mirror of
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Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
285 lines
9.8 KiB
Plaintext
285 lines
9.8 KiB
Plaintext
//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/instrument
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name = "generic instrument"
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force = 10
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max_integrity = 100
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resistance_flags = FLAMMABLE
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icon = 'icons/obj/art/musician.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
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/// Our song datum.
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var/datum/song/handheld/song
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/// Our allowed list of instrument ids. This is nulled on initialize.
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var/list/allowed_instrument_ids
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/// How far away our song datum can be heard.
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var/instrument_range = 15
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/obj/item/instrument/Initialize(mapload)
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. = ..()
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song = new(src, allowed_instrument_ids, instrument_range)
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allowed_instrument_ids = null //We don't need this clogging memory after it's used.
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/obj/item/instrument/Destroy()
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QDEL_NULL(song)
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return ..()
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/obj/item/instrument/proc/should_stop_playing(atom/music_player)
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if(!ismob(music_player))
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return STOP_PLAYING
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var/mob/user = music_player
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if(user.incapacitated() || !((loc == user) || (isturf(loc) && Adjacent(user)))) // sorry, no more TK playing.
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return STOP_PLAYING
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/obj/item/instrument/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/instrument/attack_self(mob/user)
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if(!ISADVANCEDTOOLUSER(user))
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to_chat(user, span_warning("You don't have the dexterity to do this!"))
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return TRUE
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interact(user)
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/obj/item/instrument/interact(mob/user)
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ui_interact(user)
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/obj/item/instrument/ui_interact(mob/living/user)
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if(!isliving(user) || user.stat != CONSCIOUS || (HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) && !ispAI(user)))
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return
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user.set_machine(src)
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song.ui_interact(user)
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/obj/item/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "violin"
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inhand_icon_state = "violin"
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hitsound = SFX_SWING_HIT
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allowed_instrument_ids = "violin"
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/obj/item/instrument/violin/golden
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name = "golden violin"
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desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon_state = "golden_violin"
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inhand_icon_state = "golden_violin"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/instrument/banjo
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name = "banjo"
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desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
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icon_state = "banjo"
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inhand_icon_state = "banjo"
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attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers")
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attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
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hitsound = 'sound/weapons/banjoslap.ogg'
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allowed_instrument_ids = "banjo"
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/obj/item/instrument/guitar
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name = "guitar"
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desc = "It's made of wood and has bronze strings."
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icon_state = "guitar"
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inhand_icon_state = "guitar"
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attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "serenade", "crash", "smash")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
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/obj/item/instrument/eguitar
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name = "electric guitar"
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desc = "Makes all your shredding needs possible."
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icon_state = "eguitar"
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inhand_icon_state = "eguitar"
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force = 12
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attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes")
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attack_verb_simple = list("play metal on", "shred", "crash", "smash")
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hitsound = 'sound/weapons/stringsmash.ogg'
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allowed_instrument_ids = "eguitar"
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/obj/item/instrument/glockenspiel
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name = "glockenspiel"
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desc = "Smooth metal bars perfect for any marching band."
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icon_state = "glockenspiel"
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allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
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inhand_icon_state = "glockenspiel"
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/obj/item/instrument/accordion
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name = "accordion"
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desc = "Pun-Pun not included."
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icon_state = "accordion"
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allowed_instrument_ids = list("crack", "crtango", "accordion")
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inhand_icon_state = "accordion"
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/obj/item/instrument/trumpet
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name = "trumpet"
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desc = "To announce the arrival of the king!"
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icon_state = "trumpet"
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allowed_instrument_ids = "crtrumpet"
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inhand_icon_state = "trumpet"
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/obj/item/instrument/trumpet/spectral
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name = "spectral trumpet"
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desc = "Things are about to get spooky!"
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icon_state = "spectral_trumpet"
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inhand_icon_state = "spectral_trumpet"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trumpets", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trumpet", "mourn", "doot", "spook")
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/obj/item/instrument/trumpet/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/trombone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/saxophone
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name = "saxophone"
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desc = "This soothing sound will be sure to leave your audience in tears."
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icon_state = "saxophone"
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allowed_instrument_ids = "saxophone"
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inhand_icon_state = "saxophone"
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/obj/item/instrument/saxophone/spectral
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name = "spectral saxophone"
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desc = "This spooky sound will be sure to leave mortals in bones."
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icon_state = "saxophone"
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inhand_icon_state = "saxophone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "saxxes", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "sax", "mourn", "doot", "spook")
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/obj/item/instrument/saxophone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/saxophone/En4.mid', 100,1,-1)
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..()
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/obj/item/instrument/trombone
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name = "trombone"
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desc = "How can any pool table ever hope to compete?"
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icon_state = "trombone"
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allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
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inhand_icon_state = "trombone"
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/obj/item/instrument/trombone/spectral
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name = "spectral trombone"
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desc = "A skeleton's favorite instrument. Apply directly on the mortals."
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icon_state = "trombone"
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inhand_icon_state = "trombone"
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force = 0
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attack_verb_continuous = list("plays", "jazzes", "trombones", "mourns", "doots", "spooks")
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attack_verb_simple = list("play", "jazz", "trombone", "mourn", "doot", "spook")
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/obj/item/instrument/trombone/spectral/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/spooky)
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/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
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playsound (src, 'sound/runtime/instruments/trombone/Cn4.mid', 100,1,-1)
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..()
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/obj/item/instrument/recorder
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name = "recorder"
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desc = "Just like in school, playing ability and all."
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force = 5
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icon_state = "recorder"
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allowed_instrument_ids = "recorder"
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inhand_icon_state = "recorder"
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/obj/item/instrument/harmonica
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name = "harmonica"
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desc = "For when you get a bad case of the space blues."
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icon_state = "harmonica"
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allowed_instrument_ids = list("crharmony", "harmonica")
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inhand_icon_state = "harmonica"
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slot_flags = ITEM_SLOT_MASK
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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actions_types = list(/datum/action/item_action/instrument)
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/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
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SIGNAL_HANDLER
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if(song.playing && ismob(loc))
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to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
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song.playing = FALSE
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/obj/item/instrument/harmonica/equipped(mob/M, slot)
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. = ..()
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RegisterSignal(M, COMSIG_MOB_SAY, PROC_REF(handle_speech))
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/obj/item/instrument/harmonica/dropped(mob/M)
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. = ..()
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/datum/action/item_action/instrument
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name = "Use Instrument"
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desc = "Use the instrument specified"
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/datum/action/item_action/instrument/Trigger(trigger_flags)
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if(istype(target, /obj/item/instrument))
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var/obj/item/instrument/I = target
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I.interact(usr)
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return
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return ..()
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/obj/item/instrument/bikehorn
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name = "gilded bike horn"
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desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
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icon_state = "bike_horn"
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inhand_icon_state = "bike_horn"
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lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
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allowed_instrument_ids = list("bikehorn", "honk")
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attack_verb_continuous = list("beautifully honks")
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attack_verb_simple = list("beautifully honk")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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throw_speed = 3
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throw_range = 15
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hitsound = 'sound/items/bikehorn.ogg'
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/obj/item/choice_beacon/music
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name = "instrument delivery beacon"
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desc = "Summon your tool of art."
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icon_state = "gangtool-red"
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/obj/item/choice_beacon/music/generate_display_names()
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var/static/list/instruments
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if(!instruments)
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instruments = list()
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var/list/templist = list(/obj/item/instrument/violin,
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/obj/item/instrument/piano_synth,
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/obj/item/instrument/banjo,
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/obj/item/instrument/guitar,
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/obj/item/instrument/eguitar,
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/obj/item/instrument/glockenspiel,
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/obj/item/instrument/accordion,
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/obj/item/instrument/trumpet,
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/obj/item/instrument/saxophone,
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/obj/item/instrument/trombone,
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/obj/item/instrument/recorder,
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/obj/item/instrument/harmonica,
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/obj/item/instrument/piano_synth/headphones
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)
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for(var/V in templist)
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var/atom/A = V
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instruments[initial(A.name)] = A
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return instruments
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/obj/item/instrument/musicalmoth
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name = "musical moth"
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desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
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icon_state = "mothsician"
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allowed_instrument_ids = "mothscream"
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attack_verb_continuous = list("flutters", "flaps")
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attack_verb_simple = list("flutter", "flap")
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w_class = WEIGHT_CLASS_TINY
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force = 0
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hitsound = 'sound/voice/moth/scream_moth.ogg'
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custom_price = PAYCHECK_COMMAND * 2.37
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custom_premium_price = PAYCHECK_COMMAND * 2.37
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