mirror of
https://github.com/Bubberstation/Bubberstation.git
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4d6a8bc537
Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
106 lines
3.9 KiB
Plaintext
106 lines
3.9 KiB
Plaintext
/**
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* # Destructive scanner
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*
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* Placed machine that handles destructive experiments (but can also do the normal ones)
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*/
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/obj/machinery/destructive_scanner
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name = "Experimental Destructive Scanner"
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desc = "A much larger version of the hand-held scanner, a charred label warns about its destructive capabilities."
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icon = 'icons/obj/machines/experisci.dmi'
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icon_state = "tube_open"
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circuit = /obj/item/circuitboard/machine/destructive_scanner
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layer = MOB_LAYER
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var/scanning = FALSE
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/obj/machinery/destructive_scanner/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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// Late load to ensure the component initialization occurs after the machines are initialized
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/obj/machinery/destructive_scanner/LateInitialize()
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. = ..()
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AddComponent(/datum/component/experiment_handler, \
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allowed_experiments = list(/datum/experiment/scanning),\
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config_mode = EXPERIMENT_CONFIG_CLICK, \
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start_experiment_callback = CALLBACK(src, PROC_REF(activate)))
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///Activates the machine; checks if it can actually scan, then starts.
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/obj/machinery/destructive_scanner/proc/activate()
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var/atom/pickup_zone = drop_location()
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var/aggressive = FALSE
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for(var/mob/living/living_mob in pickup_zone)
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if(!(obj_flags & EMAGGED) && ishuman(living_mob)) //Can only kill humans when emagged.
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playsound(src, 'sound/machines/buzz-sigh.ogg', 25)
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say("Cannot scan with humans inside.")
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return
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aggressive = TRUE
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start_closing(aggressive)
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use_power(idle_power_usage)
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///Closes the machine to kidnap everything in the turf into it.
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/obj/machinery/destructive_scanner/proc/start_closing(aggressive)
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if(scanning)
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return
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var/atom/pickup_zone = drop_location()
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for(var/atom/movable/to_pickup in pickup_zone)
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to_pickup.forceMove(src)
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flick("tube_down", src)
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scanning = TRUE
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update_icon()
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playsound(src, 'sound/machines/destructive_scanner/TubeDown.ogg', 100)
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use_power(idle_power_usage)
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addtimer(CALLBACK(src, PROC_REF(start_scanning), aggressive), 1.2 SECONDS)
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///Starts scanning the fancy scanning effects
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/obj/machinery/destructive_scanner/proc/start_scanning(aggressive)
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if(aggressive)
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playsound(src, 'sound/machines/destructive_scanner/ScanDangerous.ogg', 100, extrarange = 5)
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else
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playsound(src, 'sound/machines/destructive_scanner/ScanSafe.ogg', 100)
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use_power(active_power_usage)
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addtimer(CALLBACK(src, PROC_REF(finish_scanning), aggressive), 6 SECONDS)
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///Performs the actual scan, happens once the tube effects are done
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/obj/machinery/destructive_scanner/proc/finish_scanning(aggressive)
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flick("tube_up", src)
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scanning = FALSE
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update_icon()
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playsound(src, 'sound/machines/destructive_scanner/TubeUp.ogg', 100)
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addtimer(CALLBACK(src, PROC_REF(open), aggressive), 1.2 SECONDS)
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///Opens the machine to let out any contents. If the scan had mobs it'll gib them.
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/obj/machinery/destructive_scanner/proc/open(aggressive)
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var/turf/this_turf = get_turf(src)
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var/list/scanned_atoms = list()
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for(var/atom/movable/movable_atom in contents)
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if(movable_atom in component_parts)
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continue
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scanned_atoms += movable_atom
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movable_atom.forceMove(this_turf)
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if(isliving(movable_atom))
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var/mob/living/fucked_up_thing = movable_atom
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fucked_up_thing.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
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fucked_up_thing.gib()
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SEND_SIGNAL(src, COMSIG_MACHINERY_DESTRUCTIVE_SCAN, scanned_atoms)
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/obj/machinery/destructive_scanner/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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playsound(src, SFX_SPARKS, 75, TRUE, SILENCED_SOUND_EXTRARANGE)
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to_chat(user, span_notice("You disable the safety sensor BIOS on [src]."))
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/obj/machinery/destructive_scanner/update_icon_state()
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. = ..()
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icon_state = scanning ? "tube_on" : "tube_open"
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/obj/machinery/destructive_scanner/attackby(obj/item/object, mob/user, params)
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if (!scanning && default_deconstruction_screwdriver(user, "tube_open", "tube_open", object) || default_deconstruction_crowbar(object))
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update_icon()
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return
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return ..()
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