/user, obj/item/tool, list/recipes)
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multitooled = !multitooled
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if(style_meter)
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SEND_SIGNAL(style_meter, COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL), user, tool, recipes)
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else
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balloon_alert(user, "meter [multitooled ? "" : "un"]hacked")
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/// Unregister signals and just generally clean up ourselves after being removed from glasses
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/obj/item/style_meter/proc/clean_up(atom/movable/old_location)
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old_location.cut_overlay(meter_appearance)
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UnregisterSignal(old_location, COMSIG_ITEM_EQUIPPED)
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UnregisterSignal(old_location, COMSIG_ITEM_DROPPED)
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UnregisterSignal(old_location, COMSIG_ATOM_EXAMINE)
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UnregisterSignal(old_location, COMSIG_ATOM_TOOL_ACT(TOOL_MULTITOOL))
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if(!style_meter)
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return
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QDEL_NULL(style_meter)
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/atom/movable/screen/style_meter_background
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icon_state = "style_meter_background"
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icon = 'icons/hud/style_meter.dmi'
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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screen_loc = "WEST,CENTER:16"
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maptext_height = 120
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maptext_width = 105
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maptext_x = 5
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maptext_y = 100
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maptext = ""
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layer = SCREENTIP_LAYER
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/atom/movable/screen/style_meter
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icon_state = "style_meter"
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icon = 'icons/hud/style_meter.dmi'
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layer = SCREENTIP_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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