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https://github.com/Bubberstation/Bubberstation.git
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f54dcda1c0
Necessary for #72292 to work effectively, and probably not very useful out of that context. Split out of its own PR because this is long and boring. I want to make sure that we're catching actual mistakes there, and not just experiencing side effects of how shitty the attack chain is.
195 lines
6.9 KiB
Plaintext
195 lines
6.9 KiB
Plaintext
GLOBAL_LIST_INIT(adventure_loot_generator_index,generate_generator_index())
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/// Creates generator__id => type map.
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/proc/generate_generator_index()
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. = list()
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for(var/type in typesof(/datum/adventure_loot_generator))
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var/datum/adventure_loot_generator/generator = type
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if(!initial(generator.id))
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continue
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.[initial(generator.id)] = type
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/// Adventure loot category identified by ID
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/datum/adventure_loot_generator
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var/id
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/datum/adventure_loot_generator/proc/generate()
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return
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/// Helper to transfer loot while respecting cargo space
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/datum/adventure_loot_generator/proc/transfer_loot(obj/item/exodrone/drone)
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for(var/obj/loot in generate())
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drone.try_transfer(loot)
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/// Uses manintenance loot generators
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/datum/adventure_loot_generator/maintenance
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id = "maint"
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var/amount = 1
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/datum/adventure_loot_generator/maintenance/generate()
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var/list/all_loot = list()
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for(var/i in 1 to amount)
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var/lootspawn = pick_weight(GLOB.maintenance_loot)
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while(islist(lootspawn))
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lootspawn = pick_weight(lootspawn)
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var/atom/movable/loot = new lootspawn()
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all_loot += loot
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return all_loot
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/// Unlocks special cargo crates
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/datum/adventure_loot_generator/cargo
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id = "trade_contract"
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var/static/list/unlockable_packs = list(/datum/supply_pack/exploration/scrapyard,/datum/supply_pack/exploration/catering,/datum/supply_pack/exploration/shrubbery)
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/datum/adventure_loot_generator/cargo/generate()
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var/list/still_locked_packs = list()
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for(var/pack_type in unlockable_packs)
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var/datum/supply_pack/pack_singleton = SSshuttle.supply_packs[pack_type]
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if(!pack_singleton.special_enabled)
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still_locked_packs += pack_type
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if(!length(still_locked_packs)) // Just give out some cash instead.
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var/datum/adventure_loot_generator/simple/cash/replacement = new
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return replacement.generate()
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var/chosen_pack_type = pick(still_locked_packs)
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return new /obj/item/trade_chip(null,chosen_pack_type)
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/// Just picks and instatiates the path from the list
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/datum/adventure_loot_generator/simple
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var/loot_list
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/datum/adventure_loot_generator/simple/generate()
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var/loot_type = pick(loot_list)
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return list(new loot_type())
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/// Unique exploration-only rewards - this is contextless
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/datum/adventure_loot_generator/simple/unique
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id = "unique"
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loot_list = list(/obj/item/clothing/glasses/geist_gazers,/obj/item/clothing/glasses/psych,/obj/item/firelance)
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/// Valuables
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/datum/adventure_loot_generator/simple/cash
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id = "cash"
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loot_list = list(/obj/item/storage/bag/money,/obj/item/antique,/obj/item/stack/spacecash/c1000,/obj/item/holochip/thousand)
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/// Drugs
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/datum/adventure_loot_generator/simple/drugs
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id = "drugs"
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loot_list = list(/obj/item/storage/pill_bottle/happy,/obj/item/storage/pill_bottle/lsd,/obj/item/storage/pill_bottle/penacid,/obj/item/storage/pill_bottle/stimulant)
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/// Rare minerals/materials
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/datum/adventure_loot_generator/simple/materials
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id = "materials"
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loot_list = list(/obj/item/stack/sheet/iron/fifty,/obj/item/stack/sheet/plasteel/twenty)
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/// Assorted weaponry
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/datum/adventure_loot_generator/simple/weapons
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id = "weapons"
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loot_list = list(/obj/item/gun/energy/laser,/obj/item/melee/baton/security/loaded)
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/// Rare fish! Of the syndicate variety
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/datum/adventure_loot_generator/simple/syndicate_fish
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id = "syndicate_fish"
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loot_list = list(/obj/item/storage/fish_case/syndicate)
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/// Pets and pet accesories in carriers
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/datum/adventure_loot_generator/pet
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id = "pets"
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var/carrier_type = /obj/item/pet_carrier/biopod
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var/list/possible_pets = list(/mob/living/simple_animal/pet/cat/space,/mob/living/basic/pet/dog/corgi,/mob/living/simple_animal/pet/penguin/baby,/mob/living/basic/pet/dog/pug)
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/datum/adventure_loot_generator/pet/generate()
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var/obj/item/pet_carrier/carrier = new carrier_type()
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var/chosen_pet_type = pick(possible_pets)
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var/mob/living/simple_animal/pet/pet = new chosen_pet_type()
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carrier.add_occupant(pet)
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return carrier
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/obj/item/antique
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name = "antique"
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desc = "Valuable and completly incomprehensible."
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icon = 'icons/obj/exploration.dmi'
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icon_state = "antique"
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/// Supply pack unlocker chip
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/obj/item/trade_chip
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name = "trade contract chip"
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desc = "Uses the station's cargo network to contact a black market supplier, allowing the purchase of a new crate type at cargo console."
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icon = 'icons/obj/exploration.dmi'
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icon_state = "trade_chip"
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/// Supply pack type enabled by this chip
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var/unlocked_pack_type
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/obj/item/trade_chip/Initialize(mapload, pack_type)
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. = ..()
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if(pack_type)
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unlocked_pack_type = pack_type
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var/datum/supply_pack/typed_pack_type = pack_type
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name += "- [initial(typed_pack_type.name)]"
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/obj/item/trade_chip/proc/try_to_unlock_contract(mob/user)
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var/datum/supply_pack/pack_singleton = SSshuttle.supply_packs[unlocked_pack_type]
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if(!unlocked_pack_type || !pack_singleton || !pack_singleton.special)
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to_chat(user,span_danger("This chip is invalid!"))
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return
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pack_singleton.special_enabled = TRUE
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to_chat(user,span_notice("Contract accepted into nanotrasen supply database."))
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qdel(src)
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/// Two handed fire lance. Melts wall after short windup.
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/obj/item/firelance
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name = "fire lance"
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desc = "Melts everything in front of you. Takes a while to start and operate."
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icon = 'icons/obj/exploration.dmi'
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icon_state = "firelance"
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inhand_icon_state = "firelance"
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righthand_file = 'icons/mob/inhands/items/firelance_righthand.dmi'
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lefthand_file = 'icons/mob/inhands/items/firelance_lefthand.dmi'
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var/windup_time = 10 SECONDS
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var/melt_range = 3
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var/charge_per_use = 200
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var/obj/item/stock_parts/cell/cell
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/obj/item/firelance/Initialize(mapload)
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. = ..()
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cell = new /obj/item/stock_parts/cell(src)
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AddComponent(/datum/component/two_handed)
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/obj/item/firelance/attack(mob/living/M, mob/living/user, params)
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if(!user.combat_mode)
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return
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. = ..()
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/obj/item/firelance/get_cell()
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return cell
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/obj/item/firelance/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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. |= AFTERATTACK_PROCESSED_ITEM
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if(!HAS_TRAIT(src,TRAIT_WIELDED))
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to_chat(user,span_notice("You need to wield [src] in two hands before you can fire it."))
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return
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if(LAZYACCESS(user.do_afters, "firelance"))
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return
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if(!cell.use(charge_per_use))
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to_chat(user,span_warning("[src] battery ran dry!"))
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return
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ADD_TRAIT(user, TRAIT_IMMOBILIZED, REF(src))
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to_chat(user,span_notice("You begin to charge [src]"))
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inhand_icon_state = "firelance_charging"
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user.update_held_items()
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if(do_after(user,windup_time,interaction_key="firelance",extra_checks = CALLBACK(src, PROC_REF(windup_checks))))
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var/turf/start_turf = get_turf(user)
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var/turf/last_turf = get_ranged_target_turf(start_turf,user.dir,melt_range)
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start_turf.Beam(last_turf,icon_state="solar_beam",time=1 SECONDS)
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for(var/turf/turf_to_melt in get_line(start_turf,last_turf))
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if(turf_to_melt.density)
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turf_to_melt.Melt()
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inhand_icon_state = initial(inhand_icon_state)
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user.update_held_items()
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REMOVE_TRAIT(user, TRAIT_IMMOBILIZED, REF(src))
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/// Additional windup checks
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/obj/item/firelance/proc/windup_checks()
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return HAS_TRAIT(src,TRAIT_WIELDED)
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