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* The Failsafe can now recover from an deleted MC Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck * Reset defcon level correctly Oops left that in from debugging the levels * Correctly recover SSasset * Only decrease defcon if MC creation failed Also add some sort sleep between emergency loops * Makes the last two emergency actions manual procs Since they are kinda unstantable its probalby best if only admins call these manually Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck You can also now debug Master/New() While there will most likely never be any situation where the MC is just gone its still good to know that the game can recover from such a situation For example maybe someone messed up a SDQL query or maybe someone wanted to delete the MC to create a new one hoping the Failsafe would do so for him Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>
14 lines
488 B
Plaintext
14 lines
488 B
Plaintext
//Datum used to init Auxtools debugging as early as possible
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//Datum gets created in master.dm because for whatever reason global code in there gets runs first
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//In case we ever figure out how to manipulate global init order please move the datum creation into this file
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/datum/debugger
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/datum/debugger/New()
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enable_debugger()
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/datum/debugger/proc/enable_debugger()
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var/dll = world.GetConfig("env", "AUXTOOLS_DEBUG_DLL")
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if (dll)
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call(dll, "auxtools_init")()
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enable_debugging()
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