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cfc4e960bc
## About The Pull Request Openspace tracks the turf below for starlight purposes The trouble is if a turf is replaced by another, all its signal registers still persist I forgot about this, so we'd get runtimes when a /turf/open/space/openspace was replaced, and the turf below it changed ## Why It's Good For The Game Less random runtimes
202 lines
6.7 KiB
Plaintext
202 lines
6.7 KiB
Plaintext
/turf/open/openspace
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name = "open space"
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desc = "Watch your step!"
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// We don't actually draw openspace, but it needs to have color
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// In its icon state so we can count it as a "non black" tile
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icon_state = MAP_SWITCH("pure_white", "invisible")
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baseturfs = /turf/open/openspace
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overfloor_placed = FALSE
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underfloor_accessibility = UNDERFLOOR_INTERACTABLE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pathing_pass_method = TURF_PATHING_PASS_PROC
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plane = TRANSPARENT_FLOOR_PLANE
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var/can_cover_up = TRUE
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var/can_build_on = TRUE
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/turf/open/openspace/airless
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initial_gas_mix = AIRLESS_ATMOS
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/turf/open/openspace/airless/planetary
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planetary_atmos = TRUE
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// Reminder, any behavior code written here needs to be duped to /turf/open/space/openspace
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// I am so sorry
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/turf/open/openspace/Initialize(mapload) // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
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. = ..()
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if(PERFORM_ALL_TESTS(focus_only/openspace_clear) && !GET_TURF_BELOW(src))
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stack_trace("[src] was inited as openspace with nothing below it at ([x], [y], [z])")
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RegisterSignal(src, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON, PROC_REF(on_atom_created))
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var/area/our_area = loc
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if(istype(our_area, /area/space))
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force_no_gravity = TRUE
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return INITIALIZE_HINT_LATELOAD
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/turf/open/openspace/LateInitialize()
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. = ..()
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AddElement(/datum/element/turf_z_transparency)
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/turf/open/openspace/ChangeTurf(path, list/new_baseturfs, flags)
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UnregisterSignal(src, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZED_ON)
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return ..()
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/**
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* Prepares a moving movable to be precipitated if Move() is successful.
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* This is done in Enter() and not Entered() because there's no easy way to tell
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* if the latter was called by Move() or forceMove() while the former is only called by Move().
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*/
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/turf/open/openspace/Enter(atom/movable/movable, atom/oldloc)
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. = ..()
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if(.)
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//higher priority than CURRENTLY_Z_FALLING so the movable doesn't fall on Entered()
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movable.set_currently_z_moving(CURRENTLY_Z_FALLING_FROM_MOVE)
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///Makes movables fall when forceMove()'d to this turf.
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/turf/open/openspace/Entered(atom/movable/movable)
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. = ..()
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if(movable.set_currently_z_moving(CURRENTLY_Z_FALLING))
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zFall(movable, falling_from_move = TRUE)
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/**
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* Drops movables spawned on this turf after they are successfully initialized.
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* so that spawned movables that should fall to gravity, will fall.
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*/
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/turf/open/openspace/proc/on_atom_created(datum/source, atom/created_atom)
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SIGNAL_HANDLER
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if(ismovable(created_atom))
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zfall_if_on_turf(created_atom)
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/turf/open/openspace/proc/zfall_if_on_turf(atom/movable/movable)
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if(QDELETED(movable) || movable.loc != src)
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return
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zFall(movable)
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/turf/open/openspace/can_have_cabling()
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if(locate(/obj/structure/lattice/catwalk, src))
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return TRUE
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return FALSE
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/turf/open/openspace/zAirIn()
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return TRUE
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/turf/open/openspace/zAirOut()
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return TRUE
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/turf/open/openspace/zPassIn(atom/movable/A, direction, turf/source)
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if(direction == DOWN)
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for(var/obj/contained_object in contents)
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if(contained_object.obj_flags & BLOCK_Z_IN_DOWN)
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return FALSE
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return TRUE
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if(direction == UP)
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for(var/obj/contained_object in contents)
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if(contained_object.obj_flags & BLOCK_Z_IN_UP)
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return FALSE
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return TRUE
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return FALSE
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/turf/open/openspace/zPassOut(atom/movable/A, direction, turf/destination, allow_anchored_movement)
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if(A.anchored && !allow_anchored_movement)
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return FALSE
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if(direction == DOWN)
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for(var/obj/contained_object in contents)
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if(contained_object.obj_flags & BLOCK_Z_OUT_DOWN)
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return FALSE
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return TRUE
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if(direction == UP)
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for(var/obj/contained_object in contents)
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if(contained_object.obj_flags & BLOCK_Z_OUT_UP)
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return FALSE
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return TRUE
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return FALSE
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/turf/open/openspace/proc/CanCoverUp()
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return can_cover_up
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/turf/open/openspace/proc/CanBuildHere()
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return can_build_on
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/turf/open/openspace/attackby(obj/item/C, mob/user, params)
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..()
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if(!CanBuildHere())
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return
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if(istype(C, /obj/item/stack/rods))
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build_with_rods(C, user)
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else if(istype(C, /obj/item/stack/tile/iron))
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build_with_floor_tiles(C, user)
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/turf/open/openspace/build_with_floor_tiles(obj/item/stack/tile/iron/used_tiles)
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if(!CanCoverUp())
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return
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return ..()
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/turf/open/openspace/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(!CanBuildHere())
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return FALSE
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switch(the_rcd.mode)
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if(RCD_FLOORWALL)
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 1)
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else
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return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
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return FALSE
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/turf/open/openspace/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_FLOORWALL)
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to_chat(user, span_notice("You build a floor."))
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PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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return TRUE
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return FALSE
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/turf/open/openspace/rust_heretic_act()
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return FALSE
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/turf/open/openspace/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller, no_id = FALSE)
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if(caller && !caller.can_z_move(DOWN, src, null , ZMOVE_FALL_FLAGS)) //If we can't fall here (flying/lattice), it's fine to path through
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return TRUE
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return FALSE
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/turf/open/openspace/replace_floor(turf/open/new_floor_path, flags)
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if (!initial(new_floor_path.overfloor_placed))
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ChangeTurf(new_floor_path, flags = flags)
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return
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// Create plating under tiled floor we try to create directly onto the air
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PlaceOnTop(/turf/open/floor/plating, flags = flags)
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PlaceOnTop(new_floor_path, flags = flags)
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/turf/open/openspace/icemoon
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name = "ice chasm"
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baseturfs = /turf/open/openspace/icemoon
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initial_gas_mix = ICEMOON_DEFAULT_ATMOS
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planetary_atmos = TRUE
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/// Replaces itself with replacement_turf if the turf has the no ruins allowed flag (usually ruins themselves)
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var/protect_ruin = TRUE
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/// The turf that will replace this one if the turf below has the no ruins allowed flag. we use this one so we don't get any potential double whammies
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var/replacement_turf = /turf/open/misc/asteroid/snow/icemoon/do_not_chasm
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/// If true mineral turfs below this openspace turf will be mined automatically
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var/drill_below = TRUE
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/turf/open/openspace/icemoon/Initialize(mapload)
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. = ..()
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var/turf/T = below()
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//I wonder if I should error here
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if(!T)
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return
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if(T.turf_flags & NO_RUINS && protect_ruin)
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ChangeTurf(replacement_turf, null, CHANGETURF_IGNORE_AIR)
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return
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if(!ismineralturf(T) || !drill_below)
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return
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var/turf/closed/mineral/M = T
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M.mineralAmt = 0
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M.gets_drilled()
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baseturfs = /turf/open/openspace/icemoon //This is to ensure that IF random turf generation produces a openturf, there won't be other turfs assigned other than openspace.
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/turf/open/openspace/icemoon/keep_below
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drill_below = FALSE
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/turf/open/openspace/icemoon/ruins
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protect_ruin = FALSE
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drill_below = FALSE
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