Files
Bubberstation/code/game/objects/items/storage/medkit.dm
T
carlarctg 721fd30837 Heavily reworks and resprites first aid analyzers. (#76533)
## About The Pull Request

Heavily reworks and resprites first aid analyzers. They now display if
they're happy, sad, angry, or warning you! Also a 'pricking' animation.

First aid analyzers are now found in all basic and specialized medkits.
Toxin medkits get a new* disease analyzer. Miners get a miner-colored
one in their box.

Scanning yourself with a first aid analyzer will 'create a holo-image
with treatment instructions next to your wounds', doubling the speed of
treatment of scanned wounds!

Health analyzers now have a scanning sound, courtesy of CM.

Refactored some wound code to make treatment duration changes and
changes in the description of wounds easier.

Fixed a dummy parent feature of the health analyzer (Verbose mode)
showing up, uselessly, on the disease and first aid subtypes.

Surgical processors and slime scanners have recieved a similar resprite.
## Why It's Good For The Game

> Heavily reworks and resprites first aid analyzers. They now display if
they're happy, sad, angry, or warning you! Also a 'pricking' animation.

These things have long, long needed some sprite love. Displaying emotion
will make them have a lot more 'weight' to them, same with the prick.
The old, shitty spectrometer sprites have gone directly into the
dumpster.

> First aid analyzers are now found in all basic and specialized
medkits. Toxin medkits get a new* disease analyzer. Miners get a
miner-colored one in their box.

They have also needed some gameplay love! Placing them in these kits is
not going to be a massive game-changer when they were already easily
found around the station in emergency medkits, but it will fill up that
awkward empty slot.

> Scanning yourself with a first aid analyzer will 'create a holo-image
with treatment instructions next to your wounds', doubling the speed of
treatment of scanned wounds!

The biggest gameplay-impacting change in this PR, I *sincerely* believe
this is the perfect solution to first aid analyzers being completely
redundant with eyesight. This lets you/someone else scan your wounds to
speed up treatment, with a neat in-character reason for it -
'holo-images' appearing on your body, like penlights.

This will speed up wound treatment, but I believe that is for the best,
as currently treating wounds is so slow that half the time it's not
worth it (or more accurately, it doesn't feel worth it in comparison to
the effort you're putting in) and you're better off shrugging off minor
wounds. It will do so in a way that requires a modicum of effort, so
it's not just a flat buff across the land.

> Health analyzers and gene scanners now have a scanning sound, courtesy
of CM.

It's a neat sound that will make medbay feel more alive. First aid
analyzers get a beeboop instead.

> Surgical processors and slime scanners have recieved a similar
resprite.

IT'S SPRITE MANIA IN HERE
## Changelog
🆑
Carlarc, Weird Orb
image: Heavily reworks and resprites first aid analyzers. They now
display if they're happy, sad, angry, or warning you! Also a 'pricking'
animation.
add: First aid analyzers are now found in all basic and specialized
medkits. Toxin medkits get a new* disease analyzer. Miners get a
miner-colored one in their box.
balance: Scanning yourself with a first aid analyzer will 'create a
holo-image with treatment instructions next to your wounds', doubling
the speed of treatment of scanned wounds!
sound: Health analyzers and gene scanners now have a scanning sound,
courtesy of CM.
refactor: Refactored some wound code to make treatment duration changes
and changes in the description of wounds easier.
fix: Fixed a dummy parent feature of the health analyzer (Verbose mode)
showing up, uselessly, on the disease and first aid subtypes.
image: Surgical processors and slime scanners have recieved a similar
resprite.
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2023-07-07 23:19:55 +01:00

785 lines
27 KiB
Plaintext

/* First aid storage
* Contains:
* First Aid Kits
* Pill Bottles
* Dice Pack (in a pill bottle)
*/
/*
* First Aid Kits
*/
/obj/item/storage/medkit
name = "medkit"
desc = "It's an emergency medical kit for those serious boo-boos."
icon = 'icons/obj/storage/medkit.dmi'
icon_state = "medkit"
inhand_icon_state = "medkit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 3
throw_range = 7
var/empty = FALSE
var/damagetype_healed //defines damage type of the medkit. General ones stay null. Used for medibot healing bonuses
/obj/item/storage/medkit/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
/obj/item/storage/medkit/regular
icon_state = "medkit"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/storage/medkit/regular/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins giving [user.p_them()]self aids with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/medkit/regular/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/stack/medical/gauze = 1,
/obj/item/stack/medical/suture = 2,
/obj/item/stack/medical/mesh = 2,
/obj/item/reagent_containers/hypospray/medipen = 1,
/obj/item/healthanalyzer/simple = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/emergency
icon_state = "medbriefcase"
name = "emergency medkit"
desc = "A very simple first aid kit meant to secure and stabilize serious wounds for later treatment."
/obj/item/storage/medkit/emergency/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/healthanalyzer/simple = 1,
/obj/item/stack/medical/gauze = 1,
/obj/item/stack/medical/suture/emergency = 1,
/obj/item/stack/medical/ointment = 1,
/obj/item/reagent_containers/hypospray/medipen/ekit = 2,
/obj/item/storage/pill_bottle/iron = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/surgery
name = "surgical medkit"
icon_state = "medkit_surgery"
inhand_icon_state = "medkit"
desc = "A high capacity aid kit for doctors, full of medical supplies and basic surgical equipment."
/obj/item/storage/medkit/surgery/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL //holds the same equipment as a medibelt
atom_storage.max_slots = 12
atom_storage.max_total_storage = 24
atom_storage.set_holdable(list(
/obj/item/healthanalyzer,
/obj/item/dnainjector,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/cup/beaker,
/obj/item/reagent_containers/cup/bottle,
/obj/item/reagent_containers/cup/tube,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/medigel,
/obj/item/reagent_containers/spray,
/obj/item/lighter,
/obj/item/storage/fancy/cigarettes,
/obj/item/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/flashlight/pen,
/obj/item/extinguisher/mini,
/obj/item/reagent_containers/hypospray,
/obj/item/sensor_device,
/obj/item/radio,
/obj/item/clothing/gloves/,
/obj/item/lazarus_injector,
/obj/item/bikehorn/rubberducky,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath/medical,
/obj/item/surgical_drapes, //for true paramedics
/obj/item/scalpel,
/obj/item/circular_saw,
/obj/item/bonesetter,
/obj/item/surgicaldrill,
/obj/item/retractor,
/obj/item/cautery,
/obj/item/hemostat,
/obj/item/blood_filter,
/obj/item/shears,
/obj/item/geiger_counter,
/obj/item/clothing/neck/stethoscope,
/obj/item/stamp,
/obj/item/clothing/glasses,
/obj/item/wrench/medical,
/obj/item/clothing/mask/muzzle,
/obj/item/reagent_containers/blood,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/gun/syringe/syndicate,
/obj/item/implantcase,
/obj/item/implant,
/obj/item/implanter,
/obj/item/pinpointer/crew,
/obj/item/holosign_creator/medical,
/obj/item/stack/sticky_tape, //surgical tape
))
/obj/item/storage/medkit/surgery/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/healthanalyzer = 1,
/obj/item/stack/medical/gauze/twelve = 1,
/obj/item/stack/medical/suture = 2,
/obj/item/stack/medical/mesh = 2,
/obj/item/reagent_containers/hypospray/medipen = 1,
/obj/item/surgical_drapes = 1,
/obj/item/scalpel = 1,
/obj/item/hemostat = 1,
/obj/item/cautery = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/ancient
icon_state = "oldfirstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/storage/medkit/ancient/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/stack/medical/gauze = 1,
/obj/item/stack/medical/bruise_pack = 3,
/obj/item/stack/medical/ointment= 3)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/ancient/heirloom
desc = "A first aid kit with the ability to heal common types of injuries. You start thinking of the good old days just by looking at it."
empty = TRUE // long since been ransacked by hungry powergaming assistants breaking into med storage
/obj/item/storage/medkit/fire
name = "burn treatment kit"
desc = "A specialized medical kit for when the ordnance lab <i>-spontaneously-</i> burns down."
icon_state = "medkit_burn"
inhand_icon_state = "medkit-ointment"
damagetype_healed = BURN
/obj/item/storage/medkit/fire/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins rubbing \the [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to start a fire!"))
return FIRELOSS
/obj/item/storage/medkit/fire/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/reagent_containers/pill/patch/aiuri = 3,
/obj/item/reagent_containers/spray/hercuri = 1,
/obj/item/reagent_containers/hypospray/medipen/oxandrolone = 1,
/obj/item/reagent_containers/hypospray/medipen = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/toxin
name = "toxin treatment kit"
desc = "Used to treat toxic blood content and radiation poisoning."
icon_state = "medkit_toxin"
inhand_icon_state = "medkit-toxin"
damagetype_healed = TOX
/obj/item/storage/medkit/toxin/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins licking the lead paint off \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
/obj/item/storage/medkit/toxin/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/storage/pill_bottle/multiver/less = 1,
/obj/item/reagent_containers/syringe/syriniver = 3,
/obj/item/storage/pill_bottle/potassiodide = 1,
/obj/item/reagent_containers/hypospray/medipen/penacid = 1,
/obj/item/healthanalyzer/simple/disease = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/o2
name = "oxygen deprivation treatment kit"
desc = "A box full of oxygen goodies."
icon_state = "medkit_o2"
inhand_icon_state = "medkit-o2"
damagetype_healed = OXY
/obj/item/storage/medkit/o2/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins hitting [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return OXYLOSS
/obj/item/storage/medkit/o2/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/reagent_containers/syringe/convermol = 3,
/obj/item/reagent_containers/hypospray/medipen/salbutamol = 1,
/obj/item/reagent_containers/hypospray/medipen = 1,
/obj/item/storage/pill_bottle/iron = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/brute
name = "brute trauma treatment kit"
desc = "A first aid kit for when you get toolboxed."
icon_state = "medkit_brute"
inhand_icon_state = "medkit-brute"
damagetype_healed = BRUTE
/obj/item/storage/medkit/brute/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins beating [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/medkit/brute/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/reagent_containers/pill/patch/libital = 3,
/obj/item/stack/medical/gauze = 1,
/obj/item/storage/pill_bottle/probital = 1,
/obj/item/reagent_containers/hypospray/medipen/salacid = 1,
/obj/item/healthanalyzer/simple = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/advanced
name = "advanced first aid kit"
desc = "An advanced kit to help deal with advanced wounds."
icon_state = "medkit_advanced"
inhand_icon_state = "medkit-rad"
custom_premium_price = PAYCHECK_COMMAND * 6
damagetype_healed = "all"
/obj/item/storage/medkit/advanced/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/reagent_containers/pill/patch/synthflesh = 3,
/obj/item/reagent_containers/hypospray/medipen/atropine = 2,
/obj/item/stack/medical/gauze = 1,
/obj/item/storage/pill_bottle/penacid = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/tactical
name = "combat medical kit"
desc = "I hope you've got insurance."
icon_state = "medkit_tactical"
inhand_icon_state = "medkit-tactical"
damagetype_healed = "all"
/obj/item/storage/medkit/tactical/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
atom_storage.max_slots = 12
atom_storage.max_total_storage = 24
/obj/item/storage/medkit/tactical/PopulateContents()
if(empty)
return
var/static/list/items_inside = list(
/obj/item/stack/medical/suture/medicated = 2,
/obj/item/stack/medical/mesh/advanced = 2,
/obj/item/reagent_containers/pill/patch/libital = 4,
/obj/item/reagent_containers/pill/patch/aiuri = 4,
/obj/item/healthanalyzer/advanced = 1,
/obj/item/stack/medical/gauze = 2,
/obj/item/reagent_containers/hypospray/medipen/atropine = 2,
/obj/item/reagent_containers/medigel/sterilizine = 1,
/obj/item/surgical_drapes = 1,
/obj/item/scalpel = 1,
/obj/item/hemostat = 1,
/obj/item/cautery = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/tactical/premium
name = "premium combat medical kit"
desc = "May or may not contain traces of lead."
grind_results = list(/datum/reagent/lead = 10)
/obj/item/storage/medkit/tactical/premium/PopulateContents()
if(empty)
return
var/static/list/items_inside = list(
/obj/item/stack/medical/suture/medicated = 2,
/obj/item/stack/medical/mesh/advanced = 2,
/obj/item/reagent_containers/pill/patch/libital = 3,
/obj/item/reagent_containers/pill/patch/aiuri = 3,
/obj/item/healthanalyzer/advanced = 1,
/obj/item/stack/medical/gauze = 2,
/obj/item/mod/module/thread_ripper = 1,
/obj/item/mod/module/surgical_processor/preloaded = 1,
/obj/item/mod/module/defibrillator/combat = 1,
/obj/item/mod/module/health_analyzer = 1,
/obj/item/autosurgeon/syndicate/emaggedsurgerytoolset = 1,
/obj/item/reagent_containers/hypospray/combat/empty = 1,
/obj/item/storage/box/evilmeds = 1,
/obj/item/reagent_containers/medigel/sterilizine = 1,
/obj/item/clothing/glasses/hud/health/night/science = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/coroner
name = "compact coroner's medkit"
desc = "A smaller medical kit designed primarily for assisting in dissecting the deceased, rather than treating the living."
icon = 'icons/obj/storage/medkit.dmi'
icon_state = "compact_coronerkit"
inhand_icon_state = "coronerkit"
var/max_slots = 6
var/max_total_storage = 6
var/max_object_size = WEIGHT_CLASS_SMALL //so it cannot fit an autopsy scanner
/obj/item/storage/medkit/coroner/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = max_object_size
atom_storage.max_slots = max_slots
atom_storage.max_total_storage = max_total_storage
atom_storage.set_holdable(list(
/obj/item/reagent_containers,
/obj/item/bodybag,
/obj/item/folder/white,
/obj/item/toy/crayon,
/obj/item/pen,
/obj/item/paper,
/obj/item/surgical_drapes,
/obj/item/scalpel,
/obj/item/retractor,
/obj/item/hemostat,
/obj/item/cautery,
/obj/item/autopsy_scanner,
))
/obj/item/storage/medkit/coroner/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/reagent_containers/cup/bottle/formaldehyde = 1,
/obj/item/reagent_containers/medigel/sterilizine = 1,
/obj/item/reagent_containers/blood = 1,
/obj/item/bodybag = 2,
/obj/item/reagent_containers/syringe = 1,
)
generate_items_inside(items_inside,src)
/obj/item/storage/medkit/coroner/large
name = "coroner's medkit"
desc = "A medical kit designed primarily for assisting in dissecting the deceased, rather than treating the living."
icon = 'icons/obj/storage/medkit.dmi'
icon_state = "coronerkit"
inhand_icon_state = "coronerkit"
max_slots = 14
max_total_storage = 24
max_object_size = WEIGHT_CLASS_NORMAL
/obj/item/storage/medkit/coroner/large/PopulateContents()
if(empty)
return
var/static/items_inside = list(
/obj/item/reagent_containers/cup/bottle/formaldehyde = 1,
/obj/item/reagent_containers/medigel/sterilizine = 1,
/obj/item/toy/crayon/white = 1,
/obj/item/reagent_containers/blood = 1,
/obj/item/bodybag = 2,
/obj/item/reagent_containers/syringe = 1,
/obj/item/folder/white = 1,//for storing autopsy reports from the scanner
/obj/item/surgical_drapes = 1,
/obj/item/scalpel/cruel = 1,
/obj/item/retractor/cruel = 1,
/obj/item/hemostat/cruel = 1,
/obj/item/cautery/cruel = 1,
)
generate_items_inside(items_inside,src)
//medibot assembly
/obj/item/storage/medkit/attackby(obj/item/bodypart/bodypart, mob/user, params)
if((!istype(bodypart, /obj/item/bodypart/arm/left/robot)) && (!istype(bodypart, /obj/item/bodypart/arm/right/robot)))
return ..()
//Making a medibot!
if(contents.len >= 1)
balloon_alert(user, "items inside!")
return
var/obj/item/bot_assembly/medbot/medbot_assembly = new
if (istype(src, /obj/item/storage/medkit/fire))
medbot_assembly.set_skin("ointment")
else if (istype(src, /obj/item/storage/medkit/toxin))
medbot_assembly.set_skin("tox")
else if (istype(src, /obj/item/storage/medkit/o2))
medbot_assembly.set_skin("o2")
else if (istype(src, /obj/item/storage/medkit/brute))
medbot_assembly.set_skin("brute")
else if (istype(src, /obj/item/storage/medkit/advanced))
medbot_assembly.set_skin("advanced")
user.put_in_hands(medbot_assembly)
medbot_assembly.balloon_alert(user, "arm added")
medbot_assembly.robot_arm = bodypart.type
medbot_assembly.medkit_type = type
qdel(bodypart)
qdel(src)
/*
* Pill Bottles
*/
/obj/item/storage/pill_bottle
name = "pill bottle"
desc = "It's an airtight container for storing medication."
icon_state = "pill_canister"
icon = 'icons/obj/medical/chemical.dmi'
inhand_icon_state = "contsolid"
worn_icon_state = "nothing"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/pill_bottle/Initialize(mapload)
. = ..()
atom_storage.allow_quick_gather = TRUE
atom_storage.set_holdable(list(
/obj/item/reagent_containers/pill,
/obj/item/food/bait/natural,
))
/obj/item/storage/pill_bottle/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
/obj/item/storage/pill_bottle/multiver
name = "bottle of multiver pills"
desc = "Contains pills used to counter toxins."
/obj/item/storage/pill_bottle/multiver/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/multiver(src)
/obj/item/storage/pill_bottle/multiver/less
/obj/item/storage/pill_bottle/multiver/less/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/pill/multiver(src)
/obj/item/storage/pill_bottle/epinephrine
name = "bottle of epinephrine pills"
desc = "Contains pills used to stabilize patients."
/obj/item/storage/pill_bottle/epinephrine/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/epinephrine(src)
/obj/item/storage/pill_bottle/mutadone
name = "bottle of mutadone pills"
desc = "Contains pills used to treat genetic abnormalities."
/obj/item/storage/pill_bottle/mutadone/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/mutadone(src)
/obj/item/storage/pill_bottle/potassiodide
name = "bottle of potassium iodide pills"
desc = "Contains pills used to reduce radiation damage."
/obj/item/storage/pill_bottle/potassiodide/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/pill/potassiodide(src)
/obj/item/storage/pill_bottle/probital
name = "bottle of probital pills"
desc = "Contains pills used to treat brute damage. The tag in the bottle states 'Eat before ingesting, may cause fatigue'."
/obj/item/storage/pill_bottle/probital/PopulateContents()
for(var/i in 1 to 4)
new /obj/item/reagent_containers/pill/probital(src)
/obj/item/storage/pill_bottle/iron
name = "bottle of iron pills"
desc = "Contains pills used to reduce blood loss slowly. The tag in the bottle states 'Only take one each five minutes'."
/obj/item/storage/pill_bottle/iron/PopulateContents()
for(var/i in 1 to 4)
new /obj/item/reagent_containers/pill/iron(src)
/obj/item/storage/pill_bottle/mannitol
name = "bottle of mannitol pills"
desc = "Contains pills used to treat brain damage."
/obj/item/storage/pill_bottle/mannitol/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/mannitol(src)
//Contains 4 pills instead of 7, and 5u pills instead of 50u (50u pills heal 250 brain damage, 5u pills heal 25)
/obj/item/storage/pill_bottle/mannitol/braintumor
desc = "Contains diluted pills used to treat brain tumor symptoms. Take one when feeling lightheaded."
/obj/item/storage/pill_bottle/mannitol/braintumor/PopulateContents()
for(var/i in 1 to 4)
new /obj/item/reagent_containers/pill/mannitol/braintumor(src)
/obj/item/storage/pill_bottle/stimulant
name = "bottle of stimulant pills"
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
/obj/item/storage/pill_bottle/stimulant/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/stimulant(src)
/obj/item/storage/pill_bottle/sansufentanyl
name = "bottle of experimental medication"
desc = "A bottle of pills developed by Interdyne Pharmaceuticals. They're used to treat Hereditary Manifold Sickness."
/obj/item/storage/pill_bottle/sansufentanyl/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/pill/sansufentanyl(src)
/obj/item/storage/pill_bottle/mining
name = "bottle of patches"
desc = "Contains patches used to treat brute and burn damage."
/obj/item/storage/pill_bottle/mining/PopulateContents()
new /obj/item/reagent_containers/pill/patch/aiuri(src)
for(var/i in 1 to 3)
new /obj/item/reagent_containers/pill/patch/libital(src)
/obj/item/storage/pill_bottle/zoom
name = "suspicious pill bottle"
desc = "The label is pretty old and almost unreadable, you recognize some chemical compounds."
/obj/item/storage/pill_bottle/zoom/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/zoom(src)
/obj/item/storage/pill_bottle/happy
name = "suspicious pill bottle"
desc = "There is a smiley on the top."
/obj/item/storage/pill_bottle/happy/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/happy(src)
/obj/item/storage/pill_bottle/lsd
name = "suspicious pill bottle"
desc = "There is a crude drawing which could be either a mushroom, or a deformed moon."
/obj/item/storage/pill_bottle/lsd/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/lsd(src)
/obj/item/storage/pill_bottle/aranesp
name = "suspicious pill bottle"
desc = "The label has 'fuck disablers' hastily scrawled in black marker."
/obj/item/storage/pill_bottle/aranesp/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/aranesp(src)
/obj/item/storage/pill_bottle/psicodine
name = "bottle of psicodine pills"
desc = "Contains pills used to treat mental distress and traumas."
/obj/item/storage/pill_bottle/psicodine/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/psicodine(src)
/obj/item/storage/pill_bottle/penacid
name = "bottle of pentetic acid pills"
desc = "Contains pills to expunge radiation and toxins."
/obj/item/storage/pill_bottle/penacid/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/reagent_containers/pill/penacid(src)
/obj/item/storage/pill_bottle/neurine
name = "bottle of neurine pills"
desc = "Contains pills to treat non-severe mental traumas."
/obj/item/storage/pill_bottle/neurine/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/neurine(src)
/obj/item/storage/pill_bottle/maintenance_pill
name = "bottle of maintenance pills"
desc = "An old pill bottle. It smells musty."
/obj/item/storage/pill_bottle/maintenance_pill/Initialize(mapload)
. = ..()
var/obj/item/reagent_containers/pill/P = locate() in src
name = "bottle of [P.name]s"
/obj/item/storage/pill_bottle/maintenance_pill/PopulateContents()
for(var/i in 1 to rand(1,7))
new /obj/item/reagent_containers/pill/maintenance(src)
/obj/item/storage/pill_bottle/maintenance_pill/full/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/pill/maintenance(src)
///////////////////////////////////////// Psychologist inventory pillbottles
/obj/item/storage/pill_bottle/happinesspsych
name = "happiness pills"
desc = "Contains pills used as a last resort means to temporarily stabilize depression and anxiety. WARNING: side effects may include slurred speech, drooling, and severe addiction."
/obj/item/storage/pill_bottle/happinesspsych/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/happinesspsych(src)
/obj/item/storage/pill_bottle/lsdpsych
name = "mindbreaker toxin pills"
desc = "!FOR THERAPEUTIC USE ONLY! Contains pills used to alleviate the symptoms of Reality Dissociation Syndrome."
/obj/item/storage/pill_bottle/lsdpsych/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/lsdpsych(src)
/obj/item/storage/pill_bottle/paxpsych
name = "pax pills"
desc = "Contains pills used to temporarily pacify patients that are deemed a harm to themselves or others."
/obj/item/storage/pill_bottle/paxpsych/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/pill/paxpsych(src)
/obj/item/storage/pill_bottle/naturalbait
name = "freshness jar"
desc = "Full of natural fish bait."
/obj/item/storage/pill_bottle/naturalbait/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/food/bait/natural(src)
/// A box which takes in coolant and uses it to preserve organs and body parts
/obj/item/storage/organbox
name = "organ transport box"
desc = "An advanced box with an cooling mechanism that uses cryostylane or other cold reagents to keep the organs or bodyparts inside preserved."
icon = 'icons/obj/storage/case.dmi'
icon_state = "organbox"
base_icon_state = "organbox"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 3
throw_range = 7
custom_premium_price = PAYCHECK_CREW * 4
/// var to prevent it freezing the same things over and over
var/cooling = FALSE
/obj/item/storage/organbox/Initialize(mapload)
. = ..()
create_storage(storage_type = /datum/storage/organ_box, max_specific_storage = WEIGHT_CLASS_BULKY, max_total_storage = 21)
atom_storage.set_holdable(list(
/obj/item/organ,
/obj/item/bodypart,
/obj/item/food/icecream
))
create_reagents(100, TRANSPARENT)
START_PROCESSING(SSobj, src)
/obj/item/storage/organbox/process(seconds_per_tick)
///if there is enough coolant var
var/using_coolant = coolant_to_spend()
if (isnull(using_coolant))
if (cooling)
cooling = FALSE
update_appearance()
for(var/obj/stored in contents)
stored.unfreeze()
return
var/amount_used = 0.05 * seconds_per_tick
if (using_coolant != /datum/reagent/cryostylane)
amount_used *= 2
reagents.remove_reagent(using_coolant, amount_used)
if(cooling)
return
cooling = TRUE
update_appearance()
for(var/obj/stored in contents)
stored.freeze()
/// Returns which coolant we are about to use, or null if there isn't any
/obj/item/storage/organbox/proc/coolant_to_spend()
if (reagents.get_reagent_amount(/datum/reagent/cryostylane))
return /datum/reagent/cryostylane
if (reagents.get_reagent_amount(/datum/reagent/consumable/ice))
return /datum/reagent/consumable/ice
return null
/obj/item/storage/organbox/update_icon_state()
icon_state = "[base_icon_state][cooling ? "-working" : null]"
return ..()
/obj/item/storage/organbox/attackby(obj/item/I, mob/user, params)
if(is_reagent_container(I) && I.is_open_container())
var/obj/item/reagent_containers/RC = I
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this, transfered_by = user)
if(units)
balloon_alert(user, "[units]u transferred")
return
if(istype(I, /obj/item/plunger))
balloon_alert(user, "plunging...")
if(do_after(user, 10, target = src))
balloon_alert(user, "plunged")
reagents.clear_reagents()
return
return ..()
/obj/item/storage/organbox/suicide_act(mob/living/carbon/user)
if(HAS_TRAIT(user, TRAIT_RESISTCOLD)) //if they're immune to cold, just do the box suicide
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
if(myhead)
user.visible_message(span_suicide("[user] puts [user.p_their()] head into \the [src] and begins closing it! It looks like [user.p_theyre()] trying to commit suicide!"))
myhead.dismember()
myhead.forceMove(src) //force your enemies to kill themselves with your head collection box!
playsound(user, "desecration-01.ogg", 50, TRUE, -1)
return BRUTELOSS
user.visible_message(span_suicide("[user] is beating [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
user.visible_message(span_suicide("[user] is putting [user.p_their()] head inside the [src], it looks like [user.p_theyre()] trying to commit suicide!"))
user.adjust_bodytemperature(-300)
user.apply_status_effect(/datum/status_effect/freon)
return FIRELOSS
/// A subtype of organ storage box which starts with a full coolant tank
/obj/item/storage/organbox/preloaded
/obj/item/storage/organbox/preloaded/Initialize(mapload)
. = ..()
reagents.add_reagent(/datum/reagent/cryostylane, reagents.maximum_volume)
/obj/item/storage/test_tube_rack
name = "test tube rack"
desc = "A wooden rack for storing test tubes."
icon_state = "rack"
base_icon_state = "rack"
icon = 'icons/obj/medical/chemical.dmi'
inhand_icon_state = "contsolid"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/test_tube_rack/Initialize(mapload)
. = ..()
atom_storage.allow_quick_gather = TRUE
atom_storage.max_slots = 8
atom_storage.screen_max_columns = 4
atom_storage.screen_max_rows = 2
atom_storage.set_holdable(list(
/obj/item/reagent_containers/cup/tube,
))
/obj/item/storage/test_tube_rack/attack_self(mob/user)
emptyStorage()
/obj/item/storage/test_tube_rack/update_icon_state()
icon_state = "[base_icon_state][contents.len > 0 ? contents.len : null]"
return ..()