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- Makes QDELETED use isnull(x) instead of !x, giving about 0.2 to 0.25s of speed. - Make disposal constructs only update icon state rather than go through expensive overlay code. Unfortunately did not have much effect, but is something they should've been doing nonetheless. - Makes RegisterSignal only take signals directly as opposed to allocating a fresh list of signals. Very few consumers actually used this and it costs about 0.4s. Also I think this is just a bad API anyway and that separate procs are important `\bRegisterSignal\((.*)list\(` replaced with `RegisterSignals($1list(`
50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
/**
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* # Cult eyes element
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*
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* Applies and removes the glowing cult eyes
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*/
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/datum/element/cult_eyes
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/datum/element/cult_eyes/Attach(datum/target, initial_delay = 20 SECONDS)
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. = ..()
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if (!isliving(target))
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return ELEMENT_INCOMPATIBLE
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// Register signals for mob transformation to prevent premature halo removal
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RegisterSignals(target, list(COMSIG_CHANGELING_TRANSFORM, COMSIG_MONKEY_HUMANIZE, COMSIG_HUMAN_MONKEYIZE), PROC_REF(set_eyes))
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addtimer(CALLBACK(src, PROC_REF(set_eyes), target), initial_delay)
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/**
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* Cult eye setter proc
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*
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* Changes the eye color, and adds the glowing eye trait to the mob.
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*/
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/datum/element/cult_eyes/proc/set_eyes(mob/living/target)
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SIGNAL_HANDLER
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ADD_TRAIT(target, TRAIT_UNNATURAL_RED_GLOWY_EYES, CULT_TRAIT)
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if (ishuman(target))
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var/mob/living/carbon/human/human_parent = target
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human_parent.eye_color_left = BLOODCULT_EYE
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human_parent.eye_color_right = BLOODCULT_EYE
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human_parent.dna.update_ui_block(DNA_EYE_COLOR_LEFT_BLOCK)
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human_parent.dna.update_ui_block(DNA_EYE_COLOR_RIGHT_BLOCK)
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human_parent.update_body()
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/**
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* Detach proc
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*
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* Removes the eye color, and trait from the mob
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*/
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/datum/element/cult_eyes/Detach(mob/living/target, ...)
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REMOVE_TRAIT(target, TRAIT_UNNATURAL_RED_GLOWY_EYES, CULT_TRAIT)
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if (ishuman(target))
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var/mob/living/carbon/human/human_parent = target
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human_parent.eye_color_left = initial(human_parent.eye_color_left)
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human_parent.eye_color_right = initial(human_parent.eye_color_right)
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human_parent.dna.update_ui_block(DNA_EYE_COLOR_LEFT_BLOCK)
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human_parent.dna.update_ui_block(DNA_EYE_COLOR_RIGHT_BLOCK)
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human_parent.update_body()
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UnregisterSignal(target, list(COMSIG_CHANGELING_TRANSFORM, COMSIG_HUMAN_MONKEYIZE, COMSIG_MONKEY_HUMANIZE))
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return ..()
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