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1bede4dcff
This PR is way less than the file changes make it seem like it is. Okay, first, the boring part: - Picking up burning items is now a signal registered on the burning component itself, instead of being a direct /obj/item/attack_hand() check - Sear sound now has an SFX define for convenience, since it is very commonly used - Fire stacks when extinguished on mobs will no longer clean acid on items (WTF?)
16 lines
427 B
Plaintext
16 lines
427 B
Plaintext
// Acid related particles.
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/particles/acid
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icon = 'icons/effects/particles/acid.dmi'
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icon_state = list("goop_1" = 6, "goop_2" = 2, "goop_3" = 1)
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width = 100
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height = 100
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count = 100
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spawning = 0.5
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color = "#FFFFFF80" //to get 96 alpha
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lifespan = 1.5 SECONDS
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fade = 1 SECONDS
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grow = -0.025
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gravity = list(0, 0.15)
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position = generator(GEN_SPHERE, 0, 16, NORMAL_RAND)
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spin = generator(GEN_NUM, -15, 15, NORMAL_RAND)
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