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67f57be22c
## About The Pull Request Traitor steal objectives now have a completely separate set of steal items compared to the regular objectives that a traitor may get for steal objectives. This re-adds steal objectives back to traitor and gives them back their hijack/die a glorious death/escape objectives. The way that the traitor steal objective works has been changed backend to work on items created on the station, since det's revolver only spawns when their closet is opened. ## Why It's Good For The Game Re-adds variety to the permanent traitor objectives and shifts steal objective to be more focused towards items of conflict rather than high value items. Items of conflict are items such as det revolver, clown shoes, chief engineer's belt, captain's spare id and more. And generally, it's these sort of items that you'll probably want to keep (except the low value ones, but we need low value ones for traitors starting out) ## Changelog 🆑 balance: Removed a lot of item targets from the temporary steal traitor objectives and replaced them with more useful items that don't intersect with the list of items that a traitor can be tasked with stealing for their permanent steal objective. add: Re-added permanent steal traitor objectives and maroon/hijack/die a glorious death objectives. /🆑 --------- Co-authored-by: Watermelon914 <3052169-Watermelon914@users.noreply.gitlab.com>
403 lines
14 KiB
Plaintext
403 lines
14 KiB
Plaintext
/proc/add_item_to_steal(source, type)
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GLOB.steal_item_handler.objectives_by_path[type] += source
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return type
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//Contains the target item datums for Steal objectives.
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/datum/objective_item
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/// How the item is described in the objective
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var/name = "A silly bike horn! Honk!"
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/// Typepath of item
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var/targetitem = /obj/item/bikehorn
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/// Valid containers that the target item can be in.
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var/list/valid_containers = list()
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/// Who CARES if this item goes missing (no stealing unguarded items), often similar but not identical to the next list
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var/list/item_owner = list()
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/// Jobs which cannot generate this objective (no stealing your own stuff)
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var/list/excludefromjob = list()
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/// List of additional items which also count, for things like blueprints
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var/list/altitems = list()
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/// Items to provide to people in order to allow them to acquire the target
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var/list/special_equipment = list()
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/// Defines in which contexts the item can be given as an objective
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var/objective_type = OBJECTIVE_ITEM_TYPE_NORMAL
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/// Whether this item exists on the station map at the start of a round.
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var/exists_on_map = FALSE
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/// For objectives with special checks (does that intellicard have an ai in it? etcetc)
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/datum/objective_item/proc/check_special_completion()
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return TRUE
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/// Takes a list of minds and returns true if this is a valid objective to give to a team of these minds
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/datum/objective_item/proc/valid_objective_for(list/potential_thieves, require_owner = FALSE)
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if(!target_exists() || (require_owner && !owner_exists()))
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return FALSE
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for (var/datum/mind/possible_thief as anything in potential_thieves)
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var/datum/job/role = possible_thief.assigned_role
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if(role.title in excludefromjob)
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return FALSE
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return TRUE
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/// Returns true if the target item exists
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/datum/objective_item/proc/target_exists()
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return (exists_on_map) ? length(GLOB.steal_item_handler.objectives_by_path[targetitem]) : TRUE
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/// Returns true if one of the item's owners exists somewhere
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/datum/objective_item/proc/owner_exists()
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if (!length(item_owner))
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return TRUE
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for (var/mob/living/player as anything in GLOB.player_list)
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if ((player.mind?.assigned_role.title in item_owner) && player.stat != DEAD && !is_centcom_level(player.z))
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return TRUE
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return FALSE
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/datum/objective_item/steal/New()
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. = ..()
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if(target_exists())
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GLOB.possible_items += src
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else
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qdel(src)
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/datum/objective_item/steal/Destroy()
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GLOB.possible_items -= src
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return ..()
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// Low risk steal objectives
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/datum/objective_item/steal/traitor
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objective_type = OBJECTIVE_ITEM_TYPE_TRAITOR
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// Unique-ish low risk objectives
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/datum/objective_item/steal/traitor/bartender_shotgun
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name = "the bartender's shotgun"
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targetitem = /obj/item/gun/ballistic/shotgun/doublebarrel
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excludefromjob = list(JOB_BARTENDER)
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item_owner = list(JOB_BARTENDER)
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exists_on_map = TRUE
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/obj/item/gun/ballistic/shotgun/doublebarrel/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/gun/ballistic/shotgun/doublebarrel)
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/datum/objective_item/steal/traitor/fireaxe
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name = "a fire axe"
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targetitem = /obj/item/fireaxe
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excludefromjob = list(
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JOB_ATMOSPHERIC_TECHNICIAN,
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JOB_CAPTAIN,
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JOB_CHIEF_ENGINEER,
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JOB_CHIEF_MEDICAL_OFFICER,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_QUARTERMASTER,
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JOB_RESEARCH_DIRECTOR,
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JOB_STATION_ENGINEER,
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)
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exists_on_map = TRUE
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/obj/item/fireaxe/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/fireaxe)
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/datum/objective_item/steal/traitor/big_crowbar
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name = "a mech removal tool"
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targetitem = /obj/item/crowbar/mechremoval
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excludefromjob = list(
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JOB_RESEARCH_DIRECTOR,
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JOB_SCIENTIST,
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JOB_ROBOTICIST,
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)
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item_owner = list(JOB_ROBOTICIST)
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exists_on_map = TRUE
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/obj/item/crowbar/mechremoval/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/crowbar/mechremoval)
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/datum/objective_item/steal/traitor/nullrod
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name = "the chaplain's null rod"
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targetitem = /obj/item/nullrod
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excludefromjob = list(JOB_CHAPLAIN)
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item_owner = list(JOB_CHAPLAIN)
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exists_on_map = TRUE
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/obj/item/nullrod/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/nullrod)
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/datum/objective_item/steal/traitor/clown_shoes
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name = "the clown's shoes"
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targetitem = /obj/item/clothing/shoes/clown_shoes
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excludefromjob = list(JOB_CLOWN, JOB_CARGO_TECHNICIAN, JOB_QUARTERMASTER)
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item_owner = list(JOB_CLOWN)
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/datum/objective_item/steal/traitor/det_revolver
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name = "detective's revolver"
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targetitem = /obj/item/gun/ballistic/revolver/c38/detective
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excludefromjob = list(JOB_DETECTIVE)
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exists_on_map = TRUE
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/obj/item/gun/ballistic/revolver/c38/detective/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/gun/ballistic/revolver/c38/detective)
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/datum/objective_item/steal/traitor/chief_engineer_belt
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name = "the chief engineer's belt"
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targetitem = /obj/item/storage/belt/utility/chief
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excludefromjob = list(JOB_CHIEF_ENGINEER)
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exists_on_map = TRUE
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/obj/item/storage/belt/utility/chief/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/storage/belt/utility/chief)
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/datum/objective_item/steal/traitor/telebaton
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name = "a head of staff's telescopic baton"
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targetitem = /obj/item/melee/baton/telescopic
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excludefromjob = list(
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JOB_RESEARCH_DIRECTOR,
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JOB_CAPTAIN,
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JOB_HEAD_OF_SECURITY,
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JOB_HEAD_OF_PERSONNEL,
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JOB_CHIEF_ENGINEER,
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JOB_CHIEF_MEDICAL_OFFICER
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)
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exists_on_map = TRUE
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/obj/item/melee/baton/telescopic/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/melee/baton/telescopic)
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/datum/objective_item/steal/traitor/cargo_budget
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name = "cargo's departmental budget"
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targetitem = /obj/item/card/id/departmental_budget/car
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excludefromjob = list(JOB_QUARTERMASTER, JOB_CARGO_TECHNICIAN)
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item_owner = list(JOB_QUARTERMASTER)
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exists_on_map = TRUE
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/obj/item/card/id/departmental_budget/car/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/card/id/departmental_budget/car)
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/datum/objective_item/steal/traitor/captain_modsuit
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name = "the captain's magnate MOD control unit"
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targetitem = /obj/item/mod/control/pre_equipped/magnate
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excludefromjob = list(JOB_CAPTAIN)
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exists_on_map = TRUE
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/obj/item/mod/control/pre_equipped/magnate/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/mod/control/pre_equipped/magnate)
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/datum/objective_item/steal/traitor/captain_spare
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name = "the captain's spare ID"
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targetitem = /obj/item/card/id/advanced/gold/captains_spare
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excludefromjob = list(
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JOB_RESEARCH_DIRECTOR,
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JOB_CAPTAIN,
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JOB_HEAD_OF_SECURITY,
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JOB_HEAD_OF_PERSONNEL,
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JOB_CHIEF_ENGINEER,
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JOB_CHIEF_MEDICAL_OFFICER
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)
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exists_on_map = TRUE
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/obj/item/card/id/advanced/gold/captains_spare/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/card/id/advanced/gold/captains_spare)
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// High risk steal objectives
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// Will always generate even with no Captain due to its security and temptation to use it
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/datum/objective_item/steal/caplaser
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name = "the captain's antique laser gun"
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targetitem = /obj/item/gun/energy/laser/captain
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excludefromjob = list(JOB_CAPTAIN)
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exists_on_map = TRUE
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/obj/item/gun/energy/laser/captain/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/gun/energy/laser/captain)
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/datum/objective_item/steal/hoslaser
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name = "the head of security's personal laser gun"
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targetitem = /obj/item/gun/energy/e_gun/hos
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excludefromjob = list(JOB_HEAD_OF_SECURITY)
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item_owner = list(JOB_HEAD_OF_SECURITY)
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exists_on_map = TRUE
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/obj/item/gun/energy/e_gun/hos/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/gun/energy/e_gun/hos)
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/datum/objective_item/steal/handtele
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name = "a hand teleporter"
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targetitem = /obj/item/hand_tele
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excludefromjob = list(JOB_CAPTAIN, JOB_RESEARCH_DIRECTOR, JOB_HEAD_OF_PERSONNEL)
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item_owner = list(JOB_CAPTAIN, JOB_RESEARCH_DIRECTOR)
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exists_on_map = TRUE
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/obj/item/hand_tele/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/hand_tele)
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/datum/objective_item/steal/jetpack
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name = "the Captain's jetpack"
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targetitem = /obj/item/tank/jetpack/oxygen/captain
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excludefromjob = list(JOB_CAPTAIN)
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item_owner = list(JOB_CAPTAIN)
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exists_on_map = TRUE
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/obj/item/tank/jetpack/oxygen/captain/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/tank/jetpack/oxygen/captain)
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/datum/objective_item/steal/magboots
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name = "the chief engineer's advanced magnetic boots"
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targetitem = /obj/item/clothing/shoes/magboots/advance
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excludefromjob = list(JOB_CHIEF_ENGINEER)
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item_owner = list(JOB_CHIEF_ENGINEER)
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exists_on_map = TRUE
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/obj/item/clothing/shoes/magboots/advance/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/clothing/shoes/magboots/advance)
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/datum/objective_item/steal/capmedal
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name = "the medal of captaincy"
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targetitem = /obj/item/clothing/accessory/medal/gold/captain
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excludefromjob = list(JOB_CAPTAIN)
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item_owner = list(JOB_CAPTAIN)
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exists_on_map = TRUE
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/obj/item/clothing/accessory/medal/gold/captain/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/clothing/accessory/medal/gold/captain)
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/datum/objective_item/steal/hypo
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name = "the hypospray"
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targetitem = /obj/item/reagent_containers/hypospray/cmo
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excludefromjob = list(JOB_CHIEF_MEDICAL_OFFICER)
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item_owner = list(JOB_CHIEF_MEDICAL_OFFICER)
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exists_on_map = TRUE
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/obj/item/reagent_containers/hypospray/cmo/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/reagent_containers/hypospray/cmo)
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/datum/objective_item/steal/nukedisc
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name = "the nuclear authentication disk"
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targetitem = /obj/item/disk/nuclear
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excludefromjob = list(JOB_CAPTAIN)
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/obj/item/disk/nuclear/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/disk/nuclear)
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/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
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return !N.fake
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/datum/objective_item/steal/reflector
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name = "a reflector trenchcoat"
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targetitem = /obj/item/clothing/suit/hooded/ablative
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excludefromjob = list(JOB_HEAD_OF_SECURITY, JOB_WARDEN)
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item_owner = list(JOB_HEAD_OF_SECURITY)
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exists_on_map = TRUE
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/obj/item/clothing/suit/hooded/ablative/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/clothing/suit/hooded/ablative)
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/datum/objective_item/steal/reactive
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name = "the reactive teleport armor"
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targetitem = /obj/item/clothing/suit/armor/reactive/teleport
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excludefromjob = list(JOB_RESEARCH_DIRECTOR)
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item_owner = list(JOB_RESEARCH_DIRECTOR)
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exists_on_map = TRUE
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/obj/item/clothing/suit/armor/reactive/teleport/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/clothing/suit/armor/reactive/teleport)
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/datum/objective_item/steal/documents
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name = "any set of secret documents of any organization"
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targetitem = /obj/item/documents
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exists_on_map = TRUE
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/obj/item/documents/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/documents) //Any set of secret documents. Doesn't have to be NT's
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/datum/objective_item/steal/nuke_core
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name = "the heavily radioactive plutonium core from the onboard self-destruct"
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valid_containers = list(/obj/item/nuke_core_container)
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targetitem = /obj/item/nuke_core
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exists_on_map = TRUE
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/obj/item/nuke_core/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/nuke_core)
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/datum/objective_item/steal/nuke_core/New()
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special_equipment += /obj/item/storage/box/syndie_kit/nuke
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..()
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/datum/objective_item/steal/hdd_extraction
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name = "the source code for Project Goon from the master R&D server mainframe"
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targetitem = /obj/item/computer_disk/hdd_theft
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excludefromjob = list(JOB_RESEARCH_DIRECTOR, JOB_SCIENTIST, JOB_ROBOTICIST, JOB_GENETICIST)
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item_owner = list(JOB_RESEARCH_DIRECTOR, JOB_SCIENTIST)
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exists_on_map = TRUE
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/obj/item/computer_disk/hdd_theft/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/computer_disk/hdd_theft)
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/datum/objective_item/steal/hdd_extraction/New()
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special_equipment += /obj/item/paper/guides/antag/hdd_extraction
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return ..()
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/datum/objective_item/steal/supermatter
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name = "a sliver of a supermatter crystal"
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targetitem = /obj/item/nuke_core/supermatter_sliver
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valid_containers = list(/obj/item/nuke_core_container/supermatter)
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/datum/objective_item/steal/supermatter/New()
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special_equipment += /obj/item/storage/box/syndie_kit/supermatter
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..()
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/datum/objective_item/steal/supermatter/target_exists()
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return GLOB.main_supermatter_engine != null
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// Doesn't need item_owner = (JOB_AI) because this handily functions as a murder objective if there isn't one
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/datum/objective_item/steal/functionalai
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name = "a functional AI"
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targetitem = /obj/item/aicard
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/datum/objective_item/steal/functionalai/New()
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. = ..()
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altitems += typesof(/obj/item/mod/control) // only here so we can account for AIs tucked away in a MODsuit.
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/datum/objective_item/steal/functionalai/check_special_completion(obj/item/potential_storage)
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var/mob/living/silicon/ai/being
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if(istype(potential_storage, /obj/item/aicard))
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var/obj/item/aicard/card = potential_storage
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being = card.AI // why is this one capitalized and the other one not? i wish i knew.
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else if(istype(potential_storage, /obj/item/mod/control))
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var/obj/item/mod/control/suit = potential_storage
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being = suit.ai
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else
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stack_trace("check_special_completion() called on [src] with [potential_storage] ([potential_storage.type])! That's not supposed to happen!")
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return FALSE
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if(isAI(being) && being.stat != DEAD)
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return TRUE
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return FALSE
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/datum/objective_item/steal/blueprints
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name = "the station blueprints"
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targetitem = /obj/item/areaeditor/blueprints
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excludefromjob = list(JOB_CHIEF_ENGINEER)
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item_owner = list(JOB_CHIEF_ENGINEER)
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altitems = list(/obj/item/photo)
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exists_on_map = TRUE
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/obj/item/areaeditor/blueprints/add_stealing_item_objective()
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return add_item_to_steal(src, /obj/item/areaeditor/blueprints)
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/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
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if(istype(I, /obj/item/areaeditor/blueprints))
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return TRUE
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if(istype(I, /obj/item/photo))
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var/obj/item/photo/P = I
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if(P.picture.has_blueprints) //if the blueprints are in frame
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/objective_item/steal/blackbox
|
|
name = "the Blackbox"
|
|
targetitem = /obj/item/blackbox
|
|
excludefromjob = list(JOB_CHIEF_ENGINEER, JOB_STATION_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN)
|
|
exists_on_map = TRUE
|
|
|
|
/obj/item/blackbox/add_stealing_item_objective()
|
|
return add_item_to_steal(src, /obj/item/blackbox)
|