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https://github.com/Bubberstation/Bubberstation.git
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ae5a4f955d
## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](https://github.com/tgstation/tgstation/commit/102b79694fa8eb57ecf7b36032616a9e368ccced) [Moves signal procs over to their own file](https://github.com/tgstation/tgstation/commit/33d07d01fd336726b4f6f6f1b61bb0b3f11a00dc) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](https://github.com/tgstation/tgstation/commit/335ea4ad081ec63c42cfa05856e582cca833af6e) [Does something similar to the attackby comsigs (PARENT -> ATOM)](https://github.com/tgstation/tgstation/commit/210e57051df63f88dac3dd83321236da825aae5e) [And finally passes over the examine signals](https://github.com/tgstation/tgstation/commit/65917658fb8a1e7d28ae23c9437a583d646f0302) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
154 lines
4.8 KiB
Plaintext
154 lines
4.8 KiB
Plaintext
/**
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* # Money Bot
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*
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* Immobile (but not dense) shell that can receive and dispense money.
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*/
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/obj/structure/money_bot
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name = "money bot"
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icon = 'icons/obj/wiremod.dmi'
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icon_state = "setup_large"
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density = FALSE
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light_system = MOVABLE_LIGHT
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light_on = FALSE
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var/stored_money = 0
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var/locked = FALSE
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/obj/structure/money_bot/deconstruct(disassembled)
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new /obj/item/holochip(drop_location(), stored_money)
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return ..()
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/obj/structure/money_bot/proc/add_money(to_add)
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stored_money += to_add
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SEND_SIGNAL(src, COMSIG_MONEYBOT_ADD_MONEY, to_add)
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/obj/structure/money_bot/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/shell, list(
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new /obj/item/circuit_component/money_bot(),
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new /obj/item/circuit_component/money_dispenser()
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), SHELL_CAPACITY_LARGE)
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/obj/structure/money_bot/wrench_act(mob/living/user, obj/item/tool)
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if(locked)
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return
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set_anchored(!anchored)
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tool.play_tool_sound(src)
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balloon_alert(user, anchored ? "secured" : "unsecured")
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return TRUE
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/obj/item/circuit_component/money_dispenser
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display_name = "Money Dispenser"
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desc = "Used to dispense money from the money bot. Money is taken from the internal storage of money."
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circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
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/// The amount of money to dispense
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var/datum/port/input/dispense_amount
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/// Outputs a signal when it fails to output any money.
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var/datum/port/output/on_fail
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var/obj/structure/money_bot/attached_bot
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/obj/item/circuit_component/money_dispenser/populate_ports()
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dispense_amount = add_input_port("Amount", PORT_TYPE_NUMBER)
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on_fail = add_output_port("On Failed", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/money_dispenser/register_shell(atom/movable/shell)
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. = ..()
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if(istype(shell, /obj/structure/money_bot))
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attached_bot = shell
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/obj/item/circuit_component/money_dispenser/unregister_shell(atom/movable/shell)
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attached_bot = null
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return ..()
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/obj/item/circuit_component/money_dispenser/input_received(datum/port/input/port)
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if(!attached_bot)
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return
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var/to_dispense = clamp(dispense_amount.value, 0, attached_bot.stored_money)
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if(!to_dispense)
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on_fail.set_output(COMPONENT_SIGNAL)
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return
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attached_bot.add_money(-to_dispense)
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new /obj/item/holochip(drop_location(), to_dispense)
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/obj/item/circuit_component/money_bot
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display_name = "Money Bot"
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var/obj/structure/money_bot/attached_bot
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desc = "Used to receive input signals when money is inserted into the money bot shell and also keep track of the total money in the shell."
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/// Total money in the shell
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var/datum/port/output/total_money
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/// Amount of the last money inputted into the shell
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var/datum/port/output/money_input
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/// Trigger for when money is inputted into the shell
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var/datum/port/output/money_trigger
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/// The person who input the money
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var/datum/port/output/entity
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/obj/item/circuit_component/money_bot/populate_ports()
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total_money = add_output_port("Total Money", PORT_TYPE_NUMBER)
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money_input = add_output_port("Last Input Money", PORT_TYPE_NUMBER)
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entity = add_output_port("User", PORT_TYPE_ATOM)
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money_trigger = add_output_port("Money Input", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/money_bot/register_shell(atom/movable/shell)
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. = ..()
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if(istype(shell, /obj/structure/money_bot))
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attached_bot = shell
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total_money.set_output(attached_bot.stored_money)
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RegisterSignal(shell, COMSIG_ATOM_ATTACKBY, PROC_REF(handle_money_insert))
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RegisterSignal(shell, COMSIG_MONEYBOT_ADD_MONEY, PROC_REF(handle_money_update))
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RegisterSignal(parent, COMSIG_CIRCUIT_SET_LOCKED, PROC_REF(on_set_locked))
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attached_bot.locked = parent.locked
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/obj/item/circuit_component/money_bot/unregister_shell(atom/movable/shell)
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UnregisterSignal(shell, list(
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COMSIG_ATOM_ATTACKBY,
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COMSIG_MONEYBOT_ADD_MONEY,
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))
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total_money.set_output(null)
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if(attached_bot)
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attached_bot.locked = FALSE
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UnregisterSignal(parent, COMSIG_CIRCUIT_SET_LOCKED)
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attached_bot = null
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return ..()
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/obj/item/circuit_component/money_bot/proc/handle_money_insert(atom/source, obj/item/item, mob/living/attacker)
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SIGNAL_HANDLER
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if(!attached_bot || !iscash(item))
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return
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var/amount_to_insert = item.get_item_credit_value()
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if(!amount_to_insert)
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balloon_alert(attacker, "this has no value!")
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return
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attached_bot.add_money(amount_to_insert)
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balloon_alert(attacker, "inserted [amount_to_insert] credits.")
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money_input.set_output(amount_to_insert)
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entity.set_output(attacker)
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money_trigger.set_output(COMPONENT_SIGNAL)
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qdel(item)
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/obj/item/circuit_component/money_bot/proc/handle_money_update(atom/source)
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SIGNAL_HANDLER
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if(attached_bot)
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total_money.set_output(attached_bot.stored_money)
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/**
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* Locks the attached bot when the circuit is locked.
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*
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* Arguments:
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* * new_value - A boolean that determines if the circuit is locked or not.
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**/
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/obj/item/circuit_component/money_bot/proc/on_set_locked(datum/source, new_value)
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SIGNAL_HANDLER
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attached_bot.locked = new_value
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