Files
Bubberstation/code/game/objects/structures/tank_dispenser.dm
T
Mothblocks 910b97cd37 Save 0.4s by shaving off a lot of smaller init costs (#71007)
Starts shaving off a lot of less than 0.1s performance killers by, in
nearly every case, just writing better code.

Numbers are amount saved.

- /obj/machinery/bluespace_vendor/LateInitialize -> 29.4ms
Changes a loop over all machines to a specialized list.

- /obj/structure/table/glass/Initialize -> 42.53ms
Stops every table from initializing glass shards and table frames before
any destruction.

- /obj/structure/chair/Initialize -> 24.64ms
Removes an unnecessary addtimer that existed for chairs that weren't
anchored in emergency shuttles. Didn't do anything.

- /datum/orderable_item/New -> 44.3ms 
Instead of initializing every item to get its desc, just uses initial.
Added a unit test to make sure none are dynamic.

- /obj/machinery/computer/slot_machine/Initialize -> 26.19ms
Currently goes through every coin subtype, creates it, calls a proc,
then qdels it. Changes that to only run once. Could be optimized further
by making the coin info on a datum to avoid creating the object, but it
currently sits at 7.82ms, far below worth caring about for now.

- /obj/machinery/door_buttons/airlock_controller/findObjsByTag -> 3.51ms
Loops over just doors instead of typechecking airlock in machines.

- /obj/structure/closet/Initialize -> 60.57ms
Moves the code for taking everything on the tile from a next-tick timer
to LateInitialize.

- /obj/machinery/rnd/experimentor/Initialize -> 36.92ms
Changes a list that is generated by going through every item in the game
and getting information from a large amount of them to only run when
needed.

- /obj/structure/tank_dispenser/Initialize -> 20.81ms
No longer initializes every tank in it right away, only when needed.

- /obj/machinery/telecomms/LateInitialize -> 16.63ms
Removes `urange` to instead just loop over telecomms machines and check
distance. There's not that many of them.

- /mob/living/simple_animal/hostile/carp/cayenne/Initialize -> 3.17ms
Defers a GAGS overlay creation until its needed. BTW GAGS is
*horrendous* on init costs, and is the root cause for a lot of pretty
terrible performance. I investigated precompiling but the gains weren't
crazy, but likely could be the more stuff is GAGS'd.

- /turf/open/floor/engine/cult/Initialize -> 14.64ms
Temporary visual effect that is created is no longer done on mapload,
since nobody will see it.

- /datum/techweb/specialized/autounlocking/proc/autounlock -> 5.55ms
Changes some loops to shorter checks. This whole proc is pretty bad and
it's still 14.21ms for 17 calls.

- /matrix/New -> 13.41ms
- /matrix/proc/Translate -> 42.06ms
~~Changed the mineral matrice to only generate once, then take it from a
static.~~ An extra ~0.05s taken off by avoiding setting icon and
transform every Initialize.
2022-11-05 02:15:40 -07:00

121 lines
2.9 KiB
Plaintext

#define TANK_DISPENSER_CAPACITY 10
/obj/structure/tank_dispenser
name = "tank dispenser"
desc = "A simple yet bulky storage device for gas tanks. Holds up to 10 oxygen tanks and 10 plasma tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = TRUE
anchored = TRUE
max_integrity = 300
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/plasmatanks = TANK_DISPENSER_CAPACITY
/obj/structure/tank_dispenser/oxygen
plasmatanks = 0
/obj/structure/tank_dispenser/plasma
oxygentanks = 0
/obj/structure/tank_dispenser/Initialize(mapload)
. = ..()
update_appearance()
/obj/structure/tank_dispenser/update_overlays()
. = ..()
switch(oxygentanks)
if(1 to 3)
. += "oxygen-[oxygentanks]"
if(4 to TANK_DISPENSER_CAPACITY)
. += "oxygen-4"
switch(plasmatanks)
if(1 to 4)
. += "plasma-[plasmatanks]"
if(5 to TANK_DISPENSER_CAPACITY)
. += "plasma-5"
/obj/structure/tank_dispenser/wrench_act(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/living/user, params)
var/full
if(istype(I, /obj/item/tank/internals/plasma))
if(plasmatanks < TANK_DISPENSER_CAPACITY)
plasmatanks++
else
full = TRUE
else if(istype(I, /obj/item/tank/internals/oxygen))
if(oxygentanks < TANK_DISPENSER_CAPACITY)
oxygentanks++
else
full = TRUE
else if(!user.combat_mode)
to_chat(user, span_notice("[I] does not fit into [src]."))
return
else
return ..()
if(full)
to_chat(user, span_notice("[src] can't hold any more of [I]."))
return
if(!user.transferItemToLoc(I, src))
return
to_chat(user, span_notice("You put [I] in [src]."))
update_appearance()
/obj/structure/tank_dispenser/ui_state(mob/user)
return GLOB.physical_state
/obj/structure/tank_dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TankDispenser", name)
ui.open()
/obj/structure/tank_dispenser/ui_data(mob/user)
var/list/data = list()
data["oxygen"] = oxygentanks
data["plasma"] = plasmatanks
return data
/obj/structure/tank_dispenser/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("plasma")
if (plasmatanks == 0)
return TRUE
dispense(/obj/item/tank/internals/plasma, usr)
plasmatanks--
if("oxygen")
if (oxygentanks == 0)
return TRUE
dispense(/obj/item/tank/internals/oxygen, usr)
oxygentanks--
update_appearance()
return TRUE
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/iron (loc, 2)
qdel(src)
/obj/structure/tank_dispenser/proc/dispense(tank_type, mob/receiver)
var/existing_tank = locate(tank_type) in src
if (isnull(existing_tank))
existing_tank = new tank_type
receiver.put_in_hands(existing_tank)
#undef TANK_DISPENSER_CAPACITY