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* Choice beacon explosion changes 🆑 coiax del: Choice beacons (such as the one the curator, chaplain and people with the Musican trait have access to) will no longer have pods that have minor explosive effects. add: Emagging a choice beacon will cause the pod to be supplied by the Syndicate, providing the same items, but with a highly explosive landing. /🆑 Choice beacons are supposed to be just methods of spawning in a choice of items, rather than weapons. I've seen traitors use the choice beacon as a free way of instantly detonating a syndicate bomb they just deployed, which is cute, but is probably just too powerful for a free item. The mild fire/knockback explosion from a choice beacon currently is enough to set people on fire, burn up items, and throw items around in your workplace. The focus should be on the items you get, not on the destructive effects of their delivery. * Removes emagging
118 lines
4.2 KiB
Plaintext
118 lines
4.2 KiB
Plaintext
/obj/item/caution
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desc = "Caution! Wet Floor!"
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name = "wet floor sign"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "caution"
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lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
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force = 1
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throwforce = 3
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throw_speed = 2
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("warned", "cautioned", "smashed")
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/obj/item/choice_beacon
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name = "choice beacon"
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desc = "Hey, why are you viewing this?!! Please let Centcom know about this odd occurance."
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-blue"
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item_state = "radio"
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/obj/item/choice_beacon/attack_self(mob/user)
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if(canUseBeacon(user))
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generate_options(user)
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/obj/item/choice_beacon/proc/generate_display_names() // return the list that will be used in the choice selection. entries should be in (type.name = type) fashion. see choice_beacon/hero for how this is done.
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return list()
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/obj/item/choice_beacon/proc/canUseBeacon(mob/living/user)
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if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return TRUE
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else
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playsound(src, 'sound/machines/buzz-sigh.ogg', 40, 1)
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return FALSE
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/obj/item/choice_beacon/proc/generate_options(mob/living/M)
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var/list/display_names = generate_display_names()
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if(!display_names.len)
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return
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var/choice = input(M,"Which item would you like to order?","Select an Item") as null|anything in display_names
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if(!choice || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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spawn_option(display_names[choice],M)
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qdel(src)
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/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M)
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var/obj/new_item = new choice()
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var/obj/structure/closet/supplypod/bluespacepod/pod = new()
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pod.explosionSize = list(0,0,0,0)
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new_item.forceMove(pod)
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var/msg = "<span class=danger>After making your selection, you notice a strange target on the ground. It might be best to step back!</span>"
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(istype(H.ears, /obj/item/radio/headset))
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msg = "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows: <span class='bold'>Item request received. Your package is inbound, please stand back from the landing site.</span> Message ends.\""
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to_chat(M, msg)
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new /obj/effect/DPtarget(get_turf(src), pod)
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/obj/item/choice_beacon/hero
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name = "heroic beacon"
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desc = "To summon heroes from the past to protect the future."
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/obj/item/choice_beacon/hero/generate_display_names()
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var/static/list/hero_item_list
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if(!hero_item_list)
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hero_item_list = list()
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var/list/templist = typesof(/obj/item/storage/box/hero) //we have to convert type = name to name = type, how lovely!
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for(var/V in templist)
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var/atom/A = V
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hero_item_list[initial(A.name)] = A
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return hero_item_list
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/obj/item/storage/box/hero
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name = "Courageous Tomb Raider - 1940's."
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/obj/item/storage/box/hero/PopulateContents()
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new /obj/item/clothing/head/fedora/curator(src)
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new /obj/item/clothing/suit/curator(src)
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new /obj/item/clothing/under/rank/curator/treasure_hunter(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/melee/curator_whip(src)
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/obj/item/storage/box/hero/astronaut
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name = "First Man on the Moon - 1960's."
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/obj/item/storage/box/hero/astronaut/PopulateContents()
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new /obj/item/clothing/suit/space/nasavoid(src)
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new /obj/item/clothing/head/helmet/space/nasavoid(src)
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new /obj/item/tank/internals/oxygen(src)
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new /obj/item/gps(src)
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/obj/item/storage/box/hero/scottish
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name = "Braveheart, the Scottish rebel - 1300's."
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/obj/item/storage/box/hero/scottish/PopulateContents()
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new /obj/item/clothing/under/kilt(src)
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new /obj/item/claymore/weak/ceremonial(src)
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new /obj/item/toy/crayon/spraycan(src)
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new /obj/item/clothing/shoes/sandal(src)
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/obj/item/skub
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desc = "It's skub."
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name = "skub"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "skub"
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("skubbed")
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/obj/item/skub/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] has declared themself as anti-skub! The skub tears them apart!</span>")
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user.gib()
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playsound(src, 'sound/items/eatfood.ogg', 50, 1, -1)
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return MANUAL_SUICIDE
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