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## About The Pull Request - apc_pixel_offsets: Should no longer throw errors due to formatting problems. - replacemonkeys: Made it use @SUBTYPES instead of listing 3 explicit monkey types. - turf2decals: Massive optimization. Previously would dump up to 4 seperate corner decals onto one tile. Now they use the proper compressed subtypes like anticorner, opposingcorners, fourcorners, etc. - replaceplasteelturf: Added some missing plasteel turf changes that I discovered while updating maps from the depot. - replace_wayfinding_beacons: This script was reversed. It now will properly replace wayfinding beacons with navigation waypoints instead of the other way around. - turf_updates & turf_updates_2: Renamed the scripts to reflect the fact that they actually update areas and not turfs. - misc_space_fix: This script was rolled out to quickly provide a hotfix after unintended changes occurred with a previous update. In the same pr that introduced this script, this script was also written into turf_updates_2. Since its already in that script, misc_space_fix is no longer needed. - hats_repath: A map I was working on had bunny ears on it, and was not included in this script after the repath. Bunny ears are now included in this repath script. - detective_to_c38: This script didn't do anything because both sides of the script were the same path. This should now work. Note: This is not a full repair, there may still be a few lingering discrepancies/inconsistencies hidden within these scripts. ## Why It's Good For The Game Optimizes and improves updatepaths scripts. Some of them now actually work! ## Changelog no player facing changes
2 lines
106 B
Plaintext
2 lines
106 B
Plaintext
/obj/machinery/navbeacon/wayfinding/@SUBTYPES : /obj/effect/landmark/navigate_destination/@SUBTYPES{@OLD}
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