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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
169 lines
5.2 KiB
Plaintext
169 lines
5.2 KiB
Plaintext
#define WIRE_RECEIVE (1<<0)
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#define WIRE_PULSE (1<<1)
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#define WIRE_PULSE_SPECIAL (1<<2)
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#define WIRE_RADIO_RECEIVE (1<<3)
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#define WIRE_RADIO_PULSE (1<<4)
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#define ASSEMBLY_BEEP_VOLUME 5
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/obj/item/assembly
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name = "assembly"
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=100)
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throwforce = 2
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throw_speed = 3
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throw_range = 7
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drop_sound = 'sound/items/handling/component_drop.ogg'
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pickup_sound = 'sound/items/handling/component_pickup.ogg'
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/**
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* Set to true if the device has different icons for each position.
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* This will prevent things such as visible lasers from facing the incorrect direction when transformed by assembly_holder's update_appearance()
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*/
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var/is_position_sensitive = FALSE
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var/secured = TRUE
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var/list/attached_overlays = null
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var/obj/item/assembly_holder/holder = null
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var/wire_type = WIRE_RECEIVE | WIRE_PULSE
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var/attachable = FALSE // can this be attached to wires
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var/datum/wires/connected = null
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var/next_activate = 0 //When we're next allowed to activate - for spam control
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/obj/item/assembly/Destroy()
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holder = null
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return ..()
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/obj/item/assembly/get_part_rating()
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return 1
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/**
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* on_attach: Called when attached to a holder, wiring datum, or other special assembly
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*
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* Will also be called if the assembly holder is attached to a plasma (internals) tank or welding fuel (dispenser) tank.
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*/
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/obj/item/assembly/proc/on_attach()
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if(!holder && connected)
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holder = connected.holder
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/**
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* on_detach: Called when removed from an assembly holder or wiring datum
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*/
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/obj/item/assembly/proc/on_detach()
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if(connected)
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connected = null
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if(!holder)
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return FALSE
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forceMove(holder.drop_location())
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holder = null
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return TRUE
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/**
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* holder_movement: Called when the assembly's holder detects movement
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*/
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/obj/item/assembly/proc/holder_movement()
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if(!holder)
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return FALSE
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setDir(holder.dir)
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return TRUE
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/obj/item/assembly/proc/is_secured(mob/user)
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if(!secured)
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to_chat(user, span_warning("The [name] is unsecured!"))
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return FALSE
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return TRUE
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///Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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/obj/item/assembly/proc/pulsed(radio = FALSE, mob/pulser)
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if(wire_type & WIRE_RECEIVE)
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INVOKE_ASYNC(src, PROC_REF(activate), pulser)
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if(radio && (wire_type & WIRE_RADIO_RECEIVE))
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INVOKE_ASYNC(src, PROC_REF(activate), pulser)
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SEND_SIGNAL(src, COMSIG_ASSEMBLY_PULSED)
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return TRUE
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///Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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/obj/item/assembly/proc/pulse(radio = FALSE)
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if(connected && wire_type)
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connected.pulse_assembly(src)
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return TRUE
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if(holder && (wire_type & WIRE_PULSE))
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holder.process_activation(src, 1, 0)
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if(holder && (wire_type & WIRE_PULSE_SPECIAL))
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holder.process_activation(src, 0, 1)
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return TRUE
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/// What the device does when turned on
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/obj/item/assembly/proc/activate(mob/activator)
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if(QDELETED(src) || !secured || (next_activate > world.time))
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return FALSE
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next_activate = world.time + 30
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return TRUE
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/obj/item/assembly/proc/toggle_secure()
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secured = !secured
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update_appearance()
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return secured
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// This is overwritten so that clumsy people can set off mousetraps even when in a holder.
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// We are not going deeper than that however (won't set off if in a tank bomb or anything with wires)
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// That would need to be added to all parent objects, or a signal created, whatever.
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// Anyway this return check prevents you from picking up every assembly inside the holder at once.
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/obj/item/assembly/attack_hand(mob/living/user, list/modifiers)
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if(holder || connected)
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return
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. = ..()
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/obj/item/assembly/attackby(obj/item/W, mob/user, params)
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if(isassembly(W))
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var/obj/item/assembly/A = W
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if((!A.secured) && (!secured))
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holder = new/obj/item/assembly_holder(get_turf(src))
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holder.assemble(src,A,user)
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to_chat(user, span_notice("You attach and secure \the [A] to \the [src]!"))
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else
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to_chat(user, span_warning("Both devices must be in attachable mode to be attached together."))
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return
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if(istype(W, /obj/item/assembly_holder))
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if(!secured)
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var/obj/item/assembly_holder/added_to_holder = W
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added_to_holder.add_assembly(src, user)
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..()
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/obj/item/assembly/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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if(toggle_secure())
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to_chat(user, span_notice("\The [src] is ready!"))
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else
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to_chat(user, span_notice("\The [src] can now be attached!"))
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add_fingerprint(user)
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return TRUE
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/obj/item/assembly/examine(mob/user)
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. = ..()
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. += span_notice("\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]")
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/obj/item/assembly/attack_self(mob/user)
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if(!user)
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return FALSE
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user.set_machine(src)
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interact(user)
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return TRUE
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/obj/item/assembly/interact(mob/user)
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return ui_interact(user)
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/obj/item/assembly/ui_host(mob/user)
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// In order, return:
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// - The conencted wiring datum's owner, or
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// - The thing your assembly holder is attached to, or
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// - the assembly holder itself, or
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// - us
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return connected?.holder || holder?.master || holder || src
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/obj/item/assembly/ui_state(mob/user)
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return GLOB.hands_state
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