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## About The Pull Request **Comes with an UpdatePaths!** Removes the tablet subtype, PDAs now replaces them entirely. Nukie and Silicon tablets are now subtypes of the PDA instead, while contractor ones were removed entirely as they didn't do anything and were unused (though it wouldn't be hard to re-add). Nukie PDAs are now the only type of PDA that uses modular_tablets.dmi, which is just larger icons of modular_pda. Each application requires an icon state in both of these, for 2 different sizes, which makes it annoying to make new applications, especially if it can also run on computers/laptops. ### Icons Because Silicon tablets are now a subtype of PDA, they use PDA icons instead of tablet ones. Luckily for us, they already exist in code.  AI's don't use a tablet icon though, so they aren't affected. ## Why It's Good For The Game There's very little difference between tablets and PDAs, PDAs overshadow them in every single way, so at this point I don't see why we should have both of these, and if you compare the two in usefulness and actual in-game use by players, it's a no-brainer than the item all players get roundstart and comes with a messenger should be the one we go with. Also as said in the about section, when making an app you would need to make icon states for the program running for all hardware it can run on, which is Computer, Laptop, PDA, and Tablet. Laptop is just a smaller computer icon PDA is just a smaller tablet icon However, you can't simply shrink the size of the icon, instead you have to completely resprite the same app icon FOUR TIMES for it to not bluescreen on all these different devices. <details> <summary> Here's examples of it </summary> Computer (NOTE: *They share the same icon file as regular computers*) <img src="https://user-images.githubusercontent.com/53777086/203876801-486a8054-489a-4983-bdad-a2599b4dc379.png"/> Laptop <img src="https://user-images.githubusercontent.com/53777086/203876333-58e5d135-f4c6-4a02-8948-1df771e294a4.png"/> Tablet <img src="https://user-images.githubusercontent.com/53777086/203876352-816c7fb1-c681-40b9-99e0-052f49632c7f.png"/> PDA <img src="https://user-images.githubusercontent.com/53777086/203876358-1cf7253d-3c6a-456a-8133-ebf7f0351637.png"/> </details> If we wish to help in simplifying this, we should remove tablet icons entirely, which means 1 less icon to worry about. To do this, we'd need to resprite nukie PDAs, however I am very much not a spriter and never tried GAGS, so I'll leave it to someone else to do. ## Changelog 🆑 del: Tablets are now removed, PDAs are now the base 'tablet'. Silicon and nukie tablets are now PDAs. /🆑
153 lines
4.3 KiB
Plaintext
153 lines
4.3 KiB
Plaintext
// A vendor machine for modular computer portable devices - Laptops and Tablets
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/obj/machinery/lapvend
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name = "computer vendor"
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desc = "A vending machine with microfabricator capable of dispensing various NT-branded computers."
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icon = 'icons/obj/vending.dmi'
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icon_state = "robotics"
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layer = 2.9
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density = TRUE
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// The actual laptop/tablet
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var/obj/item/modular_computer/laptop/fabricated_laptop
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var/obj/item/modular_computer/pda/fabricated_tablet
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// Utility vars
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var/state = 0 // 0: Select device type, 1: Select loadout, 2: Payment, 3: Thankyou screen
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var/devtype = 0 // 0: None(unselected), 1: Laptop, 2: Tablet
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var/total_price = 0 // Price of currently vended device.
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var/credits = 0
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// Removes all traces of old order and allows you to begin configuration from scratch.
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/obj/machinery/lapvend/proc/reset_order()
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state = 0
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devtype = 0
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if(fabricated_laptop)
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qdel(fabricated_laptop)
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fabricated_laptop = null
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if(fabricated_tablet)
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qdel(fabricated_tablet)
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fabricated_tablet = null
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// Recalculates the price and optionally even fabricates the device.
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/obj/machinery/lapvend/proc/fabricate_and_recalc_price(fabricate = FALSE)
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total_price = 0
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if(devtype == 1) // Laptop, generally cheaper to make it accessible for most station roles
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if(fabricate)
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fabricated_laptop = new /obj/item/modular_computer/laptop/buildable(src)
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total_price = 99
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return total_price
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else if(devtype == 2) // Tablet, more expensive, not everyone could probably afford this.
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if(fabricate)
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fabricated_tablet = new(src)
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total_price = 199
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return FALSE
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/obj/machinery/lapvend/ui_act(action, params)
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. = ..()
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if(.)
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return
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switch(action)
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if("pick_device")
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if(state) // We've already picked a device type
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return FALSE
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devtype = text2num(params["pick"])
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state = 1
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fabricate_and_recalc_price(FALSE)
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return TRUE
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if("clean_order")
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reset_order()
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return TRUE
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if("purchase")
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try_purchase()
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return TRUE
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if((state != 1) && devtype) // Following IFs should only be usable when in the Select Loadout mode
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return FALSE
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switch(action)
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if("confirm_order")
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state = 2 // Wait for ID swipe for payment processing
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fabricate_and_recalc_price(FALSE)
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return TRUE
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return FALSE
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/obj/machinery/lapvend/ui_interact(mob/user, datum/tgui/ui)
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if(machine_stat & (BROKEN | NOPOWER | MAINT))
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if(ui)
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ui.close()
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return FALSE
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "ComputerFabricator")
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ui.open()
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/obj/machinery/lapvend/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/stack/spacecash))
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var/obj/item/stack/spacecash/c = I
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if(!user.temporarilyRemoveItemFromInventory(c))
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return
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credits += c.value
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visible_message(span_info("[span_name("[user]")] inserts [c.value] cr into [src]."))
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qdel(c)
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return
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else if(istype(I, /obj/item/holochip))
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var/obj/item/holochip/HC = I
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credits += HC.credits
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visible_message(span_info("[user] inserts a [HC.credits] cr holocredit chip into [src]."))
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qdel(HC)
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return
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else if(isidcard(I))
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if(state != 2)
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return
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var/obj/item/card/id/ID = I
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var/datum/bank_account/account = ID.registered_account
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var/target_credits = total_price - credits
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if(!account.adjust_money(-target_credits, "Vending: Laptop Vendor"))
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say("Insufficient credits on card to purchase!")
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return
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credits += target_credits
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say("[target_credits] cr have been withdrawn from your account.")
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return
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return ..()
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// Simplified payment processing, returns 1 on success.
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/obj/machinery/lapvend/proc/process_payment()
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if(total_price > credits)
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say("Insufficient credits.")
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return FALSE
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else
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return TRUE
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/obj/machinery/lapvend/ui_data(mob/user)
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var/list/data = list()
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data["state"] = state
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if(state == 1)
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data["devtype"] = devtype
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if(state == 1 || state == 2)
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data["totalprice"] = total_price
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data["credits"] = credits
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return data
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/obj/machinery/lapvend/proc/try_purchase()
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// Awaiting payment state
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if(state == 2)
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if(process_payment())
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fabricate_and_recalc_price(1)
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if((devtype == 1) && fabricated_laptop)
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fabricated_laptop.forceMove(src.loc)
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fabricated_laptop = null
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else if((devtype == 2) && fabricated_tablet)
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fabricated_tablet.forceMove(src.loc)
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fabricated_tablet = null
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credits -= total_price
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say("Enjoy your new product!")
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state = 3
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addtimer(CALLBACK(src, PROC_REF(reset_order)), 100)
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return TRUE
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return FALSE
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