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## About The Pull Request ### Refactor Pirate gangs are now datumized for extendability, custom dialogue, etc. ### Psyker Gang 🧠 Psyker-gang Members are pirates who are... yes, Psykers. They're on a gore-binge and need some money for more hits of gore! - Gore autoinjectors, filled with dirty kronkaine. Don't overdose, you'll go splat. - Psykerboost armor, reactive armor that refreshes psychic abilities. Given to the leader. - [x] @Fikou is making the map :D ## Why It's Good For The Game God I fucking love variety also now we can add as many different pirates as we so desire <details> <summary>Spoiler warning</summary>  </details> ## Changelog 🆑 Tralezab code, Fikou's map, PigeonVerde and Halcyon for sprites! add: Psyker-gangers are new pirates refactor: refactored pirate code so we can add more in the future /🆑 Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
133 lines
5.0 KiB
Plaintext
133 lines
5.0 KiB
Plaintext
/datum/mutation/human/antenna
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name = "Antenna"
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desc = "The affected person sprouts an antenna. This is known to allow them to access common radio channels passively."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>You feel an antenna sprout from your forehead.</span>"
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text_lose_indication = "<span class='notice'>Your antenna shrinks back down.</span>"
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instability = 5
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difficulty = 8
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var/datum/weakref/radio_weakref
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/obj/item/implant/radio/antenna
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name = "internal antenna organ"
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desc = "The internal organ part of the antenna. Science has not yet given it a good name."
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icon = 'icons/obj/radio.dmi'//maybe make a unique sprite later. not important
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icon_state = "walkietalkie"
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/obj/item/implant/radio/antenna/Initialize(mapload)
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. = ..()
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radio.name = "internal antenna"
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/datum/mutation/human/antenna/on_acquiring(mob/living/carbon/human/owner)
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if(..())
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return
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var/obj/item/implant/radio/antenna/linked_radio = new(owner)
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linked_radio.implant(owner, null, TRUE, TRUE)
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radio_weakref = WEAKREF(linked_radio)
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/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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var/obj/item/implant/radio/antenna/linked_radio = radio_weakref.resolve()
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if(linked_radio)
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QDEL_NULL(linked_radio)
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/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
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..()
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if(!(type in visual_indicators))
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visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1
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/datum/mutation/human/antenna/get_visual_indicator()
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return visual_indicators[type][1]
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/datum/mutation/human/mindreader
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name = "Mind Reader"
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desc = "The affected person can look into the recent memories of others."
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quality = POSITIVE
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text_gain_indication = "<span class='notice'>You hear distant voices at the corners of your mind.</span>"
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text_lose_indication = "<span class='notice'>The distant voices fade.</span>"
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power_path = /datum/action/cooldown/spell/pointed/mindread
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instability = 40
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difficulty = 8
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locked = TRUE
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/datum/action/cooldown/spell/pointed/mindread
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name = "Mindread"
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desc = "Read the target's mind."
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button_icon_state = "mindread"
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school = SCHOOL_PSYCHIC
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cooldown_time = 5 SECONDS
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spell_requirements = SPELL_REQUIRES_NO_ANTIMAGIC
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antimagic_flags = MAGIC_RESISTANCE_MIND
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ranged_mousepointer = 'icons/effects/mouse_pointers/mindswap_target.dmi'
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/datum/action/cooldown/spell/pointed/mindread/is_valid_target(atom/cast_on)
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if(!isliving(cast_on))
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return FALSE
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var/mob/living/living_cast_on = cast_on
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if(!living_cast_on.mind)
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to_chat(owner, span_warning("[cast_on] has no mind to read!"))
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return FALSE
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if(living_cast_on.stat == DEAD)
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to_chat(owner, span_warning("[cast_on] is dead!"))
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return FALSE
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return TRUE
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/datum/action/cooldown/spell/pointed/mindread/cast(mob/living/cast_on)
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. = ..()
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if(cast_on.can_block_magic(MAGIC_RESISTANCE_MIND, charge_cost = 0))
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to_chat(owner, span_warning("As you reach into [cast_on]'s mind, \
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you are stopped by a mental blockage. It seems you've been foiled."))
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return
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if(cast_on == owner)
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to_chat(owner, span_warning("You plunge into your mind... Yep, it's your mind."))
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return
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to_chat(owner, span_boldnotice("You plunge into [cast_on]'s mind..."))
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if(prob(20))
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// chance to alert the read-ee
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to_chat(cast_on, span_danger("You feel something foreign enter your mind."))
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var/list/recent_speech = list()
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var/list/say_log = list()
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var/log_source = cast_on.logging
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//this whole loop puts the read-ee's say logs into say_log in an easy to access way
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for(var/log_type in log_source)
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var/nlog_type = text2num(log_type)
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if(nlog_type & LOG_SAY)
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var/list/reversed = log_source[log_type]
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if(islist(reversed))
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say_log = reverse_range(reversed.Copy())
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break
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for(var/spoken_memory in say_log)
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//up to 3 random lines of speech, favoring more recent speech
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if(length(recent_speech) >= 3)
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break
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if(prob(50))
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continue
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// log messages with tags like telepathy are displayed like "(Telepathy to Ckey/(target)) "greetings"""
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// by splitting the text by using a " delimiter, we can grab JUST the greetings part
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recent_speech[spoken_memory] = splittext(say_log[spoken_memory], "\"", 1, 0, TRUE)[3]
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if(length(recent_speech))
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to_chat(owner, span_boldnotice("You catch some drifting memories of their past conversations..."))
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for(var/spoken_memory in recent_speech)
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to_chat(owner, span_notice("[recent_speech[spoken_memory]]"))
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if(iscarbon(cast_on))
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var/mob/living/carbon/carbon_cast_on = cast_on
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to_chat(owner, span_boldnotice("You find that their intent is to [carbon_cast_on.combat_mode ? "harm" : "help"]..."))
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to_chat(owner, span_boldnotice("You uncover that [carbon_cast_on.p_their()] true identity is [carbon_cast_on.mind.name]."))
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/datum/mutation/human/mindreader/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
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..()
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if(!(type in visual_indicators))
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visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))
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/datum/mutation/human/mindreader/get_visual_indicator()
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return visual_indicators[type][1]
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