mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-25 08:34:23 +00:00
* RCD Additions + Cyborg RCD Upgrades (#52018) * adds directional window setting for normal grille window mode adds furnishing upgrading to the rcd for chairs, stools, tables, and glass tables both of these new introductions have their direction based on where you are facing when the timer for the build finishes * adds the luxary rcd cargo pack with a loaded rcd, all 4 upgrade disks, and 3 extra compressed matter cartridges * adds the furnishing upgrade to the techwebs allows cyborgs to install rcd upgrades except silos allows loading of metal and matter into the rcd by simply clicking on the thing you want to insert lowers price of the cargo pack and removes the silo upgrade adds banned upgrades var to the rcd * you can now create windoors and deconstruct them as well you can now deconstruct tables doubles the price of the cargo pack for rcds * removed cargo pack * changes define to bitshift flags moves matter addition to rcds to a proc on sheets * matter amount is now a stack variable * RCD Additions + Cyborg RCD Upgrades Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
524 lines
17 KiB
Plaintext
524 lines
17 KiB
Plaintext
/* Stack type objects!
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* Contains:
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* Stacks
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* Recipe datum
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* Recipe list datum
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*/
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/*
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* Stacks
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*/
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/obj/item/stack
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icon = 'icons/obj/stack_objects.dmi'
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gender = PLURAL
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material_modifier = 0.01
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max_integrity = 100
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var/list/datum/stack_recipe/recipes
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var/singular_name
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var/amount = 1
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var/max_amount = 50 //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
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var/is_cyborg = 0 // It's 1 if module is used by a cyborg, and uses its storage
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var/datum/robot_energy_storage/source
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var/cost = 1 // How much energy from storage it costs
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var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
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var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
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var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
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var/list/mats_per_unit //list that tells you how much is in a single unit.
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///Datum material type that this stack is made of
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var/material_type
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
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// The following are all for medical treatment, they're here instead of /stack/medical because sticky tape can be used as a makeshift bandage or splint
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/// If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
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var/splint_factor
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/// How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
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var/absorption_capacity
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/// How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
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var/absorption_rate
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/// Amount of matter for RCD
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var/matter_amount = 0
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
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/obj/item/stack/grind_requirements()
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if(is_cyborg)
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to_chat(usr, "<span class='warning'>[src] is electronically synthesized in your chassis and can't be ground up!</span>")
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return
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return TRUE
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/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
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if(new_amount != null)
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amount = new_amount
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while(amount > max_amount)
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amount -= max_amount
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new type(loc, max_amount, FALSE)
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if(!merge_type)
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merge_type = type
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if(custom_materials && custom_materials.len)
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mats_per_unit = list()
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var/in_process_mat_list = custom_materials.Copy()
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for(var/i in custom_materials)
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mats_per_unit[SSmaterials.GetMaterialRef(i)] = in_process_mat_list[i]
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custom_materials[i] *= amount
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. = ..()
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if(merge)
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for(var/obj/item/stack/S in loc)
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if(S.merge_type == merge_type)
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merge(S)
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var/list/temp_recipes = get_main_recipes()
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recipes = temp_recipes.Copy()
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if(material_type)
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var/datum/material/M = SSmaterials.GetMaterialRef(material_type) //First/main material
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for(var/i in M.categories)
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switch(i)
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if(MAT_CATEGORY_BASE_RECIPES)
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var/list/temp = SSmaterials.rigid_stack_recipes.Copy()
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recipes += temp
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update_weight()
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update_icon()
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/obj/item/stack/proc/get_main_recipes()
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SHOULD_CALL_PARENT(1)
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return list()//empty list
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/obj/item/stack/proc/update_weight()
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if(amount <= (max_amount * (1/3)))
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w_class = clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
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else if (amount <= (max_amount * (2/3)))
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w_class = clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
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else
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w_class = full_w_class
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/obj/item/stack/update_icon_state()
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if(novariants)
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return
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if(amount <= (max_amount * (1/3)))
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icon_state = initial(icon_state)
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else if (amount <= (max_amount * (2/3)))
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icon_state = "[initial(icon_state)]_2"
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else
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icon_state = "[initial(icon_state)]_3"
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/obj/item/stack/Destroy()
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if (usr && usr.machine==src)
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usr << browse(null, "window=stack")
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. = ..()
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/obj/item/stack/examine(mob/user)
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. = ..()
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if (is_cyborg)
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if(singular_name)
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. += "There is enough energy for [get_amount()] [singular_name]\s."
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else
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. += "There is enough energy for [get_amount()]."
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return
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if(singular_name)
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if(get_amount()>1)
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. += "There are [get_amount()] [singular_name]\s in the stack."
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else
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. += "There is [get_amount()] [singular_name] in the stack."
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else if(get_amount()>1)
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. += "There are [get_amount()] in the stack."
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else
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. += "There is [get_amount()] in the stack."
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. += "<span class='notice'>Alt-click to take a custom amount.</span>"
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/obj/item/stack/proc/get_amount()
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if(is_cyborg)
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. = round(source.energy / cost)
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else
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. = (amount)
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/obj/item/stack/attack_self(mob/user)
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interact(user)
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/obj/item/stack/interact(mob/user, sublist)
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ui_interact(user, sublist)
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/obj/item/stack/ui_interact(mob/user, recipes_sublist)
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. = ..()
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if (!recipes)
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return
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if (!src || get_amount() <= 0)
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user << browse(null, "window=stack")
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user.set_machine(src) //for correct work of onclose
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var/list/recipe_list = recipes
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if (recipes_sublist && recipe_list[recipes_sublist] && istype(recipe_list[recipes_sublist], /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = recipe_list[recipes_sublist]
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recipe_list = srl.recipes
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var/t1 = "Amount Left: [get_amount()]<br>"
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for(var/i in 1 to length(recipe_list))
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var/E = recipe_list[i]
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if (isnull(E))
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t1 += "<hr>"
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continue
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if (i>1 && !isnull(recipe_list[i-1]))
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t1+="<br>"
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if (istype(E, /datum/stack_recipe_list))
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var/datum/stack_recipe_list/srl = E
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t1 += "<a href='?src=[REF(src)];sublist=[i]'>[srl.title]</a>"
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if (istype(E, /datum/stack_recipe))
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var/datum/stack_recipe/R = E
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var/max_multiplier = round(get_amount() / R.req_amount)
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var/title
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var/can_build = 1
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can_build = can_build && (max_multiplier>0)
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if (R.res_amount>1)
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title+= "[R.res_amount]x [R.title]\s"
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else
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title+= "[R.title]"
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title+= " ([R.req_amount] [singular_name]\s)"
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if (can_build)
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t1 += text("<A href='?src=[REF(src)];sublist=[recipes_sublist];make=[i];multiplier=1'>[title]</A> ")
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else
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t1 += text("[]", title)
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continue
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if (R.max_res_amount>1 && max_multiplier>1)
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max_multiplier = min(max_multiplier, round(R.max_res_amount/R.res_amount))
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t1 += " |"
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var/list/multipliers = list(5,10,25)
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for (var/n in multipliers)
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if (max_multiplier>=n)
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t1 += " <A href='?src=[REF(src)];make=[i];multiplier=[n]'>[n*R.res_amount]x</A>"
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if (!(max_multiplier in multipliers))
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t1 += " <A href='?src=[REF(src)];make=[i];multiplier=[max_multiplier]'>[max_multiplier*R.res_amount]x</A>"
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var/datum/browser/popup = new(user, "stack", name, 400, 400)
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popup.set_content(t1)
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popup.open(FALSE)
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onclose(user, "stack")
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/obj/item/stack/Topic(href, href_list)
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..()
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if (usr.restrained() || usr.stat || usr.get_active_held_item() != src)
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return
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if (href_list["sublist"] && !href_list["make"])
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interact(usr, text2num(href_list["sublist"]))
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if (href_list["make"])
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if (get_amount() < 1 && !is_cyborg)
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qdel(src)
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var/list/recipes_list = recipes
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if (href_list["sublist"])
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var/datum/stack_recipe_list/srl = recipes_list[text2num(href_list["sublist"])]
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recipes_list = srl.recipes
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var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
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var/multiplier = text2num(href_list["multiplier"])
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if (!multiplier ||(multiplier <= 0)) //href protection
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return
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if(!building_checks(R, multiplier))
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return
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if (R.time)
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var/adjusted_time = 0
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usr.visible_message("<span class='notice'>[usr] starts building \a [R.title].</span>", "<span class='notice'>You start building \a [R.title]...</span>")
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if(HAS_TRAIT(usr, R.trait_booster))
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adjusted_time = (R.time * R.trait_modifier)
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else
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adjusted_time = R.time
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if (!do_after(usr, adjusted_time, target = usr))
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return
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if(!building_checks(R, multiplier))
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return
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var/obj/O
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if(R.max_res_amount > 1) //Is it a stack?
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O = new R.result_type(usr.drop_location(), R.res_amount * multiplier)
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else if(ispath(R.result_type, /turf))
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var/turf/T = usr.drop_location()
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if(!isturf(T))
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return
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T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR)
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else
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O = new R.result_type(usr.drop_location())
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if(O)
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O.setDir(usr.dir)
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use(R.req_amount * multiplier)
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if(R.applies_mats && custom_materials && custom_materials.len)
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var/list/used_materials = list()
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for(var/i in custom_materials)
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used_materials[SSmaterials.GetMaterialRef(i)] = R.req_amount / R.res_amount * (MINERAL_MATERIAL_AMOUNT / custom_materials.len)
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O.set_custom_materials(used_materials)
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//START: oh fuck i'm so sorry
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if(istype(O, /obj/structure/windoor_assembly))
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var/obj/structure/windoor_assembly/W = O
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W.ini_dir = W.dir
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else if(istype(O, /obj/structure/window))
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var/obj/structure/window/W = O
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W.ini_dir = W.dir
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//END: oh fuck i'm so sorry
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else if(istype(O, /obj/item/restraints/handcuffs/cable))
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var/obj/item/cuffs = O
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cuffs.color = color
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if (QDELETED(O))
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return //It's a stack and has already been merged
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if (isitem(O))
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usr.put_in_hands(O)
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O.add_fingerprint(usr)
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//BubbleWrap - so newly formed boxes are empty
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if ( istype(O, /obj/item/storage) )
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for (var/obj/item/I in O)
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qdel(I)
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//BubbleWrap END
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/obj/item/stack/vv_edit_var(vname, vval)
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if(vname == NAMEOF(src, amount))
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add(clamp(vval, 1-amount, max_amount - amount)) //there must always be one.
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return TRUE
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else if(vname == NAMEOF(src, max_amount))
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max_amount = max(vval, 1)
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add((max_amount < amount) ? (max_amount - amount) : 0) //update icon, weight, ect
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return TRUE
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return ..()
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/obj/item/stack/proc/building_checks(datum/stack_recipe/R, multiplier)
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if (get_amount() < R.req_amount*multiplier)
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if (R.req_amount*multiplier>1)
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to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!</span>")
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else
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to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.title]!</span>")
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return FALSE
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var/turf/T = get_turf(usr)
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var/obj/D = R.result_type
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if(R.window_checks && !valid_window_location(T, initial(D.dir) == FULLTILE_WINDOW_DIR ? FULLTILE_WINDOW_DIR : usr.dir))
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to_chat(usr, "<span class='warning'>The [R.title] won't fit here!</span>")
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return FALSE
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if(R.one_per_turf && (locate(R.result_type) in T))
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to_chat(usr, "<span class='warning'>There is another [R.title] here!</span>")
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return FALSE
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if(R.on_floor)
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if(!isfloorturf(T))
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to_chat(usr, "<span class='warning'>\The [R.title] must be constructed on the floor!</span>")
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return FALSE
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for(var/obj/AM in T)
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if(istype(AM,/obj/structure/grille))
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continue
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if(istype(AM,/obj/structure/table))
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continue
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if(istype(AM,/obj/structure/window))
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var/obj/structure/window/W = AM
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if(!W.fulltile)
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continue
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if(AM.density)
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to_chat(usr, "<span class='warning'>Theres a [AM.name] here. You cant make a [R.title] here!</span>")
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return FALSE
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if(R.placement_checks)
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switch(R.placement_checks)
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if(STACK_CHECK_CARDINALS)
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var/turf/step
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for(var/direction in GLOB.cardinals)
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step = get_step(T, direction)
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if(locate(R.result_type) in step)
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to_chat(usr, "<span class='warning'>\The [R.title] must not be built directly adjacent to another!</span>")
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return FALSE
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if(STACK_CHECK_ADJACENT)
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if(locate(R.result_type) in range(1, T))
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to_chat(usr, "<span class='warning'>\The [R.title] must be constructed at least one tile away from others of its type!</span>")
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return FALSE
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return TRUE
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/obj/item/stack/use(used, transfer = FALSE, check = TRUE) // return 0 = borked; return 1 = had enough
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if(check && zero_amount())
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return FALSE
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if (is_cyborg)
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return source.use_charge(used * cost)
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if (amount < used)
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return FALSE
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amount -= used
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if(check && zero_amount())
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return TRUE
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if(length(mats_per_unit))
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var/temp_materials = custom_materials.Copy()
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for(var/i in mats_per_unit)
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temp_materials[i] = mats_per_unit[i] * src.amount
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set_custom_materials(temp_materials)
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update_icon()
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update_weight()
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return TRUE
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/obj/item/stack/tool_use_check(mob/living/user, amount)
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if(get_amount() < amount)
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if(singular_name)
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if(amount > 1)
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to_chat(user, "<span class='warning'>You need at least [amount] [singular_name]\s to do this!</span>")
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else
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to_chat(user, "<span class='warning'>You need at least [amount] [singular_name] to do this!</span>")
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else
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to_chat(user, "<span class='warning'>You need at least [amount] to do this!</span>")
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return FALSE
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return TRUE
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/obj/item/stack/proc/zero_amount()
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if(is_cyborg)
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return source.energy < cost
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if(amount < 1)
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qdel(src)
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return 1
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return 0
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/obj/item/stack/proc/add(amount)
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if (is_cyborg)
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source.add_charge(amount * cost)
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else
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src.amount += amount
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if(length(mats_per_unit))
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var/temp_materials = custom_materials.Copy()
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for(var/i in mats_per_unit)
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temp_materials[i] = mats_per_unit[i] * src.amount
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set_custom_materials(temp_materials)
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update_icon()
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update_weight()
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/obj/item/stack/proc/merge(obj/item/stack/S) //Merge src into S, as much as possible
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if(QDELETED(S) || QDELETED(src) || S == src) //amusingly this can cause a stack to consume itself, let's not allow that.
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return
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var/transfer = get_amount()
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if(S.is_cyborg)
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transfer = min(transfer, round((S.source.max_energy - S.source.energy) / S.cost))
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else
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transfer = min(transfer, S.max_amount - S.amount)
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if(pulledby)
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pulledby.start_pulling(S)
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S.copy_evidences(src)
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use(transfer, TRUE)
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S.add(transfer)
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return transfer
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/obj/item/stack/Crossed(atom/movable/AM)
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if(istype(AM, merge_type) && !AM.throwing)
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merge(AM)
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. = ..()
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/obj/item/stack/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(istype(AM, merge_type))
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merge(AM)
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. = ..()
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/stack/attack_hand(mob/user)
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if(user.get_inactive_held_item() == src)
|
|
if(zero_amount())
|
|
return
|
|
return change_stack(user,1)
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/stack/AltClick(mob/living/user)
|
|
. = ..()
|
|
if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
|
|
return
|
|
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
|
return
|
|
if(is_cyborg)
|
|
return
|
|
else
|
|
if(zero_amount())
|
|
return
|
|
//get amount from user
|
|
var/max = get_amount()
|
|
var/stackmaterial = round(input(user,"How many sheets do you wish to take out of this stack? (Maximum [max])") as null|num)
|
|
max = get_amount()
|
|
stackmaterial = min(max, stackmaterial)
|
|
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
|
return
|
|
else
|
|
change_stack(user, stackmaterial)
|
|
to_chat(user, "<span class='notice'>You take [stackmaterial] sheets out of the stack.</span>")
|
|
|
|
/obj/item/stack/proc/change_stack(mob/user, amount)
|
|
if(!use(amount, TRUE, FALSE))
|
|
return FALSE
|
|
var/obj/item/stack/F = new type(user? user : drop_location(), amount, FALSE)
|
|
. = F
|
|
F.copy_evidences(src)
|
|
if(user)
|
|
if(!user.put_in_hands(F, merge_stacks = FALSE))
|
|
F.forceMove(user.drop_location())
|
|
add_fingerprint(user)
|
|
F.add_fingerprint(user)
|
|
zero_amount()
|
|
|
|
/obj/item/stack/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, merge_type))
|
|
var/obj/item/stack/S = W
|
|
if(merge(S))
|
|
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/stack/proc/copy_evidences(obj/item/stack/from)
|
|
add_blood_DNA(from.return_blood_DNA())
|
|
add_fingerprint_list(from.return_fingerprints())
|
|
add_hiddenprint_list(from.return_hiddenprints())
|
|
fingerprintslast = from.fingerprintslast
|
|
//TODO bloody overlay
|
|
|
|
/obj/item/stack/microwave_act(obj/machinery/microwave/M)
|
|
if(istype(M) && M.dirty < 100)
|
|
M.dirty += amount
|
|
|
|
/*
|
|
* Recipe datum
|
|
*/
|
|
/datum/stack_recipe
|
|
var/title = "ERROR"
|
|
var/result_type
|
|
var/req_amount = 1
|
|
var/res_amount = 1
|
|
var/max_res_amount = 1
|
|
var/time = 0
|
|
var/one_per_turf = FALSE
|
|
var/on_floor = FALSE
|
|
var/window_checks = FALSE
|
|
var/placement_checks = FALSE
|
|
var/applies_mats = FALSE
|
|
var/trait_booster = null
|
|
var/trait_modifier = 1
|
|
|
|
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE, trait_booster = null, trait_modifier = 1)
|
|
|
|
|
|
src.title = title
|
|
src.result_type = result_type
|
|
src.req_amount = req_amount
|
|
src.res_amount = res_amount
|
|
src.max_res_amount = max_res_amount
|
|
src.time = time
|
|
src.one_per_turf = one_per_turf
|
|
src.on_floor = on_floor
|
|
src.window_checks = window_checks
|
|
src.placement_checks = placement_checks
|
|
src.applies_mats = applies_mats
|
|
src.trait_booster = trait_booster
|
|
src.trait_modifier = trait_modifier
|
|
/*
|
|
* Recipe list datum
|
|
*/
|
|
/datum/stack_recipe_list
|
|
var/title = "ERROR"
|
|
var/list/recipes
|
|
|
|
/datum/stack_recipe_list/New(title, recipes)
|
|
src.title = title
|
|
src.recipes = recipes
|