Files
Bubberstation/code/modules/mining/ores_coins.dm
phil235 9e8531448a Fixes admin logging of gibtonite and gibtonite deposit. Drilling it with a mech, using a kinetic accelerator, and using a resonator log the attacker's name.
Gibtonite and gibtonite deposit being triggered by an explosion is now correctly logged.

The explosion of the gibtonite deposit (outside of mining level of course) is now logged.
2015-01-15 00:56:50 +01:00

289 lines
9.1 KiB
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/**********************Mineral ores**************************/
/obj/item/weapon/ore
name = "rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore"
var/points = 0 //How many points this ore gets you from the ore redemption machine
var/refined_type = null //What this ore defaults to being refined into
/obj/item/weapon/ore/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = I
if(W.remove_fuel(15))
new refined_type(get_turf(src.loc))
qdel(src)
else if(W.isOn())
user << "<span class='info'>Not enough fuel to smelt [src].</span>"
..()
/obj/item/weapon/ore/uranium
name = "uranium ore"
icon_state = "Uranium ore"
origin_tech = "materials=5"
points = 18
refined_type = /obj/item/stack/sheet/mineral/uranium
/obj/item/weapon/ore/iron
name = "iron ore"
icon_state = "Iron ore"
origin_tech = "materials=1"
points = 1
refined_type = /obj/item/stack/sheet/metal
/obj/item/weapon/ore/glass
name = "sand pile"
icon_state = "Glass ore"
origin_tech = "materials=1"
points = 1
refined_type = /obj/item/stack/sheet/glass
/obj/item/weapon/ore/glass/attack_self(mob/living/user as mob) //It's magic I ain't gonna explain how instant conversion with no tool works. -- Urist
user << "<span class='notice'>You use the sand to make sandstone.</span>"
for(var/i = 0,i < 1,i++)
var/obj/item/stack/sheet/mineral/sandstone/S = new (user.loc)
for (var/obj/item/weapon/ore/glass/G in user.loc)
if(S.amount < S.max_amount)
S.amount++
qdel(G)
else
i--
break
qdel(src)
return
/obj/item/weapon/ore/plasma
name = "plasma ore"
icon_state = "Plasma ore"
origin_tech = "materials=2"
points = 36
refined_type = /obj/item/stack/sheet/mineral/plasma
/obj/item/weapon/ore/plasma/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/W = I
if(W.welding)
user << "<span class='info'>You can't hit a high enough temperature to smelt [src] properly.</span>"
else
..()
/obj/item/weapon/ore/silver
name = "silver ore"
icon_state = "Silver ore"
origin_tech = "materials=3"
points = 18
refined_type = /obj/item/stack/sheet/mineral/silver
/obj/item/weapon/ore/gold
name = "gold ore"
icon_state = "Gold ore"
origin_tech = "materials=4"
points = 18
refined_type = /obj/item/stack/sheet/mineral/gold
/obj/item/weapon/ore/diamond
name = "diamond ore"
icon_state = "Diamond ore"
origin_tech = "materials=6"
points = 36
refined_type = /obj/item/stack/sheet/mineral/diamond
/obj/item/weapon/ore/bananium
name = "bananium ore"
icon_state = "Clown ore"
origin_tech = "materials=4"
points = 27
refined_type = /obj/item/stack/sheet/mineral/bananium
/obj/item/weapon/ore/slag
name = "slag"
desc = "Completely useless"
icon_state = "slag"
/obj/item/weapon/twohanded/required/gibtonite
name = "gibtonite ore"
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
icon_state = "Gibtonite ore"
item_state = "Gibtonite ore"
w_class = 4
throw_range = 0
anchored = 1 //Forces people to carry it by hand, no pulling!
var/primed = 0
var/det_time = 100
var/quality = 1 //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
/obj/item/weapon/twohanded/required/gibtonite/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator))
GibtoniteReaction(user)
return
if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) && primed)
primed = 0
user.visible_message("<span class='notice'>The chain reaction was stopped! ...The ore's quality went down.</span>")
icon_state = "Gibtonite ore"
quality = 1
return
..()
/obj/item/weapon/twohanded/required/gibtonite/bullet_act(var/obj/item/projectile/P)
if(istype(P, /obj/item/projectile/kinetic))
GibtoniteReaction(P.firer)
..()
/obj/item/weapon/twohanded/required/gibtonite/ex_act()
GibtoniteReaction(null, 1)
/obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by_explosive = 0)
if(!primed)
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
primed = 1
icon_state = "Gibtonite active"
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
var/notify_admins = 0
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
notify_admins = 1
if(notify_admins)
if(triggered_by_explosive)
message_admins("An explosion has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
else
message_admins("[key_name(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
if(triggered_by_explosive)
log_game("An explosion has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
else
user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>")
log_game("[key_name(user)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
spawn(det_time)
if(primed)
if(quality == 3)
explosion(src.loc,2,4,9,adminlog = notify_admins)
if(quality == 2)
explosion(src.loc,1,2,5,adminlog = notify_admins)
if(quality == 1)
explosion(src.loc,-1,1,3,adminlog = notify_admins)
qdel(src)
/obj/item/weapon/ore/New()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
/obj/item/weapon/ore/ex_act()
return
/*****************************Coin********************************/
/obj/item/weapon/coin
icon = 'icons/obj/economy.dmi'
name = "coin"
icon_state = "coin__heads"
flags = CONDUCT
force = 1
throwforce = 2
w_class = 1.0
var/string_attached
var/list/sideslist = list("heads","tails")
var/cmineral = null
var/cooldown = 0
var/value = 10
/obj/item/weapon/coin/New()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
icon_state = "coin_[cmineral]_heads"
if(cmineral)
name = "[cmineral] coin"
/obj/item/weapon/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
value = 160
/obj/item/weapon/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
value = 40
/obj/item/weapon/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
value = 120
/obj/item/weapon/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
value = 20
/obj/item/weapon/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
value = 80
/obj/item/weapon/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
value = 160
/obj/item/weapon/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
value = 600 //makes the clown cri
/obj/item/weapon/coin/adamantine
cmineral = "adamantine"
icon_state = "coin_adamantine_heads"
value = 400
/obj/item/weapon/coin/mythril
cmineral = "mythril"
icon_state = "coin_mythril_heads"
value = 400
/obj/item/weapon/coin/twoheaded
cmineral = "iron"
icon_state = "coin_iron_heads"
desc = "Hey, this coin's the same on both sides!"
sideslist = list("heads")
value = 20
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
user << "<span class='notice'>There already is a string attached to this coin.</span>"
return
if (CC.use(1))
overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
string_attached = 1
user << "<span class='notice'>You attach a string to the coin.</span>"
else
user << "<span class='warning'>You need one length of cable to attach a string to the coin.</span>"
return
else if(istype(W,/obj/item/weapon/wirecutters))
if(!string_attached)
..()
return
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 1
CC.update_icon()
overlays = list()
string_attached = null
user << "<span class='notice'>You detach the string from the coin.</span>"
else ..()
/obj/item/weapon/coin/attack_self(mob/user as mob)
if(cooldown < world.time - 15)
var/coinflip = pick(sideslist)
cooldown = world.time
flick("coin_[cmineral]_flip", src)
icon_state = "coin_[cmineral]_[coinflip]"
playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
if(do_after(user, 15))
user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
"<span class='notice'>You hear the clattering of loose change.</span>")