Files
Bubberstation/code/datums/elements/dryable.dm
disappointedButNotSuprised f45e58cf0e Coffee Shop DLC - done right this time edition (#70991)
## About The Pull Request

this is a re-attempt at PR #70725 that was practically ready but was
ruined in the course of my hardships with git. Mistakes were made.

In this re-edition I also addressed a few suggestions from the comments
of the original pr. There is a shaker added in the meta station cafe and
the pill bottle is moved out of sight to the fridge (I still left it
cause it contained antidepressants for the especially overworked NT
employees). Additionally, the naming of `/cup/glass/coffee` has been
handled differently this time to minimize the need of changing the code
in multiple places.

Please refer to the original PR for all details concerning the content,
below I add just a rough line-out for the sake of coherency.


![image](https://user-images.githubusercontent.com/57324037/199326210-216e5687-c205-4252-aae3-d55232c1c352.png)

The content of the pr extends to:
- a new coffee bean driven coffeemaker
- syrup bottles
- a coffee condiment display box
- almost complete make-over of the meta station cafe
- adding the new coffeemaker in a few break rooms on delta and tram (2
machines per station)

## Why It's Good For The Game

Please refer to #70725

## Changelog
🆑
add: After a massive success of the Modello 3 series, Piccionaia Home
Appliances rolls out a completely new coffeemaker model and renovates
the meta station cafe for free in a promotional campaign!
add: Syrup bottles, condiment displays, and more, to make the spess
coffee experience even better
/🆑

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-20 23:23:15 -08:00

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// If an item has this element, it can be dried on a drying rack.
/datum/element/dryable
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
/// The type of atom that is spawned by this element on drying.
var/dry_result
/datum/element/dryable/Attach(datum/target, atom/dry_result)
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
src.dry_result = dry_result
RegisterSignal(target, COMSIG_ITEM_DRIED, PROC_REF(finish_drying))
ADD_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT(type))
/datum/element/dryable/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_FOOD_CONSUMED)
REMOVE_TRAIT(target, TRAIT_DRYABLE, ELEMENT_TRAIT(type))
/datum/element/dryable/proc/finish_drying(atom/source)
SIGNAL_HANDLER
var/atom/dried_atom = source
if(dry_result == dried_atom.type)//if the dried type is the same as our currrent state, don't bother creating a whole new item, just re-color it.
var/atom/movable/resulting_atom = dried_atom
resulting_atom.add_atom_colour(COLOR_DRIED_TAN, FIXED_COLOUR_PRIORITY)
ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT(type))
resulting_atom.forceMove(source.drop_location())
return
else if(isstack(source)) //Check if its a sheet
var/obj/item/stack/itemstack = dried_atom
for(var/i in 1 to itemstack.amount)
var/atom/movable/resulting_atom = new dry_result(source.drop_location())
ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT(type))
qdel(source)
return
else
var/atom/movable/resulting_atom = new dry_result(source.drop_location())
ADD_TRAIT(resulting_atom, TRAIT_DRIED, ELEMENT_TRAIT(type))
qdel(source)