Files
Bubberstation/tools/UpdatePaths/Scripts/65906_replace_wayfinding_beacons.txt
SpaceSmithers cf6edf0228 Improves various UpdatePaths scripts (#72118)
## About The Pull Request
- apc_pixel_offsets: Should no longer throw errors due to formatting
problems.
- replacemonkeys: Made it use @SUBTYPES instead of listing 3 explicit
monkey types.
- turf2decals: Massive optimization. Previously would dump up to 4
seperate corner decals onto one tile. Now they use the proper compressed
subtypes like anticorner, opposingcorners, fourcorners, etc.
- replaceplasteelturf: Added some missing plasteel turf changes that I
discovered while updating maps from the depot.
- replace_wayfinding_beacons: This script was reversed. It now will
properly replace wayfinding beacons with navigation waypoints instead of
the other way around.
- turf_updates & turf_updates_2: Renamed the scripts to reflect the fact
that they actually update areas and not turfs.
- misc_space_fix: This script was rolled out to quickly provide a hotfix
after unintended changes occurred with a previous update. In the same pr
that introduced this script, this script was also written into
turf_updates_2. Since its already in that script, misc_space_fix is no
longer needed.
- hats_repath: A map I was working on had bunny ears on it, and was not
included in this script after the repath. Bunny ears are now included in
this repath script.
- detective_to_c38: This script didn't do anything because both sides of
the script were the same path. This should now work.

Note: This is not a full repair, there may still be a few lingering
discrepancies/inconsistencies hidden within these scripts.
## Why It's Good For The Game

Optimizes and improves updatepaths scripts. Some of them now actually
work!

## Changelog
no player facing changes
2023-01-03 22:38:51 +01:00

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Plaintext

/obj/machinery/navbeacon/wayfinding/@SUBTYPES : /obj/effect/landmark/navigate_destination/@SUBTYPES{@OLD}