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Bubberstation/code/datums/mutations/autotomy.dm
ChungusGamer666 8d82924187 Implanted foreign bodyparts will resist being removed on species change (#74701)
## About The Pull Request

Title.
Also, to make bodypart code slightly nicer, I retooled some variables to
be part of a new bitfield called bodypart_flags.

## Why It's Good For The Game

We've been trying to move away from the species datum for limb stuff
precisely because of funny shenanigans like this, no?

## Changelog

🆑
refactor: Implanted foreign limbs will no longer be wiped by species
change.
/🆑
2023-04-14 20:50:22 +02:00

43 lines
1.3 KiB
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/datum/mutation/human/self_amputation
name = "Autotomy"
desc = "Allows a creature to voluntary discard a random appendage."
quality = POSITIVE
text_gain_indication = span_notice("Your joints feel loose.")
instability = 30
power_path = /datum/action/cooldown/spell/self_amputation
energy_coeff = 1
synchronizer_coeff = 1
/datum/action/cooldown/spell/self_amputation
name = "Drop a limb"
desc = "Concentrate to make a random limb pop right off your body."
button_icon_state = "autotomy"
cooldown_time = 10 SECONDS
spell_requirements = NONE
/datum/action/cooldown/spell/self_amputation/is_valid_target(atom/cast_on)
return iscarbon(cast_on)
/datum/action/cooldown/spell/self_amputation/cast(mob/living/carbon/cast_on)
. = ..()
if(HAS_TRAIT(cast_on, TRAIT_NODISMEMBER))
to_chat(cast_on, span_notice("You concentrate really hard, but nothing happens."))
return
var/list/parts = list()
for(var/obj/item/bodypart/to_remove as anything in cast_on.bodyparts)
if(to_remove.body_zone == BODY_ZONE_HEAD || to_remove.body_zone == BODY_ZONE_CHEST)
continue
if(to_remove.bodypart_flags & BODYPART_UNREMOVABLE)
continue
parts += to_remove
if(!length(parts))
to_chat(cast_on, span_notice("You can't shed any more limbs!"))
return
var/obj/item/bodypart/to_remove = pick(parts)
to_remove.dismember()