mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-06-05 22:31:04 +01:00
c525b2bf2e
## About The Pull Request Fixes #74080 In #74029 I intended to change the implant logic to use biotypes for animals and basic mobs, except what I actually did was make it use biotypes for _every_ mob. Because plasmamen are "minerals" they then couldn't be implanted. Now we only check biotypes for "animals". You can implant Ian, you can implant your plasmaman coworker, and you can't implant Beepsky. ## Why It's Good For The Game It fixes a bug. ## Changelog 🆑 fix: Plasmamen and golems (and androids, if you ever find one) can be implanted again. /🆑
140 lines
4.2 KiB
Plaintext
140 lines
4.2 KiB
Plaintext
/**
|
|
* Parent class for all implants
|
|
*/
|
|
/obj/item/implant
|
|
name = "implant"
|
|
icon = 'icons/obj/implants.dmi'
|
|
icon_state = "generic" //Shows up as the action button icon
|
|
item_flags = ABSTRACT | DROPDEL
|
|
resistance_flags = INDESTRUCTIBLE
|
|
// This gives the user an action button that allows them to activate the implant.
|
|
// If the implant needs no action button, then null this out.
|
|
// Or, if you want to add a unique action button, then replace this.
|
|
actions_types = list(/datum/action/item_action/hands_free/activate)
|
|
///the mob that's implanted with this
|
|
var/mob/living/imp_in = null
|
|
///implant color, used for selecting either the "b" version or the "r" version of the implant case sprite when the implant is in a case.
|
|
var/implant_color = "b"
|
|
///if false, upon implantation of a duplicate implant, an attempt to combine the new implant's uses with the old one's uses will be made, deleting the new implant if successful or stopping the implantation if not
|
|
var/allow_multiple = FALSE
|
|
///how many times this can do something, only relevant for implants with limited uses
|
|
var/uses = -1
|
|
|
|
|
|
/obj/item/implant/proc/activate()
|
|
SEND_SIGNAL(src, COMSIG_IMPLANT_ACTIVATED)
|
|
|
|
/obj/item/implant/ui_action_click()
|
|
INVOKE_ASYNC(src, PROC_REF(activate), "action_button")
|
|
|
|
/obj/item/implant/item_action_slot_check(slot, mob/user)
|
|
return user == imp_in
|
|
|
|
/obj/item/implant/proc/can_be_implanted_in(mob/living/target)
|
|
if(issilicon(target))
|
|
return FALSE
|
|
|
|
if(isslime(target))
|
|
return TRUE
|
|
|
|
if(!isanimal_or_basicmob(target))
|
|
return TRUE
|
|
|
|
return !(target.mob_biotypes & (MOB_ROBOTIC|MOB_MINERAL|MOB_SPIRIT))
|
|
|
|
/**
|
|
* What does the implant do upon injection?
|
|
*
|
|
* return true if the implant injects
|
|
* return false if there is no room for implant / it fails
|
|
* Arguments:
|
|
* * mob/living/target - mob being implanted
|
|
* * mob/user - mob doing the implanting
|
|
* * silent - unused here
|
|
* * force - if true, implantation will not fail if can_be_implanted_in returns false
|
|
*/
|
|
/obj/item/implant/proc/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
|
|
if(SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTING, args) & COMPONENT_STOP_IMPLANTING)
|
|
return
|
|
LAZYINITLIST(target.implants)
|
|
if(!force && !can_be_implanted_in(target))
|
|
return FALSE
|
|
|
|
for(var/X in target.implants)
|
|
var/obj/item/implant/other_implant = X
|
|
var/flags = SEND_SIGNAL(other_implant, COMSIG_IMPLANT_OTHER, args, src)
|
|
if(flags & COMPONENT_STOP_IMPLANTING)
|
|
UNSETEMPTY(target.implants)
|
|
return FALSE
|
|
if(flags & COMPONENT_DELETE_NEW_IMPLANT)
|
|
UNSETEMPTY(target.implants)
|
|
qdel(src)
|
|
return TRUE
|
|
if(flags & COMPONENT_DELETE_OLD_IMPLANT)
|
|
qdel(other_implant)
|
|
continue
|
|
|
|
if(!istype(other_implant, type) || allow_multiple)
|
|
continue
|
|
|
|
if(other_implant.uses < initial(other_implant.uses)*2)
|
|
if(uses == -1)
|
|
other_implant.uses = -1
|
|
else
|
|
other_implant.uses = min(other_implant.uses + uses, initial(other_implant.uses)*2)
|
|
qdel(src)
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
forceMove(target)
|
|
imp_in = target
|
|
target.implants += src
|
|
for(var/datum/action/implant_action as anything in actions)
|
|
implant_action.Grant(target)
|
|
if(ishuman(target))
|
|
var/mob/living/carbon/human/target_human = target
|
|
target_human.sec_hud_set_implants()
|
|
|
|
if(user)
|
|
log_combat(user, target, "implanted", "\a [name]")
|
|
|
|
SEND_SIGNAL(src, COMSIG_IMPLANT_IMPLANTED, target, user, silent, force)
|
|
return TRUE
|
|
|
|
/**
|
|
* Remove implant from mob.
|
|
*
|
|
* This removes the effects of the implant and moves it out of the mob and into nullspace.
|
|
* Arguments:
|
|
* * mob/living/source - What the implant is being removed from
|
|
* * silent - unused here
|
|
* * special - unused here
|
|
*/
|
|
/obj/item/implant/proc/removed(mob/living/source, silent = FALSE, special = 0)
|
|
moveToNullspace()
|
|
imp_in = null
|
|
source.implants -= src
|
|
for(var/datum/action/implant_action as anything in actions)
|
|
implant_action.Remove(source)
|
|
if(ishuman(source))
|
|
var/mob/living/carbon/human/human_source = source
|
|
human_source.sec_hud_set_implants()
|
|
|
|
SEND_SIGNAL(src, COMSIG_IMPLANT_REMOVED, source, silent, special)
|
|
return TRUE
|
|
|
|
/obj/item/implant/Destroy()
|
|
if(imp_in)
|
|
removed(imp_in)
|
|
return ..()
|
|
/**
|
|
* Gets implant specifications for the implant pad
|
|
*/
|
|
/obj/item/implant/proc/get_data()
|
|
return "No information available"
|
|
|
|
/obj/item/implant/dropped(mob/user)
|
|
. = TRUE
|
|
..()
|