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0e70a14d24
## About The Pull Request Adds a new craftable HoS shako, made from the standard peaked cap and some plasteel and gold.  Moves the HoS cap into a subtype `/obj/item/clothing/head/hats/hos/cap` to avoid catching the beret in the crafting recipe, the base type `/obj/item/clothing/head/hats/hos` is now a generic subtype which should never exist. (Yes there's a TF2 reference included with the hat) ## Why It's Good For The Game Adds an additional level of style for an HoS willing to put a little effort into gathering the required materials. As it is crafted as a one-to-one trade with another headgear there is no additional spare headgear introduced. ## Changelog 🆑 add: The Nanotrasen Costuming Department has released specifications for how to convert the Head of Security's cap into a shako. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
187 lines
9.7 KiB
Plaintext
187 lines
9.7 KiB
Plaintext
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//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
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/obj/effect/mob_spawn/ghost_role/human/oldsec
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
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prompt_name = "a security officer"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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mob_species = /datum/species/human
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you_are_text = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station."
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flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \
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The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
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important_text = "Work as a team with your fellow survivors and do not abandon them."
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outfit = /datum/outfit/oldsec
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spawner_job_path = /datum/job/ancient_crew
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/obj/effect/mob_spawn/ghost_role/human/oldsec/Destroy()
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new/obj/structure/showcase/machinery/oldpod/used(drop_location())
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return ..()
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/datum/outfit/oldsec
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name = "Ancient Security"
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id = /obj/item/card/id/away/old/sec
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uniform = /obj/item/clothing/under/rank/security/officer
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shoes = /obj/item/clothing/shoes/jackboots
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l_pocket = /obj/item/assembly/flash/handheld
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r_pocket = /obj/item/restraints/handcuffs
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/obj/effect/mob_spawn/ghost_role/human/oldeng
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
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prompt_name = "an engineer"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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mob_species = /datum/species/human
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you_are_text = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station."
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flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. The last thing \
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you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
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important_text = "Work as a team with your fellow survivors and do not abandon them."
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outfit = /datum/outfit/oldeng
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spawner_job_path = /datum/job/ancient_crew
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/obj/effect/mob_spawn/ghost_role/human/oldeng/Destroy()
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new/obj/structure/showcase/machinery/oldpod/used(drop_location())
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return ..()
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/datum/outfit/oldeng
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name = "Ancient Engineer"
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id = /obj/item/card/id/away/old/eng
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uniform = /obj/item/clothing/under/rank/engineering/engineer
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gloves = /obj/item/clothing/gloves/color/fyellow/old
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shoes = /obj/item/clothing/shoes/workboots
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l_pocket = /obj/item/tank/internals/emergency_oxygen
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/datum/outfit/oldeng/mod
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name = "Ancient Engineer (MODsuit)"
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suit_store = /obj/item/tank/internals/oxygen
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back = /obj/item/mod/control/pre_equipped/prototype
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mask = /obj/item/clothing/mask/breath
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internals_slot = ITEM_SLOT_SUITSTORE
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/obj/effect/mob_spawn/ghost_role/human/oldsci
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
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prompt_name = "a scientist"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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mob_species = /datum/species/human
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you_are_text = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station."
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flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \
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The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
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important_text = "Work as a team with your fellow survivors and do not abandon them."
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outfit = /datum/outfit/oldsci
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spawner_job_path = /datum/job/ancient_crew
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/obj/effect/mob_spawn/ghost_role/human/oldsci/Destroy()
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new/obj/structure/showcase/machinery/oldpod/used(drop_location())
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return ..()
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/datum/outfit/oldsci
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name = "Ancient Scientist"
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id = /obj/item/card/id/away/old/sci
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uniform = /obj/item/clothing/under/rank/rnd/scientist
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shoes = /obj/item/clothing/shoes/laceup
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l_pocket = /obj/item/stack/medical/bruise_pack
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///asteroid comms agent
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space
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you_are_text = "You are a syndicate agent, assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13."
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flavour_text = "Monitor enemy activity as best you can, and try to keep a low profile. Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
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important_text = "DO NOT abandon the base."
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/obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space/Initialize(mapload)
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. = ..()
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if(prob(85)) //only has a 15% chance of existing, otherwise it'll just be a NPC syndie.
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new /mob/living/basic/syndicate/ranged(get_turf(src))
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return INITIALIZE_HINT_QDEL
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///battlecruiser stuff
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/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser
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name = "Syndicate Battlecruiser Ship Operative"
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you_are_text = "You are a crewmember aboard the syndicate flagship: the SBC Starfury."
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flavour_text = "Your job is to follow your captain's orders, maintain the ship, and keep the power flowing."
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important_text = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives."
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prompt_name = "a battlecruiser crewmember"
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outfit = /datum/outfit/syndicate_empty/battlecruiser
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spawner_job_path = /datum/job/battlecruiser_crew
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uses = 4
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/// The antag team to apply the player to
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var/datum/team/antag_team
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/// The antag datum to give to the player spawned
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var/antag_datum_to_give = /datum/antagonist/battlecruiser
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/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/allow_spawn(mob/user, silent = FALSE)
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if(!(user.ckey in antag_team.players_spawned))
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return TRUE
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if(!silent)
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to_chat(user, span_boldwarning("You have already used up your chance to roll as Battlecruiser."))
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return FALSE
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/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/special(mob/living/spawned_mob, mob/possesser)
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. = ..()
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if(!spawned_mob.mind)
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spawned_mob.mind_initialize()
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var/datum/mind/mob_mind = spawned_mob.mind
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mob_mind.add_antag_datum(antag_datum_to_give, antag_team)
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antag_team.players_spawned += (spawned_mob.ckey)
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/datum/outfit/syndicate_empty/battlecruiser
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name = "Syndicate Battlecruiser Ship Operative"
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belt = /obj/item/storage/belt/military/assault
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l_pocket = /obj/item/gun/ballistic/automatic/pistol/clandestine
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r_pocket = /obj/item/knife/combat/survival
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box = /obj/item/storage/box/survival/syndie
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/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/assault
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name = "Syndicate Battlecruiser Assault Operative"
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you_are_text = "You are an assault operative aboard the syndicate flagship: the SBC Starfury."
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flavour_text = "Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with."
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important_text = "Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!"
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prompt_name = "a battlecruiser operative"
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outfit = /datum/outfit/syndicate_empty/battlecruiser/assault
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uses = 8
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/datum/outfit/syndicate_empty/battlecruiser/assault
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name = "Syndicate Battlecruiser Assault Operative"
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/armor/vest
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suit_store = /obj/item/gun/ballistic/automatic/pistol/clandestine
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back = /obj/item/storage/backpack
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belt = /obj/item/storage/belt/military
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mask = /obj/item/clothing/mask/gas/syndicate
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l_pocket = /obj/item/uplink/nuclear
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r_pocket = /obj/item/modular_computer/pda/nukeops
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/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/captain
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name = "Syndicate Battlecruiser Captain"
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you_are_text = "You are the captain aboard the syndicate flagship: the SBC Starfury."
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flavour_text = "Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal."
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important_text = "As the captain, this whole operation falls on your shoulders. Help your assault operatives detonate a nuke on the station."
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prompt_name = "a battlecruiser captain"
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outfit = /datum/outfit/syndicate_empty/battlecruiser/assault/captain
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spawner_job_path = /datum/job/battlecruiser_captain
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antag_datum_to_give = /datum/antagonist/battlecruiser/captain
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uses = 1
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/datum/outfit/syndicate_empty/battlecruiser/assault/captain
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name = "Syndicate Battlecruiser Captain"
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id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
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id_trim = /datum/id_trim/battlecruiser/captain
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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suit_store = /obj/item/gun/ballistic/revolver/mateba
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back = /obj/item/storage/backpack/satchel/leather
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ears = /obj/item/radio/headset/syndicate/alt/leader
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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head = /obj/item/clothing/head/hats/hos/cap/syndicate
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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l_pocket = /obj/item/melee/energy/sword/saber/red
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r_pocket = /obj/item/melee/baton/telescopic
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