Files
Bubberstation/code/datums/components/tattoo.dm
LemonInTheDark ae5a4f955d Pulls apart the vestiges of components still hanging onto signals (#75914)
## About The Pull Request

Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.

This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.

[Renames comp_lookup to listen_lookup, since that's what it
does](102b79694f)

[Moves signal procs over to their own
file](33d07d01fd)

[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](335ea4ad08)

[Does something similar to the attackby comsigs (PARENT ->
ATOM)](210e57051d)

[And finally passes over the examine
signals](65917658fb)

## Why It's Good For The Game

Code makes more sense, things are better teased apart, s just good imo

## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
2023-06-09 06:14:31 +00:00

63 lines
2.2 KiB
Plaintext

/**
* ### engraved component!
*
* component for walls that applies an engraved overlay and lets you examine it to read a story (+ art element yay)
* new creations will get a high art value, cross round scrawlings will get a low one.
* MUST be a component, though it doesn't look like it. SSPersistence demandeth
*/
/datum/component/tattoo
///the generated story string
var/tattoo_description
/datum/component/tattoo/Initialize(tattoo_description)
. = ..()
if(!isbodypart(parent))
return COMPONENT_INCOMPATIBLE
var/obj/item/bodypart/tatted_limb = parent
if(!tattoo_description)
///okay, i need to add some way to saved tattoos
return COMPONENT_INCOMPATIBLE
src.tattoo_description = tattoo_description
tatted_limb.AddElement(/datum/element/art/commoner, 15)
if(tatted_limb.owner)
setup_tatted_owner(tatted_limb.owner)
/datum/component/tattoo/Destroy(force, silent)
if(!parent)
return ..()
var/obj/item/bodypart/tatted_limb = parent
if(tatted_limb.owner)
clear_tatted_owner(tatted_limb.owner)
parent.RemoveElement(/datum/element/art/commoner)
return ..()
/datum/component/tattoo/RegisterWithParent()
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
/datum/component/tattoo/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
/datum/component/tattoo/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_boldnotice(tattoo_description)
/datum/component/tattoo/proc/setup_tatted_owner(mob/living/carbon/new_owner)
RegisterSignal(new_owner, COMSIG_ATOM_EXAMINE, PROC_REF(on_bodypart_owner_examine))
/datum/component/tattoo/proc/clear_tatted_owner(mob/living/carbon/old_owner)
UnregisterSignal(old_owner, COMSIG_ATOM_EXAMINE)
/datum/component/tattoo/proc/on_bodypart_owner_examine(mob/living/carbon/bodypart_owner, mob/user, list/examine_list)
SIGNAL_HANDLER
var/obj/item/bodypart/tatted_limb = parent
for(var/obj/item/clothing/possibly_blocking in bodypart_owner.get_equipped_items())
if(possibly_blocking.body_parts_covered & tatted_limb.body_part) //check to see if something is obscuring their tattoo.
return
examine_list += span_notice("[tatted_limb] of [bodypart_owner] has a tattoo!")
examine_list += span_boldnotice(tattoo_description)