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Bubberstation/code/modules/unit_tests/turf_icons.dm
T
ShizCalev 98f783245f Turf icon unit test modularity support update (#75596)
Better modularity support for downstreams. Needed to see what would
break so I could fix it. ♥

Helps with https://github.com/Skyrat-SS13/Skyrat-tg/pull/21298
2023-05-23 16:52:08 -06:00

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/// Makes sure turf icons actually exist. :)
/datum/unit_test/turf_icons
var/modular_mineral_turf_file //= 'icons/turf/mining.dmi' //MODULARITY SUPPORT - insert your snowflake MAP_SWITCH icon file here if you use that define.
/datum/unit_test/turf_icons/Run()
for(var/turf/turf_path as anything in (subtypesof(/turf) - typesof(/turf/closed/mineral)))
var/icon_state = initial(turf_path.icon_state)
var/icon_file = initial(turf_path.icon)
if(isnull(icon_state) || isnull(icon_file))
continue
if(!(icon_state in icon_states(icon_file)))
TEST_FAIL("[turf_path] using invalid icon_state - \"[icon_state]\" in icon file, '[icon_file]")
for(var/turf/closed/mineral/turf_path as anything in typesof(/turf/closed/mineral)) //minerals use a special (read: snowflake) MAP_SWITCH definition that changes their icon based on if we're just compiling or if we're actually PLAYING the game.
var/icon_state = initial(turf_path.icon_state)
var/icon_file = initial(turf_path.icon)
if(isnull(icon_state) || isnull(icon_file))
continue
if(!(icon_state in icon_states(icon_file)))
if(modular_mineral_turf_file && (icon_state in icon_states(modular_mineral_turf_file, 1)))
continue
if(!(icon_state in icon_states('icons/turf/mining.dmi', 1)))
TEST_FAIL("[turf_path] using invalid icon_state - \"[icon_state]\" in icon file, '[icon_file]")
var/turf/initial_turf_type = run_loc_floor_bottom_left.type
var/list/ignored_types = list()
//ignored_types += typesof(YOUR_DOWNSTREAM_TYPEPATH(s)_HERE) //MODULARITY SUPPORT. If you have snowflake typepaths that are blacklisted in, for example, create & destroy unit test because they require certain SS's being init, use this to blacklist them.
for(var/turf/open/open_turf_path as anything in (subtypesof(/turf/open) - ignored_types))
var/damaged_dmi = initial(open_turf_path.damaged_dmi)
if(isnull(damaged_dmi))
continue
run_loc_floor_bottom_left.ChangeTurf(open_turf_path)
run_loc_floor_bottom_left = get_turf(locate(/obj/effect/landmark/unit_test_bottom_left) in GLOB.landmarks_list) //in case the turf path changed the final turf in Initialize() without passing the final turf to ChangeTurf()....
if(!isopenturf(run_loc_floor_bottom_left))
continue
var/turf/open/instanced_turf = run_loc_floor_bottom_left
var/list/burnt_states = instanced_turf.burnt_states()
for(var/state in burnt_states)
if(!(state in icon_states(damaged_dmi)))
TEST_FAIL("[open_turf_path] has an invalid icon in burnt_states - \"[state]\", in '[damaged_dmi]'")
var/list/broken_states = instanced_turf.broken_states()
for(var/state in broken_states)
if(!(state in icon_states(damaged_dmi)))
TEST_FAIL("[open_turf_path] has an invalid icon in broken_states - \"[state]\", in '[damaged_dmi]'")
run_loc_floor_bottom_left = run_loc_floor_bottom_left.ChangeTurf(initial_turf_type) //cleanup.