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Title. The issue being hardware/on_remove() calling /try_eject() even if the holder is being destroyed, which is quirky. I also replaced an instance of /New() with /Initialize() and deleted a troublesome /Destroy(). handle_atom_del() is awful. Nearly every (minus the storage component; it's a tangled trial of mental gymnastic) behavior implemented there can pretty much be moved to Exited() and it'll work just as fine, if not better against edge cases such as recall spells. But that's not the scope of this PR. I'm here to fix #57161.
115 lines
4.4 KiB
Plaintext
115 lines
4.4 KiB
Plaintext
/obj/item/computer_hardware
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name = "hardware"
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desc = "Unknown Hardware."
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icon = 'icons/obj/module.dmi'
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icon_state = "std_mod"
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w_class = WEIGHT_CLASS_TINY // w_class limits which devices can contain this component.
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// 1: PDAs/Tablets, 2: Laptops, 3-4: Consoles only
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var/obj/item/modular_computer/holder = null
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// Computer that holds this hardware, if any.
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var/power_usage = 0 // If the hardware uses extra power, change this.
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var/enabled = TRUE // If the hardware is turned off set this to 0.
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var/critical = FALSE // Prevent disabling for important component, like the CPU.
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var/can_install = TRUE // Prevents direct installation of removable media.
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var/expansion_hw = FALSE // Hardware that fits into expansion bays.
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var/removable = TRUE // Whether the hardware is removable or not.
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var/damage = 0 // Current damage level
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var/max_damage = 100 // Maximal damage level.
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var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
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var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
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var/malfunction_probability = 10// Chance of malfunction when the component is damaged
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var/device_type
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/obj/item/computer_hardware/New(obj/L)
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..()
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pixel_x = base_pixel_x + rand(-8, 8)
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pixel_y = base_pixel_y + rand(-8, 8)
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/obj/item/computer_hardware/Destroy()
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if(holder)
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holder.uninstall_component(src)
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return ..()
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/obj/item/computer_hardware/attackby(obj/item/I, mob/living/user)
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// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
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if(istype(I, /obj/item/stack/cable_coil))
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var/obj/item/stack/S = I
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if(obj_integrity == max_integrity)
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to_chat(user, "<span class='warning'>\The [src] doesn't seem to require repairs.</span>")
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return 1
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if(S.use(1))
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to_chat(user, "<span class='notice'>You patch up \the [src] with a bit of \the [I].</span>")
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obj_integrity = min(obj_integrity + 10, max_integrity)
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return 1
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if(try_insert(I, user))
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return TRUE
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return ..()
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/obj/item/computer_hardware/multitool_act(mob/living/user, obj/item/I)
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..()
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to_chat(user, "***** DIAGNOSTICS REPORT *****")
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diagnostics(user)
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to_chat(user, "******************************")
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return TRUE
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// Called on multitool click, prints diagnostic information to the user.
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/obj/item/computer_hardware/proc/diagnostics(mob/user)
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to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
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// Handles damage checks
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/obj/item/computer_hardware/proc/check_functionality()
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if(!enabled) // Disabled.
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return FALSE
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if(damage > damage_failure) // Too damaged to work at all.
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return FALSE
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if(damage > damage_malfunction) // Still working. Well, sometimes...
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if(prob(malfunction_probability))
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return FALSE
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return TRUE // Good to go.
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/obj/item/computer_hardware/examine(mob/user)
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. = ..()
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if(damage > damage_failure)
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. += "<span class='danger'>It seems to be severely damaged!</span>"
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else if(damage > damage_malfunction)
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. += "<span class='warning'>It seems to be damaged!</span>"
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else if(damage)
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. += "<span class='notice'>It seems to be slightly damaged.</span>"
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// Component-side compatibility check.
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/obj/item/computer_hardware/proc/can_install(obj/item/modular_computer/M, mob/living/user = null)
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return can_install
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// Called when component is installed into PC.
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/obj/item/computer_hardware/proc/on_install(obj/item/modular_computer/M, mob/living/user = null)
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return
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// Called when component is removed from PC.
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/obj/item/computer_hardware/proc/on_remove(obj/item/modular_computer/M, mob/living/user)
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if(M.physical || !QDELETED(M))
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try_eject(forced = TRUE)
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// Called when someone tries to insert something in it - paper in printer, card in card reader, etc.
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/obj/item/computer_hardware/proc/try_insert(obj/item/I, mob/living/user = null)
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return FALSE
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/**
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* Implement this when your hardware contains an object that the user can eject.
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*
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* Examples include ejecting cells from battery modules, ejecting an ID card from a card reader
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* or ejecting an Intellicard from an AI card slot.
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* Arguments:
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* * user - The mob requesting the eject.
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* * forced - Whether this action should be forced in some way.
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*/
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/obj/item/computer_hardware/proc/try_eject(mob/living/user = null, forced = FALSE)
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return FALSE
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