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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
#define SHORT 5/7
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#define TALL 7/5
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/**
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* squish.dm
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*
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* It's an element that squishes things. After the duration passes, it reverses the transformation it squished with, taking into account if they are a different orientation than they started (read: rotationally-fluid)
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*
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* Normal squishes apply vertically, as if the target is being squished from above, but you can set reverse to TRUE if you want to squish them from the sides, like if they pancake into a wall from the East or West
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*/
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/datum/element/squish
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element_flags = ELEMENT_DETACH_ON_HOST_DESTROY
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/datum/element/squish/Attach(datum/target, duration=20 SECONDS, reverse=FALSE)
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. = ..()
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if(!iscarbon(target))
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return ELEMENT_INCOMPATIBLE
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var/mob/living/carbon/C = target
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var/was_lying = C.body_position == LYING_DOWN
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addtimer(CALLBACK(src, PROC_REF(Detach), C, was_lying, reverse), duration)
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if(reverse)
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C.transform = C.transform.Scale(SHORT, TALL)
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else
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C.transform = C.transform.Scale(TALL, SHORT)
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/datum/element/squish/Detach(mob/living/carbon/C, was_lying, reverse)
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. = ..()
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if(istype(C))
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var/is_lying = C.body_position == LYING_DOWN
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if(reverse)
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is_lying = !is_lying
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if(was_lying == is_lying)
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C.transform = C.transform.Scale(SHORT, TALL)
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else
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C.transform = C.transform.Scale(TALL, SHORT)
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#undef SHORT
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#undef TALL
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