mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-05 06:21:57 +00:00
## About The Pull Request Converts all logging, excluding perf and investigate, to json. I focused on making the system as easy to use and as easy to add new categories as possible. Due to issues related to logging to world at global creation logger is now a byond real, which is created directly before Master Log categories support versioning, secret flagging, and sub-category filtering. Although all of this is entirely optional for coders. If you ever want to add a new category and use it, all you need to do is make the barebones category datum and the define. I've kept existing procs such as log_game, and simply turned them into a wrapper for Logger.Log(xxx, ...) ## Why It's Good For The Game Makes processing and filtering logs much easier in the future, while only minimally downgrading log crawling experience. I am also working on a log viewer frontend for admin usage however that will take a little bit longer to finish up. Also makes special logging and data tracking much easier thanks to a data list processing implementation and handling ## Changelog 🆑 server: All logs are now formatted in json, excluding perf and investigations /🆑 --------- Signed-off-by: GitHub <noreply@github.com> Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
108 lines
3.9 KiB
Plaintext
108 lines
3.9 KiB
Plaintext
/datum/martial_art
|
|
var/name = "Martial Art"
|
|
var/id = "" //ID, used by mind/has_martialart
|
|
var/streak = ""
|
|
var/max_streak_length = 6
|
|
var/current_target
|
|
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
|
|
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
|
var/help_verb
|
|
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
|
|
var/smashes_tables = FALSE //If the martial art smashes tables when performing table slams and head smashes
|
|
var/datum/weakref/holder //owner of the martial art
|
|
var/display_combos = FALSE //shows combo meter if true
|
|
var/combo_timer = 6 SECONDS // period of time after which the combo streak is reset.
|
|
var/timerid
|
|
/// If set to true this style allows you to punch people despite being a pacifist (for instance Boxing, which does no damage)
|
|
var/pacifist_style = FALSE
|
|
|
|
/datum/martial_art/serialize_list(list/options, list/semvers)
|
|
. = ..()
|
|
|
|
.["name"] = name
|
|
.["id"] = id
|
|
.["pacifist_style"] = pacifist_style
|
|
|
|
SET_SERIALIZATION_SEMVER(semvers, "1.0.0")
|
|
return .
|
|
|
|
/datum/martial_art/proc/help_act(mob/living/attacker, mob/living/defender)
|
|
return MARTIAL_ATTACK_INVALID
|
|
|
|
/datum/martial_art/proc/disarm_act(mob/living/attacker, mob/living/defender)
|
|
return MARTIAL_ATTACK_INVALID
|
|
|
|
/datum/martial_art/proc/harm_act(mob/living/attacker, mob/living/defender)
|
|
return MARTIAL_ATTACK_INVALID
|
|
|
|
/datum/martial_art/proc/grab_act(mob/living/attacker, mob/living/defender)
|
|
return MARTIAL_ATTACK_INVALID
|
|
|
|
/datum/martial_art/proc/can_use(mob/living/L)
|
|
return TRUE
|
|
|
|
/datum/martial_art/proc/add_to_streak(element, mob/living/defender)
|
|
if(defender != current_target)
|
|
reset_streak(defender)
|
|
streak = streak+element
|
|
if(length(streak) > max_streak_length)
|
|
streak = copytext(streak, 1 + length(streak[1]))
|
|
if (display_combos)
|
|
var/mob/living/holder_living = holder.resolve()
|
|
timerid = addtimer(CALLBACK(src, PROC_REF(reset_streak), null, FALSE), combo_timer, TIMER_UNIQUE | TIMER_STOPPABLE)
|
|
holder_living?.hud_used?.combo_display.update_icon_state(streak, combo_timer - 2 SECONDS)
|
|
|
|
/datum/martial_art/proc/reset_streak(mob/living/new_target, update_icon = TRUE)
|
|
if(timerid)
|
|
deltimer(timerid)
|
|
current_target = new_target
|
|
streak = ""
|
|
if(update_icon)
|
|
var/mob/living/holder_living = holder?.resolve()
|
|
holder_living?.hud_used?.combo_display.update_icon_state(streak)
|
|
|
|
/datum/martial_art/proc/teach(mob/living/holder_living, make_temporary=FALSE)
|
|
if(!istype(holder_living) || !holder_living.mind)
|
|
return FALSE
|
|
if(holder_living.mind.martial_art)
|
|
if(make_temporary)
|
|
if(!holder_living.mind.martial_art.allow_temp_override)
|
|
return FALSE
|
|
store(holder_living.mind.martial_art, holder_living)
|
|
else
|
|
holder_living.mind.martial_art.on_remove(holder_living)
|
|
else if(make_temporary)
|
|
base = holder_living.mind.default_martial_art
|
|
if(help_verb)
|
|
add_verb(holder_living, help_verb)
|
|
holder_living.mind.martial_art = src
|
|
holder = WEAKREF(holder_living)
|
|
return TRUE
|
|
|
|
/datum/martial_art/proc/store(datum/martial_art/old, mob/living/holder_living)
|
|
old.on_remove(holder_living)
|
|
if (old.base) //Checks if old is temporary, if so it will not be stored.
|
|
base = old.base
|
|
else //Otherwise, old is stored.
|
|
base = old
|
|
|
|
/datum/martial_art/proc/remove(mob/living/holder_living)
|
|
if(!istype(holder_living) || !holder_living.mind || holder_living.mind.martial_art != src)
|
|
return
|
|
on_remove(holder_living)
|
|
if(base)
|
|
base.teach(holder_living)
|
|
else
|
|
var/datum/martial_art/default = holder_living.mind.default_martial_art
|
|
default.teach(holder_living)
|
|
holder = null
|
|
|
|
/datum/martial_art/proc/on_remove(mob/living/holder_living)
|
|
if(help_verb)
|
|
remove_verb(holder_living, help_verb)
|
|
return
|
|
|
|
///Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.
|
|
/datum/martial_art/proc/on_projectile_hit(mob/living/attacker, obj/projectile/P, def_zone)
|
|
return BULLET_ACT_HIT
|