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## About The Pull Request For some reason this was missed when moving attack_obj() to /atom level. ## Why It's Good For The Game It peeves me that this signal is misnamed
65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
/// Tucking element, for things that can be tucked into bed.
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/datum/element/bed_tuckable
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// our pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)
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var/x_offset = 0
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/// our pixel_y offset - how much the item move y when in bed (-y is closer to the middle)
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var/y_offset = 0
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/// our rotation degree - how many degrees we need to turn the item to get to the left/right side
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var/rotation_degree = 0
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/// our starting angle for the item
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var/starting_angle = 0
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/datum/element/bed_tuckable/Attach(obj/target, x = 0, y = 0, rotation = 0)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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x_offset = x
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y_offset = y
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starting_angle = rotation
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RegisterSignal(target, COMSIG_ITEM_ATTACK_ATOM, PROC_REF(tuck_into_bed))
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/datum/element/bed_tuckable/Detach(obj/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ITEM_ATTACK_ATOM, COMSIG_ITEM_PICKUP))
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/**
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* Tuck our object into bed.
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*
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* tucked - the object being tucked
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* target_bed - the bed we're tucking them into
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* tucker - the guy doing the tucking
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*/
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/datum/element/bed_tuckable/proc/tuck_into_bed(obj/item/tucked, obj/structure/bed/target_bed, mob/living/tucker)
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SIGNAL_HANDLER
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if(!istype(target_bed))
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return
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if(!tucker.transferItemToLoc(tucked, target_bed.drop_location()))
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return
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to_chat(tucker, span_notice("You lay [tucked] out on [target_bed]."))
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tucked.dir = target_bed.dir
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tucked.pixel_x = target_bed.dir & EAST ? -x_offset : x_offset
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tucked.pixel_y = y_offset
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if(starting_angle)
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rotation_degree = target_bed.dir & EAST ? starting_angle + 180 : starting_angle
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tucked.transform = turn(tucked.transform, rotation_degree)
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RegisterSignal(tucked, COMSIG_ITEM_PICKUP, PROC_REF(untuck))
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return COMPONENT_NO_AFTERATTACK
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/**
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* If we rotate our object, then we need to un-rotate it when it's picked up
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*
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* tucked - the object that is tucked
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*/
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/datum/element/bed_tuckable/proc/untuck(obj/item/tucked)
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SIGNAL_HANDLER
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tucked.transform = turn(tucked.transform, -rotation_degree)
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UnregisterSignal(tucked, COMSIG_ITEM_PICKUP)
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