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## About The Pull Request Heavily reworks and resprites first aid analyzers. They now display if they're happy, sad, angry, or warning you! Also a 'pricking' animation. First aid analyzers are now found in all basic and specialized medkits. Toxin medkits get a new* disease analyzer. Miners get a miner-colored one in their box. Scanning yourself with a first aid analyzer will 'create a holo-image with treatment instructions next to your wounds', doubling the speed of treatment of scanned wounds! Health analyzers now have a scanning sound, courtesy of CM. Refactored some wound code to make treatment duration changes and changes in the description of wounds easier. Fixed a dummy parent feature of the health analyzer (Verbose mode) showing up, uselessly, on the disease and first aid subtypes. Surgical processors and slime scanners have recieved a similar resprite. ## Why It's Good For The Game > Heavily reworks and resprites first aid analyzers. They now display if they're happy, sad, angry, or warning you! Also a 'pricking' animation. These things have long, long needed some sprite love. Displaying emotion will make them have a lot more 'weight' to them, same with the prick. The old, shitty spectrometer sprites have gone directly into the dumpster. > First aid analyzers are now found in all basic and specialized medkits. Toxin medkits get a new* disease analyzer. Miners get a miner-colored one in their box. They have also needed some gameplay love! Placing them in these kits is not going to be a massive game-changer when they were already easily found around the station in emergency medkits, but it will fill up that awkward empty slot. > Scanning yourself with a first aid analyzer will 'create a holo-image with treatment instructions next to your wounds', doubling the speed of treatment of scanned wounds! The biggest gameplay-impacting change in this PR, I *sincerely* believe this is the perfect solution to first aid analyzers being completely redundant with eyesight. This lets you/someone else scan your wounds to speed up treatment, with a neat in-character reason for it - 'holo-images' appearing on your body, like penlights. This will speed up wound treatment, but I believe that is for the best, as currently treating wounds is so slow that half the time it's not worth it (or more accurately, it doesn't feel worth it in comparison to the effort you're putting in) and you're better off shrugging off minor wounds. It will do so in a way that requires a modicum of effort, so it's not just a flat buff across the land. > Health analyzers and gene scanners now have a scanning sound, courtesy of CM. It's a neat sound that will make medbay feel more alive. First aid analyzers get a beeboop instead. > Surgical processors and slime scanners have recieved a similar resprite. IT'S SPRITE MANIA IN HERE ## Changelog 🆑 Carlarc, Weird Orb image: Heavily reworks and resprites first aid analyzers. They now display if they're happy, sad, angry, or warning you! Also a 'pricking' animation. add: First aid analyzers are now found in all basic and specialized medkits. Toxin medkits get a new* disease analyzer. Miners get a miner-colored one in their box. balance: Scanning yourself with a first aid analyzer will 'create a holo-image with treatment instructions next to your wounds', doubling the speed of treatment of scanned wounds! sound: Health analyzers and gene scanners now have a scanning sound, courtesy of CM. refactor: Refactored some wound code to make treatment duration changes and changes in the description of wounds easier. fix: Fixed a dummy parent feature of the health analyzer (Verbose mode) showing up, uselessly, on the disease and first aid subtypes. image: Surgical processors and slime scanners have recieved a similar resprite. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com>