Files
Bubberstation/code/game/objects/structures/girders.dm
T
Couls c0e46fabf7 Standardize Welder Fuel Usage (#76021)
Remove welder fuel usage from all actions except attacking and leaving
it on
most welder tasks require a minimum of 1u of fuel, some longer tasks
require a minimum of 2 or 3u welders now drain 1u every 5 seconds
they're active
## About The Pull Request
Prior to this PR welder fuel usage was random, a lot of tasks didn't use
any welder fuel and welders were basically near infinite so long as you
didn't use them for combat, it took 26 seconds of activity to drain 1u
of fuel, that means an emergency welder alone could run for 5 minutes
straight before needing a refuel

After this PR all welders will drain 1u every 5 seconds instead of every
26 seconds, but welding objects won't require extra fuel anymore, making
the fuel usage much more consistent.

resolves #55018
## Why It's Good For The Game
Actually makes fuel tanks useful and relevant without making it
obnoxious to do repetitive quick tasks like turn rods into plates,
there's actually a reason to upgrade off the emergency welder now since
it lasts 50 seconds rather than 5 minutes
## Changelog
🆑
qol: Welders now have a more consistent fuel usage
/🆑
2023-06-19 23:01:10 -07:00

502 lines
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Plaintext

/obj/structure/girder
name = "girder"
icon_state = "girder"
desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
anchored = TRUE
density = TRUE
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/can_displace = TRUE //If the girder can be moved around by wrenching it
var/next_beep = 0 //Prevents spamming of the construction sound
/// The material cost to construct something on the girder
var/static/list/construction_cost = list(
/obj/item/stack/sheet/iron = 2,
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/plasteel = 2,
/obj/item/stack/sheet/bronze = 2,
/obj/item/stack/sheet/runed_metal = 1,
exotic_material = 2 // this needs to be refactored properly
)
/obj/structure/girder/examine(mob/user)
. = ..()
switch(state)
if(GIRDER_REINF)
. += span_notice("The support struts are <b>screwed</b> in place.")
if(GIRDER_REINF_STRUTS)
. += span_notice("The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.")
if(GIRDER_NORMAL)
if(can_displace)
. += span_notice("The bolts are <b>wrenched</b> in place.")
if(GIRDER_DISPLACED)
. += span_notice("The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.")
if(GIRDER_DISASSEMBLED)
. += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.")
if(GIRDER_TRAM)
. += span_notice("[src] is designed for tram usage. Deconstructed with a screwdriver!")
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
var/platingmodifier = 1
if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
platingmodifier = 0.7
if(next_beep <= world.time)
next_beep = world.time + 10
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=100))
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return
else if(isstack(W))
if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
balloon_alert(user, "wall already present!")
return
if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
balloon_alert(user, "need floor!")
return
if(state == GIRDER_TRAM)
if(!locate(/obj/structure/industrial_lift/tram) in src.loc.contents)
balloon_alert(user, "need tram floors!")
return
if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/rod = W
var/amount = construction_cost[rod.type]
if(state == GIRDER_DISPLACED)
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 40, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/iron)
transfer_fingerprints_to(T)
qdel(src)
return
if(!istype(W, /obj/item/stack/sheet))
return
var/obj/item/stack/sheet/sheets = W
if(istype(sheets, /obj/item/stack/sheet/iron))
var/amount = construction_cost[/obj/item/stack/sheet/iron]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/F = new (loc)
transfer_fingerprints_to(F)
qdel(src)
return
else if(state == GIRDER_REINF)
balloon_alert(user, "need plasteel sheet!")
return
else if(state == GIRDER_TRAM)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(2)
var/obj/structure/tramwall/tram_wall = new(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
else
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 40*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall)
transfer_fingerprints_to(T)
qdel(src)
return
if(istype(sheets, /obj/item/stack/sheet/plasteel))
var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/reinforced/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else if(state == GIRDER_REINF)
amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
if(sheets.get_amount() < amount)
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/r_wall)
transfer_fingerprints_to(T)
qdel(src)
return
else
amount = 1 // hur dur x2
if(sheets.get_amount() < amount)
return
balloon_alert(user, "reinforcing frame...")
if(do_after(user, 60*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/girder/reinforced/R = new (loc)
transfer_fingerprints_to(R)
qdel(src)
return
if(!sheets.has_unique_girder && sheets.material_type)
if(istype(src, /obj/structure/girder/reinforced))
balloon_alert(user, "need plasteel!")
return
var/M = sheets.sheettype
var/amount = construction_cost["exotic_material"]
if(state == GIRDER_TRAM)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/tramwall/tram_wall
var/tram_wall_type = text2path("/obj/structure/tramwall/[M]")
if(tram_wall_type)
tram_wall = new tram_wall_type(loc)
else
var/obj/structure/tramwall/material/mat_tram_wall = new(loc)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
mat_tram_wall.set_custom_materials(material_list)
tram_wall = mat_tram_wall
transfer_fingerprints_to(tram_wall)
qdel(src)
return
if(state == GIRDER_DISPLACED)
var/falsewall_type = text2path("/obj/structure/falsewall/[M]")
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/falsewall
if(falsewall_type)
falsewall = new falsewall_type (loc)
else
var/obj/structure/falsewall/material/mat_falsewall = new(loc)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
mat_falsewall.set_custom_materials(material_list)
falsewall = mat_falsewall
transfer_fingerprints_to(falsewall)
qdel(src)
return
else
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 40, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
if(sheets.walltype)
T.PlaceOnTop(sheets.walltype)
else
var/turf/newturf = T.PlaceOnTop(/turf/closed/wall/material)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
newturf.set_custom_materials(material_list)
transfer_fingerprints_to(T)
qdel(src)
return
add_hiddenprint(user)
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
if(!user.transferItemToLoc(P, drop_location()))
return
balloon_alert(user, "inserted pipe")
else
return ..()
// Screwdriver behavior for girders
/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
if(..())
return TRUE
. = FALSE
if(state == GIRDER_TRAM)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 4 SECONDS, volume=100))
if(state != GIRDER_TRAM)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return TRUE
if(state == GIRDER_DISPLACED)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_DISPLACED)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return TRUE
else if(state == GIRDER_REINF)
balloon_alert(user, "unsecuring support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF)
return
state = GIRDER_REINF_STRUTS
return TRUE
else if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "securing support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF_STRUTS)
return
state = GIRDER_REINF
return TRUE
// Wirecutter behavior for girders
/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "removing inner grille...")
if(tool.use_tool(src, user, 40, volume=100))
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_DISPLACED)
if(!isfloorturf(loc))
balloon_alert(user, "needs floor!")
balloon_alert(user, "securing frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
else if(state == GIRDER_NORMAL && can_displace)
balloon_alert(user, "unsecuring frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
qdel(src)
return TRUE
/obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if((mover.pass_flags & PASSGRILLE) || isprojectile(mover))
return prob(girderpasschance)
/obj/structure/girder/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller, no_id = FALSE)
. = !density
if(caller)
. = . || (caller.pass_flags & PASSGRILLE)
/obj/structure/girder/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron)
new remains(loc)
qdel(src)
/obj/structure/girder/narsie_act()
new /obj/structure/girder/cult(loc)
qdel(src)
/obj/structure/girder/displaced
name = "displaced girder"
icon_state = "displaced"
anchored = FALSE
state = GIRDER_DISPLACED
girderpasschance = 25
max_integrity = 120
/obj/structure/girder/reinforced
name = "reinforced girder"
icon_state = "reinforced"
state = GIRDER_REINF
girderpasschance = 0
max_integrity = 350
/obj/structure/girder/tram
name = "tram girder"
state = GIRDER_TRAM
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon = 'icons/obj/cult/structures.dmi'
icon_state= "cultgirder"
can_displace = FALSE
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount=1))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
var/amount = construction_cost[R.type]
if(R.get_amount() < amount)
balloon_alert(user, "need [amount] sheet!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50, target = src))
if(R.get_amount() < amount)
return
R.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/cult)
qdel(src)
else
return ..()
/obj/structure/girder/cult/narsie_act()
return
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
qdel(src)
/obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_FLOORWALL)
return rcd_result_with_memory(
list("mode" = RCD_FLOORWALL, "delay" = 2 SECONDS, "cost" = 8),
get_turf(src), RCD_MEMORY_WALL,
)
if(RCD_DECONSTRUCT)
return list("mode" = RCD_DECONSTRUCT, "delay" = 20, "cost" = 13)
return FALSE
/obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
var/turf/T = get_turf(src)
switch(passed_mode)
if(RCD_FLOORWALL)
T.PlaceOnTop(/turf/closed/wall)
qdel(src)
return TRUE
if(RCD_DECONSTRUCT)
qdel(src)
return TRUE
return FALSE
/obj/structure/girder/bronze
name = "wall gear"
desc = "A girder made out of sturdy bronze, made to resemble a gear."
icon_state = "wall_gear"
can_displace = FALSE
/obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount = 0))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/bronze))
var/obj/item/stack/sheet/bronze/B = W
var/amount = construction_cost[B.type]
if(B.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50, target = src))
if(B.get_amount() < amount)
return
B.use(amount)
var/turf/T = get_turf(src)
T.PlaceOnTop(/turf/closed/wall/mineral/bronze)
qdel(src)
else
return ..()