mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-27 09:31:54 +00:00
## About The Pull Request - Fixes #92079 The `force` parameter in `handle_wave_conclusion()` was being interpreted the wrong way in these 2 scenarios - When `COMSIG_QDELETING` is sent `force` actually means are we deleting the object forcefully & not if we want to win the wave defence - When `COMSIG_MOVABLE_MOVED` is sent `force` gets the old location of the drone(which gets misunderstood as TRUE because it's a non null value) & not if we want to win the wave defence So let's just remove this parameter so that it doesn't get misinterpreted again. We don't lose any functionality with this because when analysing all the places `handle_wave_conclusion()` is called, no where is `force = TRUE` passed so the default is always assumed to be FALSE so we can just throw it away ## Changelog 🆑 fix: You cannot win an ore vent wave defence by throwing a blue space crystal on the drone or by moving it in any other way /🆑