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Gibtonite and gibtonite deposit being triggered by an explosion is now correctly logged. The explosion of the gibtonite deposit (outside of mining level of course) is now logged.
289 lines
9.1 KiB
Plaintext
289 lines
9.1 KiB
Plaintext
/**********************Mineral ores**************************/
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/obj/item/weapon/ore
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name = "rock"
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icon = 'icons/obj/mining.dmi'
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icon_state = "ore"
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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/obj/item/weapon/ore/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = I
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if(W.remove_fuel(15))
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new refined_type(get_turf(src.loc))
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qdel(src)
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else if(W.isOn())
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user << "<span class='info'>Not enough fuel to smelt [src].</span>"
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..()
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/obj/item/weapon/ore/uranium
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name = "uranium ore"
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icon_state = "Uranium ore"
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origin_tech = "materials=5"
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points = 18
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refined_type = /obj/item/stack/sheet/mineral/uranium
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/obj/item/weapon/ore/iron
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name = "iron ore"
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icon_state = "Iron ore"
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origin_tech = "materials=1"
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points = 1
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refined_type = /obj/item/stack/sheet/metal
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/obj/item/weapon/ore/glass
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name = "sand pile"
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icon_state = "Glass ore"
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origin_tech = "materials=1"
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points = 1
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refined_type = /obj/item/stack/sheet/glass
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/obj/item/weapon/ore/glass/attack_self(mob/living/user as mob) //It's magic I ain't gonna explain how instant conversion with no tool works. -- Urist
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user << "<span class='notice'>You use the sand to make sandstone.</span>"
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for(var/i = 0,i < 1,i++)
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var/obj/item/stack/sheet/mineral/sandstone/S = new (user.loc)
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for (var/obj/item/weapon/ore/glass/G in user.loc)
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if(S.amount < S.max_amount)
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S.amount++
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qdel(G)
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else
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i--
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break
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qdel(src)
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return
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/obj/item/weapon/ore/plasma
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name = "plasma ore"
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icon_state = "Plasma ore"
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origin_tech = "materials=2"
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points = 36
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refined_type = /obj/item/stack/sheet/mineral/plasma
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/obj/item/weapon/ore/plasma/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/W = I
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if(W.welding)
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user << "<span class='info'>You can't hit a high enough temperature to smelt [src] properly.</span>"
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else
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..()
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/obj/item/weapon/ore/silver
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name = "silver ore"
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icon_state = "Silver ore"
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origin_tech = "materials=3"
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points = 18
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refined_type = /obj/item/stack/sheet/mineral/silver
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/obj/item/weapon/ore/gold
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name = "gold ore"
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icon_state = "Gold ore"
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origin_tech = "materials=4"
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points = 18
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refined_type = /obj/item/stack/sheet/mineral/gold
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/obj/item/weapon/ore/diamond
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name = "diamond ore"
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icon_state = "Diamond ore"
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origin_tech = "materials=6"
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points = 36
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refined_type = /obj/item/stack/sheet/mineral/diamond
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/obj/item/weapon/ore/bananium
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name = "bananium ore"
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icon_state = "Clown ore"
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origin_tech = "materials=4"
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points = 27
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refined_type = /obj/item/stack/sheet/mineral/bananium
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/obj/item/weapon/ore/slag
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name = "slag"
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desc = "Completely useless"
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icon_state = "slag"
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/obj/item/weapon/twohanded/required/gibtonite
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name = "gibtonite ore"
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desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
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icon = 'icons/obj/mining.dmi'
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icon_state = "Gibtonite ore"
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item_state = "Gibtonite ore"
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w_class = 4
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throw_range = 0
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anchored = 1 //Forces people to carry it by hand, no pulling!
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var/primed = 0
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var/det_time = 100
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var/quality = 1 //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
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/obj/item/weapon/twohanded/required/gibtonite/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/pickaxe) || istype(I, /obj/item/weapon/resonator))
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GibtoniteReaction(user)
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return
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if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner) && primed)
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primed = 0
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user.visible_message("<span class='notice'>The chain reaction was stopped! ...The ore's quality went down.</span>")
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icon_state = "Gibtonite ore"
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quality = 1
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return
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..()
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/obj/item/weapon/twohanded/required/gibtonite/bullet_act(var/obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/kinetic))
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GibtoniteReaction(P.firer)
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..()
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/obj/item/weapon/twohanded/required/gibtonite/ex_act()
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GibtoniteReaction(null, 1)
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/obj/item/weapon/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by_explosive = 0)
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if(!primed)
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playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
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primed = 1
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icon_state = "Gibtonite active"
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var/turf/bombturf = get_turf(src)
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var/area/A = get_area(bombturf)
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var/notify_admins = 0
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if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
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notify_admins = 1
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if(notify_admins)
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if(triggered_by_explosive)
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message_admins("An explosion has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
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else
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message_admins("[key_name(user)]<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A> has triggered a [name] to detonate at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
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if(triggered_by_explosive)
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log_game("An explosion has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
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else
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user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>")
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log_game("[key_name(user)] has primed a [name] for detonation at [A.name]([bombturf.x],[bombturf.y],[bombturf.z])")
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spawn(det_time)
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if(primed)
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if(quality == 3)
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explosion(src.loc,2,4,9,adminlog = notify_admins)
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if(quality == 2)
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explosion(src.loc,1,2,5,adminlog = notify_admins)
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if(quality == 1)
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explosion(src.loc,-1,1,3,adminlog = notify_admins)
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qdel(src)
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/obj/item/weapon/ore/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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/obj/item/weapon/ore/ex_act()
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return
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/*****************************Coin********************************/
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/obj/item/weapon/coin
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icon = 'icons/obj/economy.dmi'
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name = "coin"
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icon_state = "coin__heads"
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flags = CONDUCT
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force = 1
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throwforce = 2
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w_class = 1.0
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cmineral = null
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var/cooldown = 0
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var/value = 10
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/obj/item/weapon/coin/New()
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pixel_x = rand(0,16)-8
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pixel_y = rand(0,8)-8
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icon_state = "coin_[cmineral]_heads"
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if(cmineral)
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name = "[cmineral] coin"
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/obj/item/weapon/coin/gold
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cmineral = "gold"
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icon_state = "coin_gold_heads"
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value = 160
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/obj/item/weapon/coin/silver
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cmineral = "silver"
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icon_state = "coin_silver_heads"
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value = 40
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/obj/item/weapon/coin/diamond
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cmineral = "diamond"
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icon_state = "coin_diamond_heads"
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value = 120
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/obj/item/weapon/coin/iron
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cmineral = "iron"
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icon_state = "coin_iron_heads"
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value = 20
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/obj/item/weapon/coin/plasma
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cmineral = "plasma"
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icon_state = "coin_plasma_heads"
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value = 80
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/obj/item/weapon/coin/uranium
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cmineral = "uranium"
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icon_state = "coin_uranium_heads"
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value = 160
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/obj/item/weapon/coin/clown
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cmineral = "bananium"
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icon_state = "coin_bananium_heads"
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value = 600 //makes the clown cri
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/obj/item/weapon/coin/adamantine
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cmineral = "adamantine"
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icon_state = "coin_adamantine_heads"
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value = 400
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/obj/item/weapon/coin/mythril
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cmineral = "mythril"
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icon_state = "coin_mythril_heads"
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value = 400
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/obj/item/weapon/coin/twoheaded
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cmineral = "iron"
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icon_state = "coin_iron_heads"
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desc = "Hey, this coin's the same on both sides!"
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sideslist = list("heads")
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value = 20
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/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(string_attached)
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user << "<span class='notice'>There already is a string attached to this coin.</span>"
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return
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if (CC.use(1))
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overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
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string_attached = 1
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user << "<span class='notice'>You attach a string to the coin.</span>"
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else
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user << "<span class='warning'>You need one length of cable to attach a string to the coin.</span>"
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return
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else if(istype(W,/obj/item/weapon/wirecutters))
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if(!string_attached)
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..()
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return
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var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
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CC.amount = 1
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CC.update_icon()
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overlays = list()
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string_attached = null
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user << "<span class='notice'>You detach the string from the coin.</span>"
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else ..()
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/obj/item/weapon/coin/attack_self(mob/user as mob)
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if(cooldown < world.time - 15)
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var/coinflip = pick(sideslist)
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cooldown = world.time
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flick("coin_[cmineral]_flip", src)
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icon_state = "coin_[cmineral]_[coinflip]"
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playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1)
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if(do_after(user, 15))
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user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
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"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
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"<span class='notice'>You hear the clattering of loose change.</span>") |