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https://github.com/Bubberstation/Bubberstation.git
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8abc39bdd2
## About The Pull Request - Fixes "power failure" secret not working. `GLOB.the_station_areas` is a list of types, not list of areas. This `as anything` was causing runtimes, as it was accessing values on types, and not area instances. Swaps it over to use `GLOB.areas` + location check that the areas are on station Z level. - Fixes "power failure" secret having no announcement if no grid check has occurred `GLOB.power_failure_message_cooldown` starts at 0, so it was always lower than `world.time` if an admin uses it when no grid check has occurred. Delving deeper, these should not have been linked whatsoever. The power failure spam prevention is now tied to the grid check event itself. I also don't believe it to be necessary, as we fixed discounts having infinite stock, but I'll keep it just cause. ## Why It's Good For The Game Secrets work as advertised ## Changelog 🆑 Melbert fix: Admins, "All areas unpowered" in the secrets menu will now function again. /🆑
90 lines
3.3 KiB
Plaintext
90 lines
3.3 KiB
Plaintext
/**
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* Causes a power failure across the station.
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*
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* All SMESs and APCs will be fully drained, and all areas will power down.
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*
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* The drain is permanent (that is, it won't automatically come back after some time like the grid check event),
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* but the crew themselves can return power via the engine, solars, or other means of creating power.
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*/
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/proc/power_failure()
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priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", ANNOUNCER_POWEROFF)
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(istype(get_area(S), /area/station/ai_monitored/turret_protected) || !is_station_level(S.z))
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continue
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S.charge = 0
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S.output_level = 0
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S.output_attempt = FALSE
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S.update_appearance()
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S.power_change()
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for(var/area/station_area as anything in GLOB.areas)
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if(!station_area.z || !is_station_level(station_area.z))
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continue
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if(!station_area.requires_power || station_area.always_unpowered )
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continue
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if(GLOB.typecache_powerfailure_safe_areas[station_area.type])
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continue
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station_area.power_light = FALSE
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station_area.power_equip = FALSE
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station_area.power_environ = FALSE
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station_area.power_change()
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for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
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if(C.cell && is_station_level(C.z))
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var/area/A = C.area
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if(GLOB.typecache_powerfailure_safe_areas[A.type])
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continue
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C.cell.charge = 0
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/**
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* Restores power to all rooms on the station.
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*
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* Magically fills ALL APCs and SMESs to capacity, and restores power to depowered areas.
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*/
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/proc/power_restore()
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priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", ANNOUNCER_POWERON)
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for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
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if(C.cell && is_station_level(C.z))
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C.cell.charge = C.cell.maxcharge
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COOLDOWN_RESET(C, failure_timer)
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(!is_station_level(S.z))
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continue
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S.charge = S.capacity
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S.output_level = S.output_level_max
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S.output_attempt = TRUE
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S.update_appearance()
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S.power_change()
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for(var/area/station_area as anything in GLOB.areas)
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if(!station_area.z || !is_station_level(station_area.z))
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continue
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if(!station_area.requires_power || station_area.always_unpowered)
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continue
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if(istype(station_area, /area/shuttle))
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continue
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station_area.power_light = TRUE
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station_area.power_equip = TRUE
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station_area.power_environ = TRUE
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station_area.power_change()
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/**
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* A quicker version of [/proc/power_restore] that only handles recharging SMESs.
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*
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* This will also repower an entire station - it is not instantaneous like power restore,
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* but it is faster performance-wise as it only handles SMES units.
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*
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* Great as a less magical / more IC way to return power to a sapped station.
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*/
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/proc/power_restore_quick()
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priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", ANNOUNCER_POWERON)
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(!is_station_level(S.z))
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continue
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S.charge = S.capacity
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S.output_level = S.output_level_max
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S.output_attempt = TRUE
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S.update_appearance()
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S.power_change()
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