Files
Bubberstation/code/game/objects/items/paint.dm
Paxilmaniac fdc05066a6 Adds falling hazard element, beware of falling tools, wear your hardhat, comically timed piano falling on the clown (#70970)
## About The Pull Request


https://user-images.githubusercontent.com/82386923/199180691-6605c8cc-e8aa-490e-ab65-909d45d12ca0.mp4

Do note that the damage in this video is extremely exaggerated compared
to what the normal value is.
## Why It's Good For The Game

All these signs about engineers needing to wear their hardhat, and for
what? For the assistant dropping toolboxes onto them from above, that's
what! Also allows people to do as god intended by allowing them to drop
pianos on people.
## Changelog
🆑
add: A variety of items, mainly tools, around the station might hurt if
they fall on your head, remember to wear your hardhat and to avoid
standing under large red X marks on the ground with a piano hanging
above them.
/🆑

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-11-17 18:51:27 +00:00

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//NEVER USE THIS IT SUX -PETETHEGOAT
//IT SUCKS A BIT LESS -GIACOM
/obj/item/paint
gender= PLURAL
name = "paint"
desc = "Used to recolor floors and walls. Can be removed by the janitor."
icon = 'icons/obj/weapons/items_and_weapons.dmi'
icon_state = "paint_neutral"
inhand_icon_state = "paintcan"
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
max_integrity = 100
/// With what color will we paint with
var/paint_color = COLOR_WHITE
/// How many uses are left
var/paintleft = 10
/obj/item/paint/Initialize(mapload)
. = ..()
AddElement(/datum/element/falling_hazard, damage = 20, wound_bonus = 5, hardhat_safety = TRUE, crushes = FALSE) // You ever watched home alone?
/obj/item/paint/red
name = "red paint"
paint_color = COLOR_RED
icon_state = "paint_red"
/obj/item/paint/green
name = "green paint"
paint_color = COLOR_VIBRANT_LIME
icon_state = "paint_green"
/obj/item/paint/blue
name = "blue paint"
paint_color = COLOR_BLUE
icon_state = "paint_blue"
/obj/item/paint/yellow
name = "yellow paint"
paint_color = COLOR_YELLOW
icon_state = "paint_yellow"
/obj/item/paint/violet
name = "violet paint"
paint_color = COLOR_MAGENTA
icon_state = "paint_violet"
/obj/item/paint/black
name = "black paint"
paint_color = COLOR_ALMOST_BLACK
icon_state = "paint_black"
/obj/item/paint/white
name = "white paint"
paint_color = COLOR_WHITE
icon_state = "paint_white"
/obj/item/paint/anycolor
gender = PLURAL
name = "adaptive paint"
icon_state = "paint_neutral"
/obj/item/paint/anycolor/attack_self(mob/user)
var/list/possible_colors = list(
"black" = image(icon = src.icon, icon_state = "paint_black"),
"blue" = image(icon = src.icon, icon_state = "paint_blue"),
"green" = image(icon = src.icon, icon_state = "paint_green"),
"red" = image(icon = src.icon, icon_state = "paint_red"),
"violet" = image(icon = src.icon, icon_state = "paint_violet"),
"white" = image(icon = src.icon, icon_state = "paint_white"),
"yellow" = image(icon = src.icon, icon_state = "paint_yellow")
)
var/picked_color = show_radial_menu(user, src, possible_colors, custom_check = CALLBACK(src, PROC_REF(check_menu), user), radius = 38, require_near = TRUE)
switch(picked_color)
if("black")
paint_color = COLOR_ALMOST_BLACK
if("blue")
paint_color = COLOR_BLUE
if("green")
paint_color = COLOR_VIBRANT_LIME
if("red")
paint_color = COLOR_RED
if("violet")
paint_color = COLOR_MAGENTA
if("white")
paint_color = COLOR_WHITE
if("yellow")
paint_color = COLOR_YELLOW
else
return
icon_state = "paint_[picked_color]"
add_fingerprint(user)
/**
* Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with the menu
*/
/obj/item/paint/anycolor/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(!user.is_holding(src))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/obj/item/paint/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
if(paintleft <= 0)
icon_state = "paint_empty"
return
if(!isturf(target) || isspaceturf(target))
return
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
/obj/item/paint/paint_remover
gender = PLURAL
name = "paint remover"
desc = "Used to remove color from anything."
icon_state = "paint_neutral"
/obj/item/paint/paint_remover/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
if(!isturf(target) || !isobj(target))
return
if(target.color != initial(target.color))
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)