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synced 2025-12-31 12:01:47 +00:00
makes more sense than 4 being randomly a toggle while the F toggle exists, while enable/disable dont have a bind
120 lines
3.0 KiB
Plaintext
120 lines
3.0 KiB
Plaintext
/datum/keybinding/living
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category = CATEGORY_HUMAN
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weight = WEIGHT_MOB
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/datum/keybinding/living/can_use(client/user)
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return isliving(user.mob)
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/datum/keybinding/living/resist
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hotkey_keys = list("B")
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name = "resist"
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full_name = "Resist"
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description = "Break free of your current state. Handcuffed? on fire? Resist!"
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keybind_signal = COMSIG_KB_LIVING_RESIST_DOWN
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/datum/keybinding/living/resist/down(client/user)
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. = ..()
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if(.)
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return
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var/mob/living/L = user.mob
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L.resist()
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return TRUE
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/datum/keybinding/living/look_up
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hotkey_keys = list("L")
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name = "look up"
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full_name = "Look Up"
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description = "Look up at the next z-level. Only works if directly below open space."
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keybind_signal = COMSIG_KB_LIVING_LOOKUP_DOWN
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/datum/keybinding/living/look_up/down(client/user)
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. = ..()
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if(.)
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return
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var/mob/living/L = user.mob
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L.look_up()
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return TRUE
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/datum/keybinding/living/look_up/up(client/user)
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var/mob/living/L = user.mob
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L.end_look_up()
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return TRUE
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/datum/keybinding/living/look_down
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hotkey_keys = list(";")
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name = "look down"
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full_name = "Look Down"
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description = "Look down at the previous z-level. Only works if directly above open space."
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keybind_signal = COMSIG_KB_LIVING_LOOKDOWN_DOWN
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/datum/keybinding/living/look_down/down(client/user)
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. = ..()
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if(.)
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return
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var/mob/living/L = user.mob
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L.look_down()
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return TRUE
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/datum/keybinding/living/look_down/up(client/user)
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var/mob/living/L = user.mob
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L.end_look_down()
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return TRUE
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/datum/keybinding/living/rest
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hotkey_keys = list("U")
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name = "rest"
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full_name = "Rest"
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description = "Lay down, or get up."
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keybind_signal = COMSIG_KB_LIVING_REST_DOWN
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/datum/keybinding/living/rest/down(client/user)
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. = ..()
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if(.)
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return
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var/mob/living/living_mob = user.mob
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living_mob.toggle_resting()
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return TRUE
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/datum/keybinding/living/toggle_combat_mode
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hotkey_keys = list("F")
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name = "toggle_combat_mode"
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full_name = "Toggle Combat Mode"
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description = "Toggles combat mode. Like Help/Harm but cooler."
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keybind_signal = COMSIG_KB_LIVING_TOGGLE_COMBAT_DOWN
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/datum/keybinding/living/toggle_combat_mode/down(client/user)
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. = ..()
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if(.)
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return
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var/mob/living/user_mob = user.mob
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user_mob.set_combat_mode(!user_mob.combat_mode, FALSE)
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/datum/keybinding/living/enable_combat_mode
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hotkey_keys = list("4")
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name = "enable_combat_mode"
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full_name = "Enable Combat Mode"
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description = "Enable combat mode."
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keybind_signal = COMSIG_KB_LIVING_ENABLE_COMBAT_DOWN
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/datum/keybinding/living/enable_combat_mode/down(client/user)
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. = ..()
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if(.)
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return
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var/mob/living/user_mob = user.mob
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user_mob.set_combat_mode(TRUE, silent = FALSE)
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/datum/keybinding/living/disable_combat_mode
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hotkey_keys = list("1")
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name = "disable_combat_mode"
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full_name = "Disable Combat Mode"
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description = "Disable combat mode."
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keybind_signal = COMSIG_KB_LIVING_DISABLE_COMBAT_DOWN
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/datum/keybinding/living/disable_combat_mode/down(client/user)
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. = ..()
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if(.)
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return
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var/mob/living/user_mob = user.mob
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user_mob.set_combat_mode(FALSE, silent = FALSE)
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