Files
Bubberstation/code/modules/awaymissions/mission_code/undergroundoutpost45.dm
T
msgerbs f91dd961aa Adds NO_ALERT flag to areas, refactors area alerts slightly (#53487)
Adds a NO_ALERTS flag for areas and adds it to most off-station area types. Up until now, whether or not an area should trigger alerts has been a snowflakey mix of ALWAYS_UNPOWERED and outdoors, with some smattering of other conditions thrown in. This unifies it all behind a single bitflag so it's easy to make sure an area does not send alerts to the station consoles. I also refactored alerts slightly so they make sense (state = 1 means not alerting? Seriously??), removed an unnecessary override of poweralm from some lavaland areas which probably doesn't do what somebody thought it does, and removes an old snowflaky override of power alarms in engineering which is a leftover from the singulo days. As an additional side effect, off-station fire alarms can now properly work locally (previously, the entire fire alarm did not work if it wasn't on the station. Now they work but just won't send alarms)
2020-09-11 04:31:42 +01:00

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// undergroundoutpost45
//Areas
/area/awaymission/undergroundoutpost45
name = "space"
icon_state = "awaycontent1"
/area/awaymission/undergroundoutpost45/central
name = "UO45 Central Hall"
icon_state = "awaycontent2"
/area/awaymission/undergroundoutpost45/crew_quarters
name = "UO45 Crew Quarters"
icon_state = "awaycontent3"
/area/awaymission/undergroundoutpost45/engineering
name = "UO45 Engineering"
icon_state = "awaycontent4"
/area/awaymission/undergroundoutpost45/mining
name = "UO45 Mining"
icon_state = "awaycontent5"
/area/awaymission/undergroundoutpost45/research
name = "UO45 Research"
icon_state = "awaycontent6"
/area/awaymission/undergroundoutpost45/gateway
name = "UO45 Gateway"
icon_state = "awaycontent7"
/area/awaymission/undergroundoutpost45/caves
name = "UO45 Caves"
icon_state = "awaycontent8"
always_unpowered = TRUE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE