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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
121 lines
4.7 KiB
Plaintext
121 lines
4.7 KiB
Plaintext
/**
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*
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* The purpose of this element is to widely provide the ability to examine an object and determine its stats, with the ability to add
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* additional notes or information based on type or other factors
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*
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*/
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/datum/element/weapon_description
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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// Additional proc to be run for specific object types
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var/attached_proc
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/datum/element/weapon_description/Attach(datum/target, attached_proc)
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. = ..()
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if(!isitem(target)) // Do not attach this to anything that isn't an item
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(warning_label))
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RegisterSignal(target, COMSIG_TOPIC, PROC_REF(topic_handler))
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// Don't perform the assignment if there is nothing to assign, or if we already have something for this bespoke element
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if(attached_proc && !src.attached_proc)
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src.attached_proc = attached_proc
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/datum/element/weapon_description/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ATOM_EXAMINE, COMSIG_TOPIC))
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/**
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*
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* This proc is called when the user examines an object with the associated element. This produces a hyperlinked
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* text line provided that the given item meets the weapon-determining criteria (Sufficient force or notes)
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*
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* Arguments:
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* * source - Object being examined, cast into an item variable
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* * user - Unused
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* * examine_texts - The output text list of the original examine function
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*/
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/datum/element/weapon_description/proc/warning_label(obj/item/item, mob/user, list/examine_texts)
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SIGNAL_HANDLER
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if(item.force >= 5 || item.throwforce >= 5 || item.override_notes || item.offensive_notes || attached_proc) /// Only show this tag for items that could feasibly be weapons, shields, or those that have special notes
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examine_texts += span_notice("<a href='?src=[REF(item)];examine=1'>See combat information.</a>")
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/**
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*
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* Details the stats of the examined weapon
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*
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* This function is called when the user clicks the hyperlink provided by
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* warning_label(). It calls build_label_text() and outputs its return value to the user
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*
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* Arguments:
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* * source - Object being examined, sent to build_label_text()
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* * href-list - List provided by the href of input values, used to know what hyperlinked action is being attempted
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*/
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/datum/element/weapon_description/proc/topic_handler(atom/source, user, href_list)
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SIGNAL_HANDLER
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if(href_list["examine"])
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to_chat(user, span_notice(examine_block("[build_label_text(source)]")))
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/**
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*
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* Compiles a warning label detailing various statistics of the examined weapon
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*
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* This function is called by the "examine" function of Topic(), and compiles a number of relevant
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* weapon stats into a message that is then shown to the user
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* Arguments:
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* * source - The object whose stats are being examined
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*/
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/datum/element/weapon_description/proc/build_label_text(obj/item/source)
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var/list/readout = list() // Readout is used to store the text block output to the user so it all can be sent in one message
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// Doesn't show the base notes for items that have the override notes variable set to true
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if(!source.override_notes)
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// Make sure not to divide by 0 on accident
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if(source.force > 0)
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readout += "[source.p_they(capitalized = TRUE)] takes about [span_warning("[HITS_TO_CRIT(source.force)] melee hit\s")] to take down an enemy."
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else
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readout += "[source.p_they(capitalized = TRUE)] does not deal noticeable melee damage."
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if(source.throwforce > 0)
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readout += "[source.p_they(capitalized = TRUE)] takes about [span_warning("[HITS_TO_CRIT(source.throwforce)] throwing hit\s")] to take down an enemy."
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else
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readout += "[source.p_they(capitalized = TRUE)] does not deal noticeable throwing damage."
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if(source.armour_penetration > 0 || source.block_chance > 0)
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readout += "[source.p_they(capitalized = TRUE)] has [span_warning("[weapon_tag_convert(source.armour_penetration)]")] armor-piercing capability and [span_warning("[weapon_tag_convert(source.block_chance)]")] blocking capability."
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// Custom manual notes
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if(source.offensive_notes)
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readout += source.offensive_notes
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// Check if we have an additional proc, if so, add it to the readout
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if(attached_proc)
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readout += call(source, attached_proc)()
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// Finally bringing the fields together
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return readout.Join("\n")
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/**
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*
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* Converts percentile based stats to an adjective appropriate for the
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* examined warning label
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*
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* Arguments:
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* * tag_val: The value of the item to be added to the tag
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*/
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/datum/element/weapon_description/proc/weapon_tag_convert(tag_val)
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switch(tag_val)
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if(0)
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return "NO"
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if(1 to 25)
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return "LITTLE"
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if(26 to 50)
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return "AVERAGE"
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if(51 to 75)
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return "ABOVE-AVERAGE"
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if(76 to INFINITY)
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return "EXCELLENT"
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else
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return "WEIRD"
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