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## About The Pull Request Lemon guy was a bit too late in reviewing #75732 because it got already merged by someone else, and I too hadn't managed to make some adjustment to that PR in time. This PR applies suggested changes, turns a simple proc into a macro, and makes it so that also waddling, squeaky shoes and swivel chair sounds don't running when moved by conveyor belt. This doesn't stop squeaking from happening when other conveyor-belt-moved objects or mobs cross its tile. That'd be hacky and I'm not here to fight sfx-spamming machines. ## Why It's Good For The Game These are changes that should have been included in #75732 but couldn't. See that PR for the general idea. ## Changelog 🆑 fix: waddling, squeaky shoes and swivel chair sound effects no longer run when moved by conveyor belt. /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/datum/element/waddling
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/datum/element/waddling/Attach(datum/target)
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. = ..()
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if(!ismovable(target))
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return ELEMENT_INCOMPATIBLE
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if(isliving(target))
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(LivingWaddle))
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else
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(Waddle))
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/datum/element/waddling/Detach(datum/source)
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. = ..()
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UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
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/datum/element/waddling/proc/LivingWaddle(mob/living/target, atom/oldloc, direction, forced)
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SIGNAL_HANDLER
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if(forced || target.incapacitated() || target.body_position == LYING_DOWN || CHECK_MOVE_LOOP_FLAGS(target, MOVEMENT_LOOP_OUTSIDE_CONTROL))
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return
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waddling_animation(target)
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/datum/element/waddling/proc/Waddle(atom/movable/target, atom/oldloc, direction, forced)
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SIGNAL_HANDLER
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if(forced || CHECK_MOVE_LOOP_FLAGS(target, MOVEMENT_LOOP_OUTSIDE_CONTROL))
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return
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waddling_animation(target)
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/datum/element/waddling/proc/waddling_animation(atom/movable/target)
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animate(target, pixel_z = 4, time = 0)
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var/prev_trans = matrix(target.transform)
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animate(pixel_z = 0, transform = turn(target.transform, pick(-12, 0, 12)), time=2)
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animate(pixel_z = 0, transform = prev_trans, time = 0)
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