Files
Bubberstation/strings/tcg/keywords.json
Marina fcaa0b24db Alphabetized, fixed spelling error, clarifying event descriptions. Polish (#69707)
About The Pull Request

Alphabetized several long lists of strings so its easier for us to look through them, just code polish, nothing the players would see.

Fixed some minor spelling errors as well.

Clarified door bolt state to be less ambiguous in the door wiring gui.
Originally it would say the door bolts have fallen, and the door bolts "Look up". i dont know about you but that was very not clear for me to read. Like where are the bolts? In the door or the frame? Arnt there bolts on top and bottom? Just didn't make sense to me.

Now it says "Have engaged!" & "Have disengaged"
hopefully that makes the state clearer at a glance.

I also added a small handful of funny texts to some string files. See changelog
Why It's Good For The Game

Well, who doesn't like a bit of polish? Just makes the game a little easier for people.
Also funny text funny text.
Changelog

spelling: improves spelling and adds more flavortext
2022-09-11 21:51:01 +12:00

19 lines
1.8 KiB
JSON

{
"Asimov": "Creatures possessing this trait cannot attack or defend against creatures with the Human subtype",
"Blocker": "The creature cannot declare attacks, but can defend",
"Changeling": "This creature possesses all creature subtypes simultaneously. Any effects which affect a specific subtype apply to Changelings",
"Clockwork": "The creature can copy a single keyword on another creature on the field, until they lose the clockwork keyword or leave the field",
"Deadeye": "This creature can always hit opponents, regardless of effects or immunities",
"Faction": "Groupings of cards that can often share effects and traits together",
"First Strike": "This creature has attack priority in combat",
"Fury": "The creature must attack at every possibility",
"Graytide": "When this creature enters the battlefield, it gains +1/+1 for the number of creatures on your side of the field with Graytide, until the end of the turn",
"Hivemind": "The creature enters combat with a hivemind token on it.The first time this card would take damage, remove that token instead. This does not apply to immediate removal effects, only points of damage",
"Holy": "Immunity to all event cards",
"Immunity": "The creature cannot be affected by card effects or combat of its immunity type. This includes both friendly and opposing effects",
"On Equip": "This effect is activated once it's item cost is paid and it enters the battlefield, equipping itself to a chosen card on your side of the field (Unless otherwise stated)",
"On Summon": "This effect is activated once it's creature cost is paid and it enters the battlefield",
"Squad Tactics": "When this creature attacks an opponent's creature and defeats it in combat, the owner of the defeated card takes 1 lifeshard of damage from combat",
"Taunt": "All opposing creature attacks must be directed towards the creature with Taunt"
}